1. Post #1241
    Gold Member
    danharibo's Avatar
    July 2006
    4,498 Posts
    I never claimed I could do better, I was simply asking why he chose VB6.
    he didn't
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  2. Post #1242
    Map in a box's Avatar
    July 2009
    7,415 Posts
    This doesn't belong here.
    Well my automerge was messed up. I was stating it because I wanted some ideas and I figured it would help me.
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  3. Post #1243
    quality poster
    Dennab
    August 2009
    12,242 Posts

    this was way harder than it should have been
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  4. Post #1244
    Gold Member
    danharibo's Avatar
    July 2006
    4,498 Posts
    Has anyone here used KDevelop before? is it possible to get it to do what Visual Studio does when a segfault happens?
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  5. Post #1245
    It's a boomer! Watch out!
    boomer678's Avatar
    March 2009
    1,519 Posts



    Did you make the particles yourself?
    Yeah, all the particles in the video are from a 16x16 white transparent circle / dot. If that's what you're asking
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  6. Post #1246
    AtomiCasd's Avatar
    June 2011
    588 Posts
    Did you make the particles yourself?
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  7. Post #1247
    affail's Avatar
    January 2012
    23 Posts
    Sweet. Now I can work on getting a menu to display properly and not have my graphics flicker on and off in the emulator.
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  8. Post #1248
    ASK ME ABOUT MY PLAYBOOK INSTEAD OF COLLEGE
    icantread49's Avatar
    April 2011
    1,626 Posts
    The order for your BlackBerry PlayBook tablet is now being processed and we expect to ship the unit to you within the next 72 hours.

    We’re fairly certain that you’re looking forward to putting this new tablet through its paces and finding out exactly what it can do. Likewise, we are also eager to get it into your hands so you can see your app in action, and try out the many features.

    As soon as your order ships, we will notify you and send the tracking number for reference.



    Warm regards,

    The BlackBerry Developer Program team
    ~fuck yeah~

    Edited:

    looks like they did a batch of apps at the same time
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  9. Post #1249
    Ask about my EBOLA fetish
    GameDev's Avatar
    February 2010
    12,433 Posts
    What do you want to learn about? I've only explored the map editor so far.
    Do elaborate
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  10. Post #1250
    Gold Member
    NinjaWilko's Avatar
    February 2009
    762 Posts
    Do elaborate
    I think he means terrains.
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  11. Post #1251
    Gold Member
    ZenX2's Avatar
    February 2009
    5,124 Posts
    Found this in the part of Mari0's source code that gives you coins when you hit blocks

    --7 coins; 7 sins. COINCIDENCE? I THINK NOT.
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  12. Post #1252
    I now need to choose between working on my game and try out Unity...
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  13. Post #1253
    Casual Bananas
    E X C L's Avatar
    February 2011
    1,716 Posts
    Decided to take a break from garrysmod lua to get more into iOS and objective-c.



    It's a start
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  14. Post #1254
    Gold Member
    ZenX2's Avatar
    February 2009
    5,124 Posts
    I made that poison mushroom say things randomly



    Only after making it I realized I had made the Mario equivalent of a personality core

    Edited:

    I think I need to make a video to emphasize how funny this is
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  15. Post #1255
    Clops with bisousbisous daily <3
    Mr. Smartass's Avatar
    December 2010
    9,188 Posts
    Oh look I made my first thing that isn't shit
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  16. Post #1256
    Nigey Nige's Avatar
    June 2010
    1,341 Posts
    Oh look I made my first thing that isn't shit
    Make the background blocks stand out less. Darken the highlight on them.
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  17. Post #1257
    Gold Member
    Eric95's Avatar
    January 2009
    5,047 Posts
    I don't see how you guys can be having such a hard time finding resources for learning Unity. There's so much documentation it's not even funny
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  18. Post #1258
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    I never claimed I could do better, I was simply asking why he chose VB6.
    He doesn't have access to his own computer, so he uses the ones at his school which only have VB6 on them.
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  19. Post #1259
    Gold Member
    NinjaWilko's Avatar
    February 2009
    762 Posts
    There's so much documentation it's not even funny
    Pretty much this.

    There's a ton of demo projects and tutorials on their site which you can go through, not to mention the Unity Answers site which is useful as all hell, and the massive amounts of documentation with examples on everything. If you're trying out Android and iOS development, goto the market or App store and get the Unity Remote too, it lets you send touch data straight from the device when you go into play mode without having to compile it every time. (You have to install it, open it, and then open Unity for it to connect on Android)

    Tutorials
    Demo Projects
    Other Resources
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  20. Post #1260
    CoderHire
    _Undefined's Avatar
    November 2007
    1,466 Posts
    Making some sort of cell mutation thing.

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  21. Post #1261
    Nigey Nige's Avatar
    June 2010
    1,341 Posts


    haha fuck you java I'm never coming back
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  22. Post #1262
    PENISCORP DIRECTOR
    Gran PC's Avatar
    August 2007
    3,114 Posts
    Working on a syntax highlighter for Lua - in Lua.

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  23. Post #1263
    Gold Member
    Darwin226's Avatar
    January 2009
    4,158 Posts
    Working on a syntax highlighter for Lua - in Lua.

    I see you've got some obsidian action going on there. Nice.
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  24. Post #1264
    Naarkie's Avatar
    September 2011
    320 Posts


    haha fuck you java I'm never coming back
    "Not Responding"
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  25. Post #1265
    Platforms!



    Nada...

    Edited:

    For the ones not seeing it; you can only jump 2 blocks high, but the platforms "teleport" you up one block.
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  26. Post #1266
    Nigey Nige's Avatar
    June 2010
    1,341 Posts
    "Not Responding"
    []window
    []working program

    you get to pick one

    Edited:

    Actually I should have said:

    That's a good idea, you should try it sometime.
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  27. Post #1267
    []window
    []working program

    you get to pick one
        X     window

        X     working program

    Do it right if you make checkboxes
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  28. Post #1268
    Tortex's Avatar
    July 2010
    51 Posts
    Update for my roguelike
    added enemies ( sexy sprites, right? )
    healtbars
    combatsystem
    descriptionboxes

    [url]
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  29. Post #1269
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts
    I should get a prize for that almost tiling background I made in paint.

    Mushroom Kingdom has a lot of suns.
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  30. Post #1270
    RO
    RO's Avatar
    January 2012
    90 Posts
    I should get a prize for that almost tiling background I made in paint.

    Mushroom Kingdom has a lot of suns.
    Where do I sign up for the Mari0 elite subscription and do you take Visa?
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  31. Post #1271
    Time to revamp the collisions system... Again... Does anyone have a scheme or something about it?
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  32. Post #1272
    Gold Member
    Darwin226's Avatar
    January 2009
    4,158 Posts
    I should get a prize for that almost tiling background I made in paint.

    Mushroom Kingdom has a lot of suns.
    Swap all assets, sell (or something) for money?

    I hope you manage to do something like that, you deserve money for your work.
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  33. Post #1273
    Kate Adams
    COBRAa's Avatar
    June 2009
    980 Posts
    Platforms!



    Nada...

    Edited:

    For the ones not seeing it; you can only jump 2 blocks high, but the platforms "teleport" you up one block.
    Godamnit, that's what is creating the Steam bleep.
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  34. Post #1274
    Godamnit, that's what is creating the Steam bleep.
    Why the fuck did it record sound...

    Well, good thing I wasn't playing music at 100% vol
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  35. Post #1275
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts

    Because parallax scrolling makes anything sexy.
    Not sure how I should handle the speed.
    Currently I just divide the scrolling by the layer, so the first layer is xscroll/2, then xscroll/3.
    Anyone got a better idea?
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  36. Post #1276
    garry's Avatar
    September 2001
    12,435 Posts
    Weekend so I'm gonna have a rest from Secret Game and GMod and work on the Gwen Designer
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  37. Post #1277
    Gold Member
    Darwin226's Avatar
    January 2009
    4,158 Posts

    Because parallax scrolling makes anything sexy.
    Not sure how I should handle the speed.
    Currently I just divide the scrolling by the layer, so the first layer is xscroll/2, then xscroll/3.
    Anyone got a better idea?
    There are numbers between 2 and 3. If you want to slow everything down, just divide the layer number by something first.
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  38. Post #1278
    SBlue's Avatar
    April 2011
    72 Posts
    Off to play about with Wireshark and Steam, Source refuses to reply to my A2S_INFO requests so I'm going to see how Steam does it
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  39. Post #1279
    Gold Member
    ThePuska's Avatar
    October 2005
    3,450 Posts

    Because parallax scrolling makes anything sexy.
    Not sure how I should handle the speed.
    Currently I just divide the scrolling by the layer, so the first layer is xscroll/2, then xscroll/3.
    Anyone got a better idea?
    If I was a map maker for a 2D platformer, I'd want some control over the scrolling of the parallax. For example if I wanted to make a map with a background that doesn't tile, but evenly progresses from the beginning to the end as the player moves through the level.

    Supplying a linear function for each parallax layer should make things like that possible (not easy, but possible). FinalOffset = Multiplier * XScroll + InitialOffset
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  40. Post #1280
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts
    If I was a map maker for a 2D platformer, I'd want some control over the scrolling of the parallax. For example if I wanted to make a map with a background that doesn't tile, but evenly progresses from the beginning to the end as the player moves through the level.

    Supplying a linear function for each parallax layer should make things like that possible (not easy, but possible). FinalOffset = Multiplier * XScroll + InitialOffset
    I was thinking an option to have parallax scrolling or just 1:1 scrolling.
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