Here's a fool proof guide for developing software on windows:
Step 1) Give up
Step 2) Install Linux
Here's a fool proof guide for developing software on windows:
Step 1) Give up
Step 2) Install Linux
Step 3) Spend 90 minutes finding out how to change resolution.
Step 4) Give up and go back to Windows.
Yes I'm that stupid, alright?
well see you just need to wget xmesaorg2.4.50102.tgz and untar it to your /sbin/usr/bin folder while you cross-compile your root permissions into a hash ball. quite simple really
Started working on a game with my friend Kukiric (another facepuncher) and so far I've made a base entity which I can then extend with other classes later on to add specific functionality, but for now it's nothing more than a pretty picture with a ton of functions under the hood.
And the functions I was talking about:
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This is pretty much my first proper attempt with c++, and I'm not even reading any SFML references, just learning as I progress.
Can't wait till Kukiric makes an entity manager, that way everything can be nice and tidy.
Rundiculous - Facepunch Game Programming Competition #5 (WIP)
Made some grass and flowers.
The game won't be finished :(
working on "action buttons" which allow you to selectively run motors (and soon thrusters) instead of having them always-off or always-on
Edited:
this way you can actually make a drive-able car (with the camera Follow option) and other vehicles
Your dialogue says to use A and D to walk, but to get there you would have already had to walk.
Now make all the other shit look good
And change the font, it looks absolutely terrible like that![]()
It's not that I hate it, I just don't like making my stuff rely on it. I love the idea of it and if it was included with every compiler on every platform I'd be using the shit out of it.
This is my only concern about it as well. I don't want people to be downloading MASSIVE libraries next to my software, and I couldn't dream of including it in my software.
I do use it, though, to speed up my development until I get the more "low-level" functions ready.
Ah, I see. Out of all the people on this forum who said they hated boost, you've been the only one to actually give a valid reason why. I was starting to think it was just a giant bandwagon or something![]()
I'm gonna make it the first level to load on first startup
Exposed functionality to create and manipulate multiple VMs in JSOS:
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Just uploaded a new build of my game - Makes "intro" be the first map loaded on first run. Launch again or go to Main Menu on the gesture menu to get the menu.
If you'd like to mess around with it, there are some editable files in AppData/LOVE/BR2 you can customise. .bdf and .biq are just JSON files for now, gonna make them binary later.
(In edit mode, 3rd mouse button activates fly mode)
Edited:
Oh and Garry, I'm using Bundl'r to make it one .exe file - works great, thanks for making it!
Not realistic, but it does look better, thanks.
Also, about getting stuck in blocks in editing mode isn't that bad nor is it easly fixable without getting other cons.
-snip, fp hates blank XNA projects :P-
Awesome Super-Deluxe Tower Defense
Sweeet, thanks!
Edited:
Yay, tilemap :D
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Cornflower blue is Facepunch's least favorite color.
http://www.facepunch.com/threads/102...1#post26324055
What pathfinding do you use for this?
I don't have any AI yet, but when I do, it's gonna be veery simple.
Okay guys, I feel it now
I am ready to switch from C# and XNA to C++ and SFML
You should know that I have done extreme workouts for weeks for this, I hope it sufficed
Now, where is the test?
I don't see any pathfinding...?
edit: okay, wow. Ninjas all over this place.
I thought he said in a previous post that the stickman followed the mouse, but my bad
I'm pretty sure that's him playing.
That's flymode
Edited:
Moved the exit
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RETREAT RETREATCode:1>------ Build started: Project: sfml, Configuration: Debug Win32 ------ 1>Main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) void __cdecl sf::Sleep(float)" (__imp_?Sleep@sf@@YAXM@Z) referenced in function _main 1>Main.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: float __thiscall sf::Clock::GetElapsedTime(void)const " (__imp_?GetElapsedTime@Clock@sf@@QBEMXZ) referenced in function _main 1>c:\users\heh\documents\visual studio 2010\Projects\sfml\Debug\sfml.exe : fatal error LNK1120: 2 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I spend this hour trying everything to solve the errors, copying dlls everywhere and including everything to no avail
Did you include the correct libraries?
You didn't link all of the SFML libraries, have a look on their wiki, I'm guessing it explains exactly what you need to link to
Anyone know what the difference between the unicode and ANSI versions of NSIS are?
Or more to the point if any are more compatible or better to use?
but cornflower blue is my favourite colour ever..
Make the exit really hard to reach so you can only quit after playing some time!
Like the reward of the final level?
Quick somebody give me something simple to make in C++ to improve my skills in it. Something super simple. I have done Java for the past 1 and a half years and we started C++ today. I have never made anything good, which is why something simple would be nice.
Hit me too, but since yesterday I am now officially a paramedic. After that off to Uni.. lost a year basically.
fuck fuck fuck
i'm at the "we need to release but we keep thinking of more awesome features" stage of my physics sandbox
we need to do a feature freeze
Updates?