Do we want the borders of the doorways also colorable, or do we want just a single brush-based door to cover the entire gap, recessing the door into the wall to make it flush with the rest of the white room?
Edited:
From the lack of response, I will take that as a yes.
Just a concept, nothing is set in stone, just thought I would throw this out there to entertain you.
Edited:
I revised the design of the door, so the inside is 2 func_brush that are colorable, and are parented to the 2 func_doors, and you cannot physgun the func_brushes and you cannot physgun the func_doors, and you cannot color the func_doors, but you CAN of course color the func_brushes that are parented to the doors.
This keeps it from making the doors mimic the same color as the inside of the white room.
New Video:
You may or may not notice that when I color the left panel with blue, right after, I try to color the door itself instead of the panel that is parented to it, and it doesnt do anything, confirming that it wont let you color the inner hallway doors, and of course, you cant physgun either the panels nor the doors themselves.
Edit:
Okay, both sides have doors now, this color-door feature will be kept until either the community votes it to be removed, or we all say that we like it.
I, personally, like it. Textures can, of course, be modified as needed for the small details. (Aka Stripes on door edges can be something else)
Taking my power nap now, will wake up later. Rate Winner if you like it, and would like it kept after being tweaked a little.
Please tell me the texture isn't final.
I like the idea but the door texture is awful.