Phyzicle Android device test: http://puu.sh/r73Y
This is a stripped down version of Phyzicle only meant to test device compability! There's no saving/loading/community functionality, and a few other things have been taken out. The final release is coming soon, though!
NOTE: Don't send me any feedback via the built-in forms yet, they don't do anything for now.
Please reply with:
1) Device information (manufacturer, model, hardware, etc.)
2) OS information (Android version, any custom ROMs, etc.)
3) Result of running Phyzicle (any issues? or does it run well?)
Please be specific!
Please do NOT reply with:
- "hurr durr it doesn't work!"
- "hurr why can't I download levels?!?"
Also, feel free to like the Facebook page :) http://www.facebook.com/Phyzicle - it'll have information on the public release!
Good thing that I'm so turned off by garry's HTML5 coolness that I completely disabled <video> tags on FP.
I just disabled Media Autoplay in the about:config page in Firefox.
Working on a space background generator. After I've added support for sprite layers, I'm going to make an exporter to parallax scrolling.
1) HTC Wildfire (Shitty I know)
2) CyanogenMod 9
3) Runs well although the UI is a bit small
If yes, then I'm not surprised the UI feels a bit small Quite frankly, optimizing the UI for such a small resolution would be a difficult task. I'm more surprised that it runs at all :D
Oh, and I know it may come as a shock to garry, but I prefer to watch videos from the beginning and I'm incapable of watching multiple videos at the same time so there's really no reason to autoplay everything.
I like videos autoplaying. I don't get any issues with sound. I like it the way it is, you like it the way you have it set up. No need to change anything :)
Bandwidth would be an issue whatever I did with HTML5 videos - I'm not going to go out of my way to trick it into not preloading.
2) Android ICS 4.0.3
3) I often find myself clicking a UI button multiple times before it does what it's supposed to do.
It will flash as if I've clicked it but nothing would happen.
I also keep moving things when I try to move the camera. This is because if you place your finger on an object and move your finger, the object moves. But if your screen is filled with objects it's rather hard to move the camera around since there's barely any place to put your finger without moving things.
Other than that there hasn't been a single problem so far.
As an aside note, how do I freeze an object?
UI doesn't feel small here
It's quite pleasant to use to be honest.
Tap the screen 5 times (tap tap tap tap tap quickly) until the console comes up. Type in "touchpx 15" - this controls the pixel radius for touches. Some devices are *far* more sensitive than others and need a much more lenient touch radius. Let me know if that fixes the issue (also try "touchpx 20", etc.)
Tap the little camera button on the top left. It'll enable camera-mode so you can move the camera instead of the objects.
Select it, side menu, "Static"
Trying to be helpful. I think you need to do some work in making those bottom two features more obvious.
This works, but could you make it so if you press the camera button you'd stop using the tools? I had the rectangle tool selected, pressed the camera button and tried to move my camera but then I created a rectangle
Thank you, I froze it by using 8 rods to keep it in place
By the way, try notifying the user of the manual the first time the game is played. I hadn't noticed it until you mentioned it.
I don't want to be a dick but it's Garry's forums. He decides what to do with it, if you don't like it get out.
If you know how to use adb, do:
To clear the log, then launch the app, wait for it to close, and do:Code:adb logcat -c
Then post/send me that if you can :)Code:adb logcat -d > log.txt
1) Samsung Galaxy S+ (GT-I9001)
2) 2.3.5 default rom
3) Performance is very good.
I think you should add support for Android's hardware buttons (back button and menu button). I did not find any way to shut down the app without pressing home button and then shutting it down from task manager, so an exit button would be appreciated.
2) ICS V4.0.4 (CyanogenMod9)
3) Installed fine, runs flawlessly, but as stated before there are some issues with pressing buttons, mainly on the toolbar. Either I press the button, see it "depress" and let up only to find I had either moved my finger or had not pressed down hard enough/long enough for it to register. This got pretty annoying pretty quickly, but besides this everything (including the icon) looks and works great.
If you want to post a video where you're showcasing a bunch of stuff, upload an unlisted video to YouTube.
It would be just fine if videos autoplayed but didn't have the sound.
You get a better alternative to a gif without the danger of someone being too lazy to strip the audio and edit the post.
As for exiting: this has been a long, long discussion on sites like stackoverflow. The general conclusion is that Android apps should not exit on their own, it goes against Android's philosophy; the OS itself will close an app if it deems it necessary.
Also, WebM is used a lot more often on this forum than GIFs.
Also, I'd rather have click-to-play than insta-earrape when scrolling the thread with my mouse on the left side.
Yup, that's pretty much it...
2) Stock 4.0.3
Runs pretty well. It starts slowing down the more things you have on screen as you'd expect, but it seems slower than some other physics games I've played.
The pause/play button was pretty fiddly, might want to make that larger so it's easier to press. Also, why is there a huge rectangle on the right hand side for the menu when android phones have a menu button?