1. Post #3121
    R R E R R R
    01271's Avatar
    October 2009
    5,134 Posts
    What I find most annoying are demomen with splendid screens in corridors, if you don't see them then they kill you instantly (usually) but if you do see them they can't do much. As a pyro I've made it a habit to airblast and shotgun those demomen.
    As a soldier it's much harder if there's a roof over them but if they get blasted up then their charge stops and they're much easier to deal with.
    That's what you get for trying to be a close range specialist.

    Oh look, top of the page. I better find something...

    Look at that tiny heart.
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  2. Post #3122
    Yeah but, its not just swinging the melee, we aren't talking about the demoman, you have to ignite switch and hit.
    Slightly longer although it makes barely any difference.


    I don't like posting this much.
    Yes, but using the degreaser will mean that you only have less than half a second to react before Pyro switches to Axetinguisher and most likely kills you.
    Combine that with them just suddenly bumping into you around a corner and you're roally fucked before you can do anything about it. And even if you got out of melee range, they'll just airblast you into a wall, disorientating your aim and making you unable to escape as you're burning and getting axed to death.
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  3. Post #3123
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    What I find most annoying are demomen with splendid screens in corridors, if you don't see them then they kill you instantly (usually) but if you do see them they can't do much. As a pyro I've made it a habit to airblast and shotgun those demomen.
    As a soldier it's much harder if there's a roof over them but if they get blasted up then their charge stops and they're much easier to deal with.
    That's what you get for trying to be a close range specialist.

    Oh look, top of the page. I better find something...

    Look at that tiny heart.
    I searched for a post I made about the Splendid Screen, proving how ridiculously OP it is. I mean, you can charge into an enemy who's right in front if you, and you'll deal bash damage AND have a guaranteed crit.

    Anyway, here's the post.
    Hmm, let's see. So there's a Demo using Skullcutter + Splendid Screen:
    85 + 234 = 319 damage. Would kill a Heavy.

    Eyelander (5 heads taken) + Splendid Screen:
    85 + 17x5* + 195 = 365 (the bash itself would already do 170 damage)
    *Each head increases the damage by 17, up to 5 heads.

    Ullapool Caber + Splendid Screen:
    85 + 105 + 300 = 490

    Yeah... splendid indeed.
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  4. Post #3124
    slapdown3's Avatar
    July 2010
    1,659 Posts
    Yes, but using the degreaser will mean that you only have less than half a second to react before Pyro switches to Axetinguisher and most likely kills you.
    Combine that with them just suddenly bumping into you around a corner and you're roally fucked before you can do anything about it. And even if you got out of melee range, they'll just airblast you into a wall, disorientating your aim and making you unable to escape as you're burning and getting axed to death.
    I hate saying this but, same goes for any other class that does a lot of damage at close range.
    A heavy can kill you in less than a second, and a splendid screen demoman can one shot you if hes collected a few heads or if he's using the ullapool caber.

    I was typing mine when DatWut? posted.
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  5. Post #3125
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    I hate saying this but, same goes for any other class that does a lot of damage at close range.
    A heavy can kill you in less than a second, and a splendid screen demoman can one shot you if hes collected a few heads or if he's using the ullapool caber.

    I was typing mine when DatWut? posted.
    Heavy is a class that's supposed to be feared and has been known to be a close-combat power class since the beginning.
    I see differences between a Heavy, a Demoman and a Pyro. Heavy still has his spin-up, which can be heard from around corners (unless he uses Tomislav). That warns me. Can I know there'll be a Pyro around the next corner?
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  6. Post #3126
    I hate saying this but, same goes for any other class that does a lot of damage at close range.
    A heavy can kill you in less than a second, and a splendid screen demoman can one shot you if hes collected a few heads or if he's using the ullapool caber.

    I was typing mine when DatWut? posted.
    The Heavy has to spin up his minigun which slows him down and takes more time than swithing to your melee while using degreaser, giving you at least some time to get away and not get raped right there and now.

    And the splendid screen is not meant to give you guaranteed crits at all ranges so it can't be compared to axetinguisher + degreaser Pyro. If he charges far away and uses some other weapon than eyelander then you can either move aside and waste his charge, or if you can, send him in the air and have pretty much the same results and doing damage to him. There are only two classes that are slower than him and they both can make swiss cheese/ tomato sauce out of a demoknight.
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  7. Post #3127
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    The Heavy has to spin up his minigun which slows him down and takes more time than swithing to your melee while using degreaser, giving you at least some time to get away and not get raped right there and now.

    And the splendid screen is not meant to give you guaranteed crits at all ranges so it can't be compared to axetinguisher + degreaser Pyro. If he charges far away and uses some other weapon than eyelander then you can either move aside and waste his charge, or if you can, send him in the air and have pretty much the same results and doing damage to him. There are only two classes that are slower than him and they both can make swiss cheese/ tomato sauce out of a demoknight.
    In addition to what he said, have this:
    We have the same situation three times, but with different classes. One time it's a Splendid Screen Demo, the other time a Heavy, and the third time a Degreaser+Axtinguisher Pyro waiting around a corner. A Scout will look what behind said corner is.
    1) Scout looks around corner, finds a Heavy. He retreats before the Heavy can even spin up and do damage. And even if the Heavy is spinning his Minigun, the Scout still has enough time to escape.

    2) Scout looks around corner, finds a Demoman with Splendid Screen. The Demoman Charges, the Scout escapes since he's faster.

    3) Scout looks around corner, finds a Pyro who starts airblasting the Scout to keep him immobile, between one of the airblasts, the Scout gets set on fire and then not even a second later gets an axe shoved down his arse. The Scout is dead.

    Edited:

    Also, imagine the same three secnarios, but the Scout uses Bonk! Atomic punch before looking around the corner.
    Who of those 3 is now most likely to kill the Scout?
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  8. Post #3128
    slapdown3's Avatar
    July 2010
    1,659 Posts
    The Heavy has to spin up his minigun which slows him down and takes more time than swithing to your melee while using degreaser, giving you at least some time to get away and not get raped right there and now.

    And the splendid screen is not meant to give you guaranteed crits at all ranges so it can't be compared to axetinguisher + degreaser Pyro. If he charges far away and uses some other weapon than eyelander then you can either move aside and waste his charge, or if you can, send him in the air and have pretty much the same results and doing damage to him. There are only two classes that are slower than him and they both can make swiss cheese/ tomato sauce out of a demoknight.
    Arg, the heavy has much more range than the pyro and doesn't have to rely on surprising someone to kill them, and the splendid screen is the biggest "m2 for crits" weapon I have ever seen.
    Why don't you just move away from degreaser pyros if dodging a speeding demoman is so easy?

    Heavy is a class that's supposed to be feared and has been known to be a close-combat power class since the beginning.
    I see differences between a Heavy, a Demoman and a Pyro. Heavy still has his spin-up, which can be heard from around corners (unless he uses Tomislav). That warns me. Can I know there'll be a Pyro around the next corner?
    Heavy was not made for close range combat, that is the pyros job, he was made for supreme defense, being a close range power class is a side effect of his.
    Heavys spin-up is invalid if there isn't anywhere to run to.
    And for for petes sake, its impossible for any class to kill the heavy point blank if he's already firing.

    Edited:

    In addition to what he said, have this:
    We have the same situation three times, but with different classes. One time it's a Splendid Screen Demo, the other time a Heavy, and the third time a Degreaser+Axtinguisher Pyro waiting around a corner. A Scout will look what behind said corner is.
    1) Scout looks around corner, finds a Heavy. He retreats before the Heavy can even spin up and do damage. And even if the Heavy is spinning his Minigun, the Scout still has enough time to escape.

    2) Scout looks around corner, finds a Demoman with Splendid Screen. The Demoman Charges, the Scout escapes since he's faster.

    3) Scout looks around corner, finds a Pyro who starts airblasting the Scout to keep him immobile, between one of the airblasts, the Scout gets set on fire and then not even a second later gets an axe shoved down his arse. The Scout is dead.

    Edited:

    Also, imagine the same three secnarios, but the Scout uses Bonk! Atomic punch before looking around the corner.
    Who of those 3 is now most likely to kill the Scout?
    I don't think you get it but, the pyro is the only one of those three that actually can't kill scouts if there far away from him, the pyro has no long range primary weapons that can actually kill a scout.
    Demomen can use loch'n load and heavies miniguns can deal quite a bit of damage if he gets a little los
    Pyros airblast can hold you down long enough that it doesn't really matter if you use the vanilla flamethrower.


    Why does everyone hate the pyro?
    He just wants some love, he's not overpowered, you have have to be within melee range to hit someone with the axetuinguisher anyways, if you aren't cautious around corners you're going to die a lot and not just from pyros.
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  9. Post #3129
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    And for for petes sake, its impossible for any class to kill the heavy point blank if he's already firing.
    Spy, facestab.
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  10. Post #3130
    slapdown3's Avatar
    July 2010
    1,659 Posts
    Spy, facestab.
    Spies swing might be instant but the movement speed of even a tomislav isn't enough for a face stab.
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  11. Post #3131
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    I don't think you get it but, the pyro is the only one of those three that actually can't kill scouts if there far away from him, the pyro has no long range primary weapons that can actually kill a scout.
    Demomen can use loch'n load and heavies miniguns can deal quite a bit of damage if he gets a little los
    Oh, so a Minigun that spreads like shit is a weapon for mid to long ranges?
    Pyros can kill Scouts on long range, thanks to the Flaregun.



    Why does everyone hate the pyro?
    He just wants some love, he's not overpowered, you have have to be within melee range to hit someone with the axetuinguisher anyways, if you aren't cautious around corners you're going to die a lot and not just from pyros.
    I don't hate the Pyro. After several stat resets, Pyro is my most played class once again. I'm getting along with playing Pyro pretty good. I love the Pyro. I just don't love those players who can't put any effort into playing Pyro and go puff'n'sting because it's the easiest way to get kills with the Pyro.
    I myself have 944 kills with my Strange Axtinguisher. None of my Axtinguisher kills were done in a combinated usage with the Degreaser.
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  12. Post #3132
    slapdown3's Avatar
    July 2010
    1,659 Posts
    Oh, so a Minigun that spreads like shit is a weapon for mid to long ranges?
    Pyros can kill Scouts on long range, thanks to the Flaregun.
    Minigun can achieve a lot of damage from any range and the flaregun requires quite a bit of skill if you're claiming it can hit a fleeing scout.

    I don't hate the Pyro. After several stat resets, Pyro is my most played class once again. I'm getting along with playing Pyro pretty good. I love the Pyro. I just don't love those players who can't put any effort into playing Pyro and go puff'n'sting because it's the easiest way to get kills with the Pyro.
    I myself have 944 kills with my Strange Axtinguisher. None of my Axtinguisher kills were done in a combinated usage with the Degreaser.
    Puff'n sting might be an easy way of getting kills, but its situational and can only kill you if that situation is met, and doesn't really do anything else. Puff'n sting isn't some magical trump card that can defeat any class, if your team is having pyro puff'n sting problems go counter pyro, fight fire with fire because the puff'n sting doesn't work on other pyros. This has been said too many times but, the combo is ONLY overpowered when used together, the only way to fix it is to separate them or make them incompatable without rendering them useless together, I know a lot of pyros who would be very sad if their primary form of attack was demolished.
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  13. Post #3133
    Spies swing might be instant but the movement speed of even a tomislav isn't enough for a face stab.
    I have managed to facestab a Heavy standing still with his back against a corner in a server with a good ping. The hit detection in this game is just horrible so it doesn't matter how fast or slow you're moving if you can backstab enemies who are right behind you, looking right at your back!
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  14. Post #3134
    Gold Member
    Dennab
    February 2007
    13,269 Posts
    Puff'n sting might be an easy way of getting kills, but its situational and can only kill you if that situation is met, and doesn't really do anything else. Puff'n sting isn't some magical trump card that can defeat any class, if your team is having pyro puff'n sting problems go counter pyro, fight fire with fire because the puff'n sting doesn't work on other pyros. This has been said too many times but, the combo is ONLY overpowered when used together, the only way to fix it is to separate them or make them incompatable without rendering them useless together, I know a lot of pyros who would be very sad if their primary form of attack was demolished.
    If your team has problems with enemy puff'n sting, go backburner pyro with shotgun. Endless raging from "pro pyro players" ensue
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  15. Post #3135
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    I know a lot of pyros who would be very sad if their primary form of attack was demolished.
    That bold part. Very sad. Those're those people who never touched Pyro when he needed skill.
    Talking about skill:
    Minigun can achieve a lot of damage from any range and the flaregun requires quite a bit of skill if you're claiming it can hit a fleeing scout.
    You're digging your grave mate. You totally do. By that you just sort of admitted that you play a no-skill loadout. You know how many Scout's I've pissed of by making them eat my flare? And they were escaping from me.

    Edited:

    If your team has problems with enemy puff'n sting, go backburner pyro with shotgun. Endless raging from "pro pyro players" ensue
    Also this, I get pissed when I see how people complain about getting their backs burned, even though flanking as a Pyro is really difficult.
    I once backburned a Sniper. He called me a noob for using Backburner. He said if I were using the normal FT he wouldn't complain. This guy also plays Degreaser+Axtinguisher Pyro.
    Puff'n'Sting is a loadout for people who never played Pyro before the Degreaser got in, because they failed at it.
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  16. Post #3136
    slapdown3's Avatar
    July 2010
    1,659 Posts
    That bold part. Very sad. Those're those people who never touched Pyro when he needed skill.
    Talking about skill:
    You're digging your grave mate. You totally do. By that you just sort of admitted that you play a no-skill loadout. You know how many Scout's I've pissed of by making them eat my flare? And they were escaping from me.
    Pyro requires minimal skill to be a competent threat in tf2, but only unique load-outs trump default and puff'n sting, I keep having to repeat myself but my favorite load-out is Phlogistinator, The Detonator, and the Homewrecker. I'm trying to defend two weapons that are perfectly fine ALONE, but everyone else here is trying to make them both worse, I'm sorry if by your standards I have a "no-skill" load out and whoopsie on me for thinking it was hard to successfully hit a scout with a flare twice.
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  17. Post #3137
    ulvemann43's Avatar
    February 2009
    583 Posts
    i personally do better when using anything but the puff and sting loadout. mostly because i tend to find groups of enemies. and a puff and sting pyro can handle 2 enemies max if they ain't retarded.

    especially on certain payload maps i can flank an entire enemy attack force with the backburner, ambush them from behind, kill them, whip out the homewrecker and whack a friendly building or two which a spy sapped earlier. with puff and sting, i can kill one and get the attention of some others while i run for it towards another sentry.
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  18. Post #3138
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    Pyro requires minimal skill to be a competent threat in tf2, but only unique load-outs trump default and puff'n sting, I keep having to repeat myself but my favorite load-out is Phlogistinator, The Detonator, and the Homewrecker. I'm trying to defend two weapons that are perfectly fine ALONE, but everyone else here is trying to make them both worse, I'm sorry if by your standards I have a "no-skill" load out and whoopsie on me for thinking it wasn't hard to successfully hit a scout with a flare twice.
    Are you talking about Degreaser and Axtinguisher?

    I have no problem with either. It's just that both together are easymode.
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  19. Post #3139
    slapdown3's Avatar
    July 2010
    1,659 Posts
    Are you talking about Degreaser and Axtinguisher?

    I have no problem with either. It's just that both together are easymode.
    Exactly, but making one or both of them worse isn't the way to fix them, someone at valve needs to make an anti-set, where you get a specific debuff for using those two together.

    Set debuff: -75% airblast strength -25% critical damage

    Or something like that, not getting rid of the strengths, just weakening.
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  20. Post #3140
    ulvemann43's Avatar
    February 2009
    583 Posts
    every time a puff and sting pyro comes at me as soldier i just wait til he airblasts me, then fire a rocket at his feet. sending him in the air, then i fire another rocket which often kills him. the airblast and rocket has the excact same fire speed. so if he blasts before or afte you shoot, all you need to do is hold down the fire button and 2 rockets will usually be enough
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  21. Post #3141
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    Exactly, but making one or both of them worse isn't the way to fix them, someone at valve needs to make an anti-set, where you get a specific debuff for using those two together.

    Set debuff: -75% airblast strength -25% critical damage

    Or something like that, not getting rid of the strengths, just weakening.
    That's why I said to give the Axtinguisher a stat that keeps it unaffected from the Degreaser switch speed. It might affect the Degreaser's strength of swichting weapons faster, but it'd only affect the Axtinguisher. You could still pull out your Shotgun/Flaregun incredibly fast, which is agood I think.

    I am spoiled by the Degreaser's fast weapon switch, I have to admit. It's just pretty damn handy to blow some shotgun shells into a Soldier, tricking him into shooting a rocket at you and then quickly switching to primary just to backblast. That's why I love the Degreaser.

    And the reason I disagreed with the Degreaser stats someone suggested some pages back which turned all crits into minicrits is the reason that this stat would make the Pyro a worse choice for Critcharges. Unless the Pyro has a godly flaregun aim or has the Shotgun with him, I'd consider Kritzing a Pyro a bad coice.
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  22. Post #3142
    Gold Member
    Citizen Insane's Avatar
    August 2011
    1,887 Posts
    >Join server
    >2 aimbotters/speedhackers trolling people

    Why.
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  23. Post #3143
    slapdown3's Avatar
    July 2010
    1,659 Posts
    That's why I said to give the Axtinguisher a stat that keeps it unaffected from the Degreaser switch speed. It might affect the Degreaser's strength of swichting weapons faster, but it'd only affect the Axtinguisher. You could still pull out your Shotgun/Flaregun incredibly fast, which is agood I think.

    I am spoiled by the Degreaser's fast weapon switch, I have to admit. It's just pretty damn handy to blow some shotgun shells into a Soldier, tricking him into shooting a rocket at you and then quickly switching to primary just to backblast. That's why I love the Degreaser.

    And the reason I disagreed with the Degreaser stats someone suggested some pages back which turned all crits into minicrits is the reason that this stat would make the Pyro a worse choice for Critcharges. Unless the Pyro has a godly flaregun aim or has the Shotgun with him, I'd consider Kritzing a Pyro a bad choice.
    You do have a braincell or two, I'm happy I wasn't arguing with someone who was oblivious to other peoples opinions. Still, the puff'n sting is a small problem and it needs to be fixed, I just hope that when they fix it, it won't be like the phlog fix where they just slapped -10% damage and reduced crits, it deserves regular flamethrower damage.
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  24. Post #3144
    Gold Member
    Dennab
    April 2010
    14,106 Posts
    You do have a braincell or two, I'm happy I wasn't arguing with someone who was oblivious to other peoples opinions. Still, the puff'n sting is a small problem and it needs to be fixed, I just hope that when they fix it, it won't be like the phlog fix where they just slapped -10% damage and reduced crits, it deserves regular flamethrower damage.
    I'm taking the bold part wordless.
    Seriously now, I'm a Pyro main-player. I know what I'm talking about when I say Degreaser+Axtinguisher is a powerful "easymode" combo.

    I still remember when the Pyro update hit, I farmed achievements with friends. I was one of the better players with the Airblast. Some friends of mine have failed Airblasts completely, while I handled them pretty well.
    I think that airblasts arethe Pyros most powerful weapon.
    And thinking about it, I know a way Valve coul nerf the Degreaser.
    It could get the old Airblast stats; slower blast speed, more ammo cost, no mini-crit. But that'd be a nerf that'd hurt me personally.
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  25. Post #3145



    I swear the medic needs a weapon that turns crits taken into mini-crits or something.

    I also dislike it when soldiers pull out their equalizers when they are
    A) Ubered
    B) On fire
    C) being shot at
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  26. Post #3146
    DoctorQ's Avatar
    November 2007
    569 Posts
    And the splendid screen is not meant to give you guaranteed crits at all ranges
    Considering the "Hit With Shield At Any Range = Full Crit For Melee" change happened when the Splendid Screen was added to the game, and still exists to this day, I'm pretty sure that yes, it is meant to give you a guaranteed critical at any range so long as you hit the target with your shield first.
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  27. Post #3147
    Tygrys's Avatar
    June 2009
    421 Posts
    The times when Pyro required skill were the times before the airblast buffs. Not that I dislike the buffs but you had to be pretty fucking ninja to actually do decent with Pyro because of the difficulties of airblasting. Nowadays it's just 'pros' claiming to be good because they use cheap combos all over the place. Seriously, I've seen less W+M1 Pyros lately than the selfcalled 'pros'.

    And by the way I have over 400h as Pyro so I know what I'm talking about. If you don't believe you can simply check my profile.
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  28. Post #3148
    slapdown3's Avatar
    July 2010
    1,659 Posts
    The times when Pyro required skill were the times before the airblast buffs. Not that I dislike the buffs but you had to be pretty fucking ninja to actually do decent with Pyro because of the difficulties of airblasting. Nowadays it's just 'pros' claiming to be good because they use cheap combos all over the place. Seriously, I've seen less W+M1 Pyros lately than the selfcalled 'pros'.

    And by the way I have over 400h as Pyro so I know what I'm talking about. If you don't believe you can simply check my profile.
    You don't seem to like the spy very much.

    I'm mentally defunct, I can't seem to type out what I'm thinking right now.
    I'm going to try again later.

    Bazkip is a nice guy.
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  29. Post #3149
    Ghost86X's Avatar
    September 2011
    1,108 Posts
    If I see one more post about pyros, I'm gonna fucking lose it. I'm sorry. It's the truth. I don't care about your pyros. Sorry.

    Edit

    Probably coulda worded this better. I mean I just scrolled through about 4 or so pages of "Degreaser-Axetinguisher is[n't] overpowered", and I'm fucking sick of it.

    Also:

    http://tf2b.com/?id=76561197995704402

    Look at the names.

    ...Why.
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  30. Post #3150
    Chaofanatic's Avatar
    May 2011
    1,387 Posts
    Valve should just make the Backburner light the whole map on fire and instantly kill everyone for a single weekend just to see the reactions that it'd get.
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  31. Post #3151
    Gold Member
    iRunner's Avatar
    March 2010
    6,630 Posts
    I also dislike it when soldiers pull out their equalizers
    ftfy

    Want a tip? always check the loadout of the soldier you're healing, if he uses the equalizer, inform him that in order for you to heal him he must take that blasted thing off, if he refuses, avoid healing him.

    It usually works
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  32. Post #3152
    ftfy

    Want a tip? always check the loadout of the soldier you're healing, if he uses the equalizer, inform him that in order for you to heal him he must take that blasted thing off, if he refuses, avoid healing him.

    It usually works
    But the equalizer is the best soldier melee in the game, with the disclipinary action behind. As long as he isn't using a banner of some kind or boots, he should be fine.
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  33. Post #3153
    Gold Member
    iRunner's Avatar
    March 2010
    6,630 Posts
    But the equalizer is the best soldier melee in the game, with the disclipinary action behind. As long as he isn't using a banner of some kind or boots, he should be fine.
    I'm not saying it's bad, I'm saying that it's annoying to heal someone who uses it
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  34. Post #3154
    >Playing Grordbort Soldier
    >Medic hops on me
    >Ubercharges me with the Kritkrieg
    >End up only getting one assist with the charge after whipping out my half-zatoichi, hitting a Pyro right as he's headshot.
    >Medic runs away.
    >I'm stuck with the zatoichi.

    Feels bad.

    I later told the medic I was sorry for using the Mangler, but still, the can't be Krit-boosted stat is retarded as shit.
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  35. Post #3155
    Bazkip's Avatar
    July 2011
    3,279 Posts
    I'm not saying it's bad, I'm saying that it's annoying to heal someone who uses it
    Only if they use it stupidly

    >Playing Grordbort Soldier
    >Medic hops on me
    >Ubercharges me with the Kritkrieg
    >End up only getting one assist with the charge after whipping out my half-zatoichi, hitting a Pyro right as he's headshot.
    >Medic runs away.
    >I'm stuck with the zatoichi.

    Feels bad.

    I later told the medic I was sorry for using the Mangler, but still, the can't be Krit-boosted stat is retarded as shit.
    Wait, you hit a Pyro with the Zatoichi while kritzed and didn't kill them? Were they overhealed or something?
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  36. Post #3156
    Ghost86X's Avatar
    September 2011
    1,108 Posts
    I really hate it when I'm soldier or heavy or something, and then I'm being healed by a pocket medic for some reason, and then stupid people proceed to tell me to fuck off for having a pocket medic even though I keep telling the medic to heal someone else.
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  37. Post #3157
    Eriorguez's Avatar
    May 2011
    2,787 Posts
    People who challenge you to a duel, then play medic. And taunt you over the mic despite not actually killing you even once.
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  38. Post #3158
    Hemaglox's Avatar
    April 2011
    186 Posts

    Oh look, top of the page. I better find something...

    Look at that tiny heart.
    It's probably late of me to notice but





    that Sniper's so fucking high right now
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  39. Post #3159
    slapdown3's Avatar
    July 2010
    1,659 Posts
    It's probably late of me to notice but





    that Sniper's so fucking high right now
    That or he takes too much pleasure from killing someone.
    Pleasure
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  40. Post #3160
    仕方が無い
    Cape's Avatar
    April 2012
    4,249 Posts
    To go with medic

    He really needs a "Turn around!" voice command or something.

    And going on to servers and seeing a severely outnumbered team with shitloads of people in Spectator.
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