When he redid the stairs to be larger, he must have forgotten to func_detail them again, im doing that right now.
All doorway arches have been reverted to func_details (again), and the stairs going from the darkroom to the grass-field has been restored as a func_detail (again). As long as no issues arise from doing this, it will remain this way.
Damn, making some of the archways func_details made them leak into the void, I am going to selectively un-entitify those brushes and keep them that way, there is no need to make every single arch a func_detail of the performance boost is any less than 2 frames, which right now seems to be the case.
Recompiling with the most recent changes and going to test uploading and pushing an update to the workshop version of the map.