Y'know, I wonder what's going on with that movie "DEEP" that was being made with SFM.
Guys i have this weird problem that i cannot understand.
I'm using the graph editor to animate and have done so in the past with success. But, now for some reason it just stopped working. Take a look at these screenshots.
Everything is fine at this point, but when i want to move the hand this happens:
And if i would have wanted to move it after that this happens:
Yes nothing.. nothing happens. It seems that it will just gradually stop moving all together.
This happens to the hands and the elbows.
I feel like i have accidentally pressed something that i don't know of. It only happens after that keyframe. Deleting the keyframe will not fix the problem after a new keyframe is placed the same effects happen again.
Some help would be appreciated.
yes
extend the yellow thingies you can see by double clicking on the shot in the clip editor.
Gosh i would have never thought of that. Thanks that solved it. :D
This is propably the nicest thing I've done in a while.
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I don't suppose there's a way to make the lighting not fuck up in maps if they don't have HDR, right...? Because a large majority of the maps I find don't have HDR and it ruins what I'm trying to work on.
1.) Run the map through BSPSource
2.) Open the resulting .vmf up in Hammer.
3.) Hit F9, tick "HDR" and hit the big compile button.
4.) Go watch some TV, this is probably gonna take a while.
5.) Pray.
If the gods of decompiling have smiled upon you, you'll have a cool map with no issues that works fine. If they have turned their backs on you, cry.
I'm not finished yet, please tell me what I can improve on:
Those shoulders are beyond messed up
Are you talking about the engineer? I see what you mean, but is there anyone else that has broken shoulders?
Edited:
I also notice a lot of clipping with the soldier at 0:39. Let me see what I can do.
Haha, I never have any ideas for anything, I jerk off by making useless shit and I'm not even that great.
Guess I should just quit.
The shots are super duper overblown with bloom and the cuts look blurry. You didn't edit this in Vegas or something did you?
Naaah, I have an idea of what happened, though. I added a lot of lights in the room when I edited the map. Then later realized I could've just used SFM's lights.
P.S That shitty green-screen effect of the puppet is going to get cut out.
An idea I came up with but could never do justice to so I'm putting it here for someone who's bored, feel free to alter it any way you see fit;
Thought of a few second clip, of the Heavy and Medic next to the Payload cart pushing forwards then a camera angle jump to the defending team with an Engie and a Sniper as the payload cart becomes visible to them. The Engie and Sniper then start singing this:
http://www.youtube.com/watch?v=bnVUHWCynig&t=1m23s
From 1:23
Because it sounds like "I can see your Payload, payload, payload, paylooaaad"
Fin.
Looks like the SFM Beta just received a rather large update. Going from build 24753 (current public build) to build 36234 (new beta build) and a ~600MB size increase.
Is anyone even in that Beta?
A few people. Maybe it includes the L4D content Valve said they wanted to get into SFM next or something.
I'm trying to extract the phonemes from this audio clip, but when I try and play it back nothing is going on with my model.
I'm absolutely sure I did everything correctly, I don't understand it.
What model are you using? One of the TF2 models? One of the HL2 ones, or a custom model with HL2 flexes? A custom model with its own flexes?
My first attempt at motion capture, I need to smooth out the animation, possibly redo the scene because its off sync and place the soldier with the mop hair as Vincent and demoman with the afro as Jules.
Looks like Jimmy is an alcoholic and a severe drug addict
shoulders are still messed up, jimmy needs to be more lively
Is there a specific reason why scout's mouth is such an incredibly black hole into the center of the universe?
-Snip-
Someone helping me with this.
Does this look any better?
what the hell did you do to the shoulder bones ahaha
did you MOVE them?
Yes. I don't know what else to do. what should I do about the shoulders being so low because I'm going to add in more motion capture animations for Vince and Jules
Rotate them into a more natural position, then rotate the arm bones to account for it.
As a general rule, you should never translate bones.
Real human bones don't generally magically pop out of their joints and rotate around. They rotate around their joints instead. As such, you should try to use rotation to emulate such movements.
Does anybody know how to make a character burn
like this
I searched everywhere in the particle folder and i get nothing
I've been working on multiple projects recently and had to decide which one to release first, fate told me that people love Christoph Waltz; so why not!
I'm releasing some test footage just to get some feedback on some tricky poses I had a difficult time interpolating; I can't remember how many times I've gone and redone certain parts of animation.
It's probably going to be another week of frustration/trial and error before I release the final product.
Guys i got this problem with a custom model i added. First of all i added the models for the robots in source filmmaker which can be found in the Source Filmmmaker Megathread. I wanted to have giant robots so i decided to download the giant robots from the garrysmod website, i switched the .mdl files from the robot files with the giant robot files. When i opened SFM the model did turn out to be giant however the rootTransform was somehow moved far away from the model making it almost impossible to set it up straight up because when i spawn it, it is lying down. I need a fix for this so please help.
Can someone please tell me if there's a way to remove Pyro's oxygen tank from his back? I can't just move it away, the model stretches.
I think there's a bodygrup for it?
Nope, only for the head
There's only bodygroups for the grenades and head. Why Valve wouldn't implement it even though there are several backpack items is beyond me.
Heavy's HWM model doesn't have any bodygroups from the game at all. Yeah
I also would like to know this. I have been trying to use dota 2 "aura" particles (like radiance or blademail), but i have no idea how to make the particle surround a model.