1. Post #1161
    Sharc's Avatar
    January 2010
    3,163 Posts
    Are you a bored modeler and you wish you had a sub-par design to model? Look no further!



    I've been spending some time working on this, and I've just finished it. It's a Frontier Justice styled pistol for the Engineer. Though unable to realize it as a mod/workshop item myself for the time being, I'd like to hear some thoughts on the design, and people are welcome to model it if it's not offensive to their standards of Team Fortress 2 hardware.
    Gives silenced shots for every sentry kill
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  2. Post #1162
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    4,834 Posts
    What do I have to do? Eat one out of the garbage?

    why would a weapons company be in garbage?
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  3. Post #1163
    Captain Westcliff: Thinks Wales is an Island
    NeoDement's Avatar
    January 2006
    18,297 Posts
    I thought that was the joke

    Stick a Direct Hit in the garbage can
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  4. Post #1164
    DeRosaJ's Avatar
    March 2011
    1,129 Posts
    Yeah, I feel like there's a bit too much Mann Co. involvement, but otherwise it's great so far
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  5. Post #1165
    Gold Member
    AkujiTheSniper's Avatar
    July 2009
    3,180 Posts
    why would a weapons company be in garbage?
    Scrap metal?
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  6. Post #1166
    But there is one they fear... Dovahkink - Dragonporn!
    lemonade1950's Avatar
    June 2011
    1,536 Posts


    I seriously need texturing help or someone to do it for me. Preferably the latter.

    Also for the VMTs I used:

    Potion
    Code:
    "VertexLitGeneric"
    {
    	"$basetexture" "models/player/items/pyro/c_potion"
    	"$bumpmap" "models/player/items/pyro/c_potion_normal"
    	"$additive" "1"
    
    	"$phong" "1"
    	"$phongboost" "1"
    	"$phongexponent" "65"
    	"$phongfresnelranges" "[1 2 4]"
    
    	"$rimlight" "0"
    	"$rimlightexponent" "20"
    	"$rimlightboost" "2"
    
    //	Paintability
    	"$color2" "{255 0 0}"
    	"$colortint_base" "{255 0 0}"
    	"$colortint_tmp" "[0 0 0]" 
    
     	"$blendtintbybasealpha" "1" 
     	"$blendtintcoloroverbase" "1"  
    
    	"$cloakPassEnabled" "1"
    	"Proxies"
    	{
    		"weapon_invis"
    		{
    		}
    		"ItemTintColor"
    		{
    			"resultVar" "$colortint_tmp"
    		}
    		"SelectFirstIfNonZero"
    		{
    			"srcVar1"	"$colortint_tmp"
    			"srcVar2"	"$colortint_base"
    			"resultVar" "$color2"
    		}
    	}
    }
    Bottle
    Code:
    "VertexLitGeneric"
    {
    	"$basetexture" "models/player/items/pyro/c_potion"
    	"$bumpmap" "models/player/items/pyro/c_potion_normal"
    	"$lightwarptexture" "models/lightwarps/jarate_lightwarp"
    	"$envmap" "env_cubemap"
    	"$envmaptint" "[.2 .2 .2]"
    	"$normalmapalphaenvmapmask" "1"
    	"$additive" "1"
    
    	"$phong" "1"
    	"$phongboost" "1"
    	"$phongexponent" "65"
    	"$phongfresnelranges" "[1 2 4]"
    
    	"$rimlight" "1"
    	"$rimlightexponent" "20"
    	"$rimlightboost" "2"
    
    	"$cloakPassEnabled" "1"
    	"Proxies"
    	{
    		"weapon_invis"
    		{
    		}
    	}
    }
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  7. Post #1167
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    maybe Psyke could texture it?

    Are you busy Psyke?
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  8. Post #1168
    But there is one they fear... Dovahkink - Dragonporn!
    lemonade1950's Avatar
    June 2011
    1,536 Posts
    maybe Psyke could texture it?

    Are you busy Psyke?
    He still hasn't gotten back to me about texturing the wizard hat.

    I need someone reliable
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  9. Post #1169
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,641 Posts
    I asked him to texture my scout item and he said he can't cause he's texturing the plant.

    Although he always tells me no, so I dunno.
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  10. Post #1170
    Dreams of chronic and sustained critglows.
    ned_ballad's Avatar
    December 2010
    17,012 Posts
    I wish I knew how to texture, or I'd help :(

    I like that item a lot
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  11. Post #1171
    DMY
    Gold Member
    DMY's Avatar
    January 2010
    259 Posts
    Surely there are other texturers out there? Psyke doesn't have to be the only person to texture everything ever, I'm pretty sure the guy's got enough to do as it is.

    I'd offer to help myself, but I haven't textured that many things, really.
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  12. Post #1172

    May 2011
    264 Posts
    wait wait wait wait

    the colored goo in lava lamps is just wax!?
    Not all the the time I used to have an oil one where you didn't have to wait for the wax to melt.
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  13. Post #1173
    Rexic's Avatar
    March 2012
    1,943 Posts
    has anyone made a headband(like ryu's) for the pyro yet?i feel like it would be really cool.
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  14. Post #1174
    DMY
    Gold Member
    DMY's Avatar
    January 2010
    259 Posts
    has anyone made a headband(like ryu's) for the pyro yet?i feel like it would be really cool.
    I tried doing something like it and messed it up entirely cos, well, I sucked at modelling.
    I mean, I still suck at modelling, but I could give it another go.
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  15. Post #1175
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,641 Posts
    Surely there are other texturers out there? Psyke doesn't have to be the only person to texture everything ever, I'm pretty sure the guy's got enough to do as it is.

    I'd offer to help myself, but I haven't textured that many things, really.
    Examples of your work ?
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  16. Post #1176
    DMY
    Gold Member
    DMY's Avatar
    January 2010
    259 Posts
    Examples of your work ?
    I textured everything in my workshop, but nothing really since. I now realise I've got barely any screenshots of these things.
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  17. Post #1177
    Gold Member
    Mr, Jukebox's Avatar
    August 2010
    1,965 Posts
    What do I have to do? Eat one out of the garbage?

    Don't really like the MANN. CO. on everything
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  18. Post #1178
    Clovernoodle's Avatar
    May 2011
    5,287 Posts
    Don't really like the MANN. CO. on everything
    I'm sure you can MANN up and CO.pe with it
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  19. Post #1179
    Gold Member
    Totenkreuz's Avatar
    January 2011
    12,641 Posts
    -snip-

    That's some great work, you're an amazing texturer imo.
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  20. Post #1180
    Gold Member
    NassimO PotatO's Avatar
    October 2010
    2,227 Posts
    What do I have to do? Eat one out of the garbage?

    I really like it. But it need some design variety for the typefaces and the brands.

    I can help you if you want.
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  21. Post #1181
    HelmoChipChop's Avatar
    October 2011
    700 Posts
    Why can't the RB look like this...

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  22. Post #1182
    Justnobody's Avatar
    August 2011
    2,065 Posts
    Why can't the RB look like this...

    Because, cool as that one is, the bison kind of fit because it looks like something straight out of a comic book one of the mercs had been reading. Steampunk has jack shit to do with a 50's-80's game, and in no way fits the palette.
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  23. Post #1183
    Rexic's Avatar
    March 2012
    1,943 Posts
    I tried doing something like it and messed it up entirely cos, well, I sucked at modelling.
    I mean, I still suck at modelling, but I could give it another go.
    cool.
    if its paintable thats a bonus. :)
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  24. Post #1184
    ZOEY SMITH
    Sexy Robot's Avatar
    November 2010
    3,886 Posts


    I'm not bothered enough to finish this texture.
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  25. Post #1185
    Tophat Enthusiast
    Quinnjdq's Avatar
    July 2011
    3,697 Posts


    I'm not bothered enough to finish this texture.
    Not really a fan of the screen static but everything else looks stellar.
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  26. Post #1186
    ZOEY SMITH
    Sexy Robot's Avatar
    November 2010
    3,886 Posts
    Not really a fan of the screen static but everything else looks stellar.
    The static is just 30 worth seconds of photoshop noise filters, so yeah it's not that great.
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  27. Post #1187
    Hecates's Avatar
    February 2010
    1,186 Posts
    Almost finished.

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  28. Post #1188
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,857 Posts
    there's a company in TF2's world called ballinger



    they're a pest company so i would imagine they'd do rubish too. [ much like initial rentokil does ]
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  29. Post #1189
    I'LL SUCK DICK FOR SELF-MADES
    Constructor's Avatar
    July 2011
    10,143 Posts
    redid the vines and uh.



    Did this just for fun.
    HNNNNNGGHFRGRF
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  30. Post #1190
    Grimhound's Avatar
    April 2011
    3,392 Posts
    Not all the the time I used to have an oil one where you didn't have to wait for the wax to melt.
    >A structurally unsound glass lamp filled with oil that relies on a heating element and has poor weight distribution.
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  31. Post #1191
    Gold Member
    Recurracy's Avatar
    August 2009
    11,657 Posts
    I imagined that lava lamp would be a melee replacement for Pyro instead of a backpack. I mean I guess it makes sense since everything could just catch fire if a child were to throw it all over the place

    Why do I compare the Pyro with a child? I guess because Pyro is as careless as one vv

    Edited:

    Are you a bored modeler and you wish you had a sub-par design to model? Look no further!



    I've been spending some time working on this, and I've just finished it. It's a Frontier Justice styled pistol for the Engineer. Though unable to realize it as a mod/workshop item myself for the time being, I'd like to hear some thoughts on the design, and people are welcome to model it if it's not offensive to their standards of Team Fortress 2 hardware.
    That's funny, this was my first model. Though it was ridiculously hacky because all I did was take that part of the FJ and slap it on the pistol and call it a day.
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  32. Post #1192
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,857 Posts
    Got started on the pot's texture

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  33. Post #1193
    Harakiwi's Avatar
    November 2010
    569 Posts
    From the Valve E-mail thread...
    Bronwen Grimes gives detailed tips on texturing:

    (mirror)
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  34. Post #1194
    Liquidrocks's Avatar
    May 2010
    671 Posts
    From the Valve E-mail thread...
    Bronwen Grimes gives detailed tips on texturing
    "Stay away from full-saturation colors, pure whites, pure blacks."


    (Yes, this colors aren't #FFFFFF and #000000, but this are too saturated for TF2)
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  35. Post #1195
    Gold Member
    Lexar's Avatar
    November 2011
    574 Posts
    how do you guys texture so well, ive tried and failed every time as you all have seen, any tips on to how to make the strokes look like yours and how to make them just tf2 art style in general, im happy with the quality of my models but not with my texturing.

    please, i would greatly appreciate any help. i really want to know a way to make my textures look half decent at least for a starting point.
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  36. Post #1196
    Gold Member
    Captain Chalky's Avatar
    September 2010
    8,090 Posts
    Why can't the RB look like this...

    I thought they worked with air.
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  37. Post #1197
    Gold Member
    PSI Guy's Avatar
    March 2009
    4,952 Posts
    That Righteous Bison picture is of a modification someone did of the base model. In other words, it wouldn't even exist if the Bison as it is now wasn't made.
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  38. Post #1198
    Petachepas's Avatar
    April 2011
    2,657 Posts
    Hey people, I have a question about Blender: How can I merge 2 groups into only one group?

    I canīt find the damn command
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  39. Post #1199
    Batandy's Avatar
    January 2010
    920 Posts


    Working on a Tex-nology pack for the Engineer, this shotty is very wip as you can see (some parts are missing)
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  40. Post #1200
    patrix1221's Avatar
    April 2012
    13 Posts
    anyone want to make a Prototype arm for Heavy? (just a suggestion)
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