1. Post #241
    DesumThePanda's Avatar
    January 2010
    9,777 Posts
    They have no (good) models for the AA12. A Striker 12, however, may be possible.
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  2. Post #242
    sentrygunman's Avatar
    September 2008
    796 Posts
    They have no (good) models for the AA12. A Striker 12, however, may be possible.



    And then I could try to port from ARMA but we all know how that ended out last time with MM2.
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  3. Post #243
    Gold Member
    noobcake's Avatar
    November 2006
    3,648 Posts
    On the note of automatic weapons,
    Does anyone think that LEETNOOB should add the AA-12 shotgun to Extra Customizable Weaponry.
    this is a FULLY AUTOMATIC shotgun

    all info is here
    http://www.youtube.com/watch?v=p4ebtj1jR7c
    I think that adding weapon this is a good idea.
    Now my challenge, who here is awesome enough to find me model of this weapon for me?
    Extra challenge, find a modle for a Striker 12.
    nobody

    find it your fucking self
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  4. Post #244
    Uncle Bourbon's Avatar
    November 2011
    4,751 Posts
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  5. Post #245
    G-Enigma's Avatar
    June 2011
    326 Posts
    Good luck finding a textured non-Modern Warfare AA12 model.
    Should be a decent Striker on GBanana though.
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  6. Post #246
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    Good luck finding a textured non-Modern Warfare AA12 model.
    Should be a decent Striker on GBanana though.
    killing floor!

    there's a model pack for KF present around here somewhere

    now all MaxDeath needs to do is completely make it into a CS:S skin. Good luck hexing it, animating it, and all that.
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  7. Post #247
    werewolf0020's Avatar
    October 2009
    5,694 Posts
    killing floor!

    there's a model pack for KF present around here somewhere

    now all MaxDeath needs to do is completely make it into a CS:S skin. Good luck hexing it, animating it, and all that.
    Well i ported to source the view model from the KF aa-12 shotgun released in one of my treads then one big ass prick decided to take it upload to garrysmod.org and call it his own

    http://www.garrysmod.org/downloads/?a=view&id=124397

    he only contacted me AFTER he had 500 downloads

    has all the animations bla bla bla only change the hands skin
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  8. Post #248
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,805 Posts
    Well i ported to source the view model from the KF aa-12 shotgun released in one of my treads then one big ass prick decided to take it upload to garrysmod.org and call it his own

    http://www.garrysmod.org/downloads/?a=view&id=124397

    he only contacted me AFTER he had 500 downloads

    has all the animations bla bla bla only change the hands skin
    He's not kosher with having a gun with a set of sleeves on it, much less a totally different hand rig
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  9. Post #249
    SFC3's Avatar
    July 2009
    2,629 Posts
    customizable KF weapons would need the hilarious voiceovers from KF for me to download them.
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  10. Post #250
    MaxDeath's Avatar
    November 2011
    116 Posts
    QUICK, who here is left handed.

    I AM.
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  11. Post #251
    sentrygunman's Avatar
    September 2008
    796 Posts
    QUICK, who here is left handed.

    I AM.
    Almost noone.
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  12. Post #252
    DesumThePanda's Avatar
    January 2010
    9,777 Posts
    iirc only 6% of the world's population is left handed
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  13. Post #253
    Gold Member
    noobcake's Avatar
    November 2006
    3,648 Posts
    QUICK, who here is left handed.

    I AM.
    what's that got to do with the thread topic anyway?

    trick question

    nothing

    nothing at all
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  14. Post #254
    werewolf0020's Avatar
    October 2009
    5,694 Posts
    customizable KF weapons would need the hilarious voiceovers from KF for me to download them.
    Looks like you need some DOSH
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  15. Post #255
    Gold Member
    thegtz's Avatar
    January 2007
    102 Posts
    Where are these files located?

    Code:
    PrecacheParticleSystem("cstm_child_sparks_small")
    PrecacheParticleSystem("cstm_child_sparks_medium")
    PrecacheParticleSystem("cstm_child_sparks_large")
    PrecacheParticleSystem("cstm_child_sparks_verylarge")
    PrecacheParticleSystem("cstm_child_smoke_small")
    PrecacheParticleSystem("cstm_child_smoke_medium")
    PrecacheParticleSystem("cstm_child_smoke_large")
    PrecacheParticleSystem("cstm_child_smoke_verylarge")
    PrecacheParticleSystem("cstm_child_muzzle_small")
    PrecacheParticleSystem("cstm_child_muzzle_medium")
    PrecacheParticleSystem("cstm_child_muzzle_large")
    PrecacheParticleSystem("cstm_child_heat")
    PrecacheParticleSystem("cstm_muzzle_pistol")
    PrecacheParticleSystem("cstm_muzzle_smg")
    PrecacheParticleSystem("cstm_muzzle_ar")
    PrecacheParticleSystem("cstm_muzzle_br")
    PrecacheParticleSystem("cstm_incendiary_hit")
    PrecacheParticleSystem("cstm_frag_fly")
    PrecacheParticleSystem("cstm_frag_expl")
    I checked the particles folder but I only see two.
    cstm_muzzleflashes.pcf
    cstm_muzzleflashes2.pcf
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  16. Post #256
    QUICK, who here is left handed.

    I AM.
    I'm left-handed, woo.
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  17. Post #257
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    can we have an attachable shotgun if I'm willing to butcher a M870 model to make one?
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  18. Post #258
    can we have an attachable shotgun if I'm willing to butcher a M870 model to make one?
    NO
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  19. Post #259
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    who cares about animations

    (no but seriously I'll animate it too)
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  20. Post #260
    Uncle Bourbon's Avatar
    November 2011
    4,751 Posts
    what about buckshot ammo for the grenade launcher?
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  21. Post #261
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,805 Posts
    can we have an attachable shotgun if I'm willing to butcher a M870 model to make one?
    There's already 4 or 5 Masterkeys, that's not his reason for leaving it out
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  22. Post #262
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    There's already 4 or 5 Masterkeys, that's not his reason for leaving it out
    well, isn't animations the reason?
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  23. Post #263
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,805 Posts
    well, isn't animations the reason?
    Either that or lack of willingness to code it
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  24. Post #264
    DesumThePanda's Avatar
    January 2010
    9,777 Posts
    When playing multiplayer and shooting the M16 I get a weird bug where it keeps firing after the burst but the bullets do no damage and takes nothing from the mag. Also, it doesn't have a muzzle flash in multiplayer either. Works fine in singleplayer.
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  25. Post #265
    r 1
    r 1's Avatar
    January 2012
    92 Posts

    hi
    leetnoob please carry over development to 13 when it releases because i love the shit out of this please and thank you
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  26. Post #266
    MrBunneh's Avatar
    May 2010
    1,314 Posts
    wow, that's worse than that customization tf2 weapons sweps spoof I did.
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  27. Post #267
    werewolf0020's Avatar
    October 2009
    5,694 Posts
    lol what next? customisable BANG BANG FINGER! weapons?
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  28. Post #268
    DesumThePanda's Avatar
    January 2010
    9,777 Posts
    I don't know I think it's kinda cool
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  29. Post #269
    I will huff and puff and FLIP YOUR FUCKING TABLES
    Lyokanthrope's Avatar
    October 2005
    7,129 Posts
    -snip-
    hi
    leetnoob please carry over development to 13 when it releases because i love the shit out of this please and thank you
    I'd use it.
    Though I'd rather have a BR-55 with a detachable scope. Hmm..
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  30. Post #270
    r 1
    r 1's Avatar
    January 2012
    92 Posts
    I'd use it.
    Though I'd rather have a BR-55 with a detachable scope. Hmm..
    Totally. I was planning on making a full-fledged Halo 1 pack, but god dang I can't find any more models.

    Oh yeah, I'm pretty sure that picture you see up there is also the only god-forsaken Halo AR SWEP that actually has a working compass. Seriously, why doesn't anyone do that?
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  31. Post #271
    MrBunneh's Avatar
    May 2010
    1,314 Posts
    does the ammo count work? also the ammo font is so wrong, jesus.
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  32. Post #272
    r 1
    r 1's Avatar
    January 2012
    92 Posts
    does the ammo count work? also the ammo font is so wrong, jesus.
    Yes. Can't do anything about the font.
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  33. Post #273
    Uncle Bourbon's Avatar
    November 2011
    4,751 Posts

    hi
    leetnoob please carry over development to 13 when it releases because i love the shit out of this please and thank you
    That assault rifle is aimed with a HUD crosshair in the user's helmet so it's rather odd to have a sight on it. (according to some Halo wiki)
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  34. Post #274
    There's already 4 or 5 Masterkeys, that's not his reason for leaving it out
    Don't want to code it, no thanks.
    What's next? You're going to ask me to code underslung miniguns? Tacticool to the max.
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  35. Post #275
    Uncle Bourbon's Avatar
    November 2011
    4,751 Posts
    Don't want to code it, no thanks.
    What's next? You're going to ask me to code underslung miniguns? Tacticool to the max.
    Make an M134 that makes you trip backwards when you fire it
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  36. Post #276
    Make an M134 that makes you trip backwards when you fire it
    no
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  37. Post #277
    r 1
    r 1's Avatar
    January 2012
    92 Posts
    That assault rifle is aimed with a HUD crosshair in the user's helmet so it's rather odd to have a sight on it. (according to some Halo wiki)
    I didn't know that, but I'd say that's just about the same as using sights on a gun with a laser attached.
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  38. Post #278
    Gold Member
    trotskygrad's Avatar
    June 2011
    8,509 Posts
    Don't want to code it, no thanks.
    What's next? You're going to ask me to code underslung miniguns? Tacticool to the max.
    hey, this addon is notorious for being the addon for GMOD to out-tacticool the tacticool cod people.

    When I show then my M4 with laser, ACOG, grip, silencer, and CMAG they shit their pants.

    Edited:

    does the ammo count work? also the ammo font is so wrong, jesus.
    it looks rather nice imo.
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  39. Post #279
    Uncle Bourbon's Avatar
    November 2011
    4,751 Posts
    thank god
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  40. Post #280
    r 1
    r 1's Avatar
    January 2012
    92 Posts
    hey, this addon is notorious for being the addon for GMOD to out-tacticool the tacticool cod people.
    yo man my tac ak-47 w/ dual scopes + tape cmags + flash suppressor + undermounted AKS-74U POWNS yuo!! nob

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