1. Post #7401
    Insaneicide's Avatar
    January 2010
    1,091 Posts
    Low res textures. Low res textures everywhere. Also, Heavy needs a replacement for that ugly bullet belt.

    not a replacement but something i never finished



    unexpected page king
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  2. Post #7402
    Grimhound's Avatar
    April 2011
    3,200 Posts
    not a replacement but something i never finished



       Would look great if the belt itself wasn't giant crayons.   
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  3. Post #7403
    Insaneicide's Avatar
    January 2010
    1,091 Posts


       Would look great if the belt itself wasn't giant crayons.   
       lol was thinking the same thing, when making it
    its so old the ability to add bodygroups wasnt
    somthing your were suposed to do 
      

       pre-polycount   
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  4. Post #7404
    BUY THE BROWN BOMBER
    psyke's Avatar
    February 2011
    6,708 Posts
       why are we using spoilers   
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  5. Post #7405
    Resident dragon enthusiast.
    Dennab
    September 2010
    10,153 Posts
       why are we using spoilers   
       I dunno, just play along!   
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  6. Post #7406
    Insaneicide's Avatar
    January 2010
    1,091 Posts
    so i tried a recompile on it... and this happened




    if you look closely the phong and normal maps work fine....
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  7. Post #7407
    Bazkip's Avatar
    July 2011
    3,276 Posts
    Tf2 Emporium:   Spoiler Edition   
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  8. Post #7408
    QUACK
    Not_Yet's Avatar
    December 2008
    5,166 Posts
    -snip-
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  9. Post #7409
    Gold Member
    Omolong's Avatar
    December 2007
    7,483 Posts
    so i tried a recompile on it... and this happened




    if you look closely the phong and normal maps work fine....
    I've noticed that if you use the Heavy's texture from the TF2 Texture Improvement Project, recompiled versions of his ammo belt have that effect. I have no clue why, I just know it happens when you use that texture.
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  10. Post #7410
    Gold Member
    Captain Chalky's Avatar
    September 2010
    7,751 Posts
    i need a roman themed weapon that uses the shogun animation (heavy). Any ideas?
    Since a lot people suggested a hand-held ballista (and I would of had done the same), I recommend making something similar to the one Leo from SMNC uses.

    Just without the cannon as the firing mechanism since it would look too renaissancy.
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  11. Post #7411
    Dennab
    August 2008
    5,610 Posts
    so i tried a recompile on it... and this happened




    if you look closely the phong and normal maps work fine....
    His bullets turned into...chocolate cigars?
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  12. Post #7412
    Grimhound's Avatar
    April 2011
    3,200 Posts
    Hmm. Heavy wears a belt of vibrators, and the Purify Fist uses the vibrator texture for the fingers. Fist indeed...
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  13. Post #7413
    R R E R R R
    01271's Avatar
    October 2009
    5,048 Posts
    Well, I'm obviously in the minority. I'm not complaining. The model looks awesome. The texture just looks a bit off to me. It just looks a bit flat and styled in a way where it doesn't match the game. And I'm not talking about any sort of "preservation of the aesthetic" thing. I'm having a hard time coming up with the words, but it's sort of like something pixelly run through a smoother.
    What he means is that you can see the brush strokes of the texture really clearly, maybe tone down the contrast so the brushstrokes blend or make them bigger and not confined to parts of the helmet would make him happy. I like it how it currently is though.
    Also why not leave the idea of using a boring stake/arrow in a crossbow behind, this is tf2 after all and there are plenty of other things that could be put in there, like a big heated rock or a spytech explosive or even multi-stake munitions?
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  14. Post #7414
    Eeshton's Avatar
    October 2010
    10,376 Posts
    A ballista-styled crossbow?
    A hand wielded ballista? Sort of crossbowish


    Something like a crossbow? A smaller roman version of the Ballista perhaps?


    Damn got ninja'd

    Kinda like that old thing? (sadly never got finished due to animations)
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  15. Post #7415
    Gold Member
    The Calzone's Avatar
    February 2011
    7,552 Posts
    Oh hey, is that the old Piano you were making?
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  16. Post #7416
    Gerre's Avatar
    June 2010
    104 Posts


    Replaces Mann Co. Cap now too.
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  17. Post #7417
    cirlo's Avatar
    December 2011
    183 Posts
    A hand wielded ballista? Sort of crossbowish


    maybe they could do a medieval "sentry" for the engy desined like a crossbow or a catapult...
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  18. Post #7418
    COSTA's Avatar
    October 2010
    1,679 Posts
    maybe they could do a medieval "sentry" for the engy desined like a crossbow or a catapult...
    Or this
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  19. Post #7419
    Tal
    Tal's Avatar
    September 2011
    297 Posts
    Working on this again:



    Fixed rigging, unwrap and model.
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  20. Post #7420
    cirlo's Avatar
    December 2011
    183 Posts
    Or this
    does it come from age of empire?
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  21. Post #7421
    Bapaul's Avatar
    March 2012
    1,092 Posts
    I just got an idea for that ammo belt of the heavy.
    Off to sketching to see if it would work!
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  22. Post #7422
    Eeshton's Avatar
    October 2010
    10,376 Posts
    Oh hey, is that the old Piano you were making?
    i thought it was a rollercoaster


    or a toaster
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  23. Post #7423
    Bapaul's Avatar
    March 2012
    1,092 Posts
    maybe they could do a medieval "sentry" for the engy desined like a crossbow or a catapult...
    Trebuchet, 200 metal to build, manual aiming like the wrangler or something?
    Throws rocks that do splash damage
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  24. Post #7424
    Roninsmastermix's Avatar
    May 2011
    2,849 Posts
    i thought it was a rollercoaster


    or a toaster
    here we go again...
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  25. Post #7425
    Gold Member
    Snood_1990's Avatar
    February 2006
    1,868 Posts


    Hurrah, paintable.
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  26. Post #7426
    I wish I knew someone wish a pretty sick carrot fetish.
    WiltheKid's Avatar
    May 2011
    850 Posts


    Hurrah, paintable.

    Intentional?
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  27. Post #7427
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    -snip-
    My bad.
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  28. Post #7428
    alpha00zero's Avatar
    January 2012
    1,311 Posts
    I just got an idea for that ammo belt of the heavy.
    Off to sketching to see if it would work!
    I hope it will be hanging pieces of the ingredients of the sandvich!
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  29. Post #7429
    Gold Member
    Captain Chalky's Avatar
    September 2010
    7,751 Posts
    Oh hey, is that the old Piano you were making?
    Don't dig up that horrible joke, please.
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  30. Post #7430
    Oh yes please Mr. Wut.
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  31. Post #7431
    Gold Member
    Venezuelan's Avatar
    September 2011
    11,642 Posts
    I can agree on both levels. I think it tries to detail itself to say "I'm gleaming" without actually gleaming. So it over-details itself and as a result the right things aren't popping. The lines separating the different bits look flat. They look like lines rather than separation points between parts of the helmet. I think silver and gold can work. You just can't be afraid to try it. The Conquistador sort of got roasted for trying to present a shined metal look.

    Take note: I'm not saying the texture looks bad. I'm just saying it doesn't fit with the style. I think my difficulty describing the issue with it is because the first thing that comes to mind is trying to think of what game it reminds me of. Might be Borderlands.
    I don't understand any of this
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  32. Post #7432
    cirlo's Avatar
    December 2011
    183 Posts
    Trebuchet, 200 metal to build, manual aiming like the wrangler or something?
    Throws rocks that do splash damage
    mmm dunno if manual aiming or not...
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  33. Post #7433
    Grimhound's Avatar
    April 2011
    3,200 Posts


    Hurrah, paintable.
    Looks great. 5 stars. Two thumbs.

    Any chance of getting shots from the side/back?
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  34. Post #7434
    Eeshton's Avatar
    October 2010
    10,376 Posts
    here we go again...
    On a serious note, I really do want to see you do it, my version was forever ago and I've improved loads since then but you're still a better modeler than me so I want to see how you make it

    (p.s. crossbows and bows and arrows are my favorite medieval weaponry <3)

    Edited:

    Don't dig up that horrible joke, please.
    was that a joke before i came along that i am unaware of
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  35. Post #7435
    Roninsmastermix's Avatar
    May 2011
    2,849 Posts
    I don't understand any of this
    I can agree on both levels. I think it tries to detail itself to say "I'm gleaming" without actually gleaming. So it over-details itself and as a result the right things aren't popping. I think some of the details that are suppose to be "shiny" are painted to be shiny. Because of this fake/painted shiny detail, some of the features get lost due to over-detailedness.The lines separating the different bits look flat. They look like painted lines rather than actual joints between parts of the helmet. I think silver and gold can work. You just can't be afraid to try it. The Conquistador sort of got roasted for trying to present a polished metal look.

    Take note: I'm not saying the texture looks bad. I'm just saying it doesn't fit with the style. I think my difficulty describing the issue with it is because the first thing that comes to mind is Borderlands.

    At least thats what i think he said.
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  36. Post #7436
    Gold Member
    Snood_1990's Avatar
    February 2006
    1,868 Posts
    Looks great. 5 stars. Two thumbs.

    Any chance of getting shots from the side/back?


    There we go, I'd call that pretty much finished.

    Taking name suggestions then (including but not forgetting The Innsmouth Look as a previous suggestion).
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  37. Post #7437
    Roninsmastermix's Avatar
    May 2011
    2,849 Posts
    On a serious note, I really do want to see you do it, my version was forever ago and I've improved loads since then but you're still a better modeler than me so I want to see how you make it

    (p.s. crossbows and bows and arrows are my favorite medieval weaponry <3)
    Well i still need to figure out how thats going to work for the heavy and not to mention how i'm gonna render that thing for TF2.
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  38. Post #7438
    Clovernoodle's Avatar
    May 2011
    5,109 Posts


    I have no idea why I did this. It's not even an original pun.
    Was it wrong that the first thing I thought of after seeing this was Banjo-Tooie's water level?
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  39. Post #7439
    Tyrannosaur Fisherman Extraordinaire (Not Game Fish)
    Pie_Tony's Avatar
    May 2009
    4,786 Posts
    Was it wrong that the first thing I thought of after seeing this was Banjo-Tooie's water level?
    At first my tired mind thought it was an obscure reference to Indiana Jones (Dr. Jones) and his fridge antics.

    I really have no idea why I thought of that.
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  40. Post #7440
    Ask me about my pony player models!
    Constructor's Avatar
    July 2011
    9,998 Posts
    Yes.
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