1. Post #1
    Important thread music:




    Originals:
    http://i.imgur.com/XkNah.jpg
    http://i.imgur.com/TyYPH.jpg

    I really hate this image, But i did too much work for it to not get a thread. Especially since i made the map specifically for it and spent about two hours compiling it due to its massive size.
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  2. Post #2
    Gold Member
    yujin110's Avatar
    September 2008
    2,249 Posts
    Use super dof, simple just kinda kills a picture.

    still its pretty fancy.
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  3. Post #3
    Super DOF crashes my GMod.
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  4. Post #4
    The King of Wing
    The Gobo's Avatar
    May 2008
    4,914 Posts
    Super DOF crashes my GMod.
    Turn off your HDR lighting.
    it was either that or something else close-by in the settings menu.

  5. Post #5
    Gold Member
    Taggart's Avatar
    February 2006
    15,892 Posts
    turn off multicore usage

    then again with those graphics I doubt you have more than one core ~lol~
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  6. Post #6
    That's on maxed-out graphics.
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  7. Post #7
    Gold Member
    Bubz's Avatar
    September 2009
    5,044 Posts
    You such a pink floyd addict.

  8. Post #8
    Gold Member
    wraithcat's Avatar
    December 2007
    13,496 Posts
    That's on maxed-out graphics.
    Source is very annoying when it comes to graphic settings. If it thinks you have a card that won't be able to run something it won't even show the option.

  9. Post #9
    Source is very annoying when it comes to graphic settings. If it thinks you have a card that won't be able to run something it won't even show the option.
    It also seems to think that max graphics is suitable for gameplay with my crappy onboard. It's not.

  10. Post #10
    Gold Member
    Exorade's Avatar
    October 2006
    5,496 Posts
    Kinda wasted time with that map since you could have used a piece of wall and material tool.

  11. Post #11
    But i needed that Skybox, it is sex. Plus i plan to improve it with more features from The Wall movie, perhaps some fascist decals and such.

  12. Post #12
    Gold Member
    Exorade's Avatar
    October 2006
    5,496 Posts
    That skybox doesn't look very good combined with that fog effect.
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  13. Post #13
    Yeah i realized that after the fact and couldn't get the angle again.

  14. Post #14

    May 2011
    76 Posts
    First of all, the man's hands are not portraying any depth of gripping onto the bricks. Use reference for climbing. Compositionally, this is an utter shitfest that I or anyone can bare to take witness. I can't help but notice that big white lens flare at the right of the picture. It has no point to exist, especially in the juxtaposition when the clouds in the background begin to overlap the lens flare. I don't know what the fuck this is supposed to be. Was there a nuke or a big bang? And then it's gone. This is half assed and a poor attempt to portray....anything aesthetic. Just because you go on gary's mod and start placing random valve props in some grotesque manner does not mean you can produce art. This lacks anything artistic, and I can't bitch enough about this horrible mess of pixels and polygons. LEARN TO DRAW!
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  15. Post #15
    Blitzkrieg Zero's Avatar
    August 2011
    2,725 Posts
    First of all, the man's hands are not portraying any depth of gripping onto the bricks. Use reference for climbing. Compositionally, this is an utter shitfest that I or anyone can bare to take witness. I can't help but notice that big white lens flare at the right of the picture. It has no point to exist, especially in the juxtaposition when the clouds in the background begin to overlap the lens flare. I don't know what the fuck this is supposed to be. Was there a nuke or a big bang? And then it's gone. This is half assed and a poor attempt to portray....anything aesthetic. Just because you go on gary's mod and start placing random valve props in some grotesque manner does not mean you can produce art. This lacks anything artistic, and I can't bitch enough about this horrible mess of pixels and polygons. LEARN TO DRAW!
    But...this isn't drawn? Why would he need to learn how to draw?
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  16. Post #16
    Gold Member
    Butthurter's Avatar
    August 2007
    10,281 Posts
    First of all, the man's hands are not portraying any depth of gripping onto the bricks. Use reference for climbing. Compositionally, this is an utter shitfest that I or anyone can bare to take witness. I can't help but notice that big white lens flare at the right of the picture. It has no point to exist, especially in the juxtaposition when the clouds in the background begin to overlap the lens flare. I don't know what the fuck this is supposed to be. Was there a nuke or a big bang? And then it's gone. This is half assed and a poor attempt to portray....anything aesthetic. Just because you go on gary's mod and start placing random valve props in some grotesque manner does not mean you can produce art. This lacks anything artistic, and I can't bitch enough about this horrible mess of pixels and polygons. LEARN TO DRAW!
    miss david you can slouch provocatively all you want or you can tell me what you want

  17. Post #17
    Gold Member
    TehAgentGuy's Avatar
    May 2009
    4,448 Posts
    I'm going to assume some woman on the other side of the wall is giving him worst blowjob he will ever have. vv

  18. Post #18
    Gold Member
    Butthurter's Avatar
    August 2007
    10,281 Posts
    I'm going to assume some woman on the other side of the wall is giving him worst blowjob he will ever have. vv
    what makes you think it was a woman
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  19. Post #19
    First of all, the man's hands are not portraying any depth of gripping onto the bricks. Use reference for climbing. Compositionally, this is an utter shitfest that I or anyone can bare to take witness. I can't help but notice that big white lens flare at the right of the picture. It has no point to exist, especially in the juxtaposition when the clouds in the background begin to overlap the lens flare. I don't know what the fuck this is supposed to be. Was there a nuke or a big bang? And then it's gone. This is half assed and a poor attempt to portray....anything aesthetic. Just because you go on gary's mod and start placing random valve props in some grotesque manner does not mean you can produce art. This lacks anything artistic, and I can't bitch enough about this horrible mess of pixels and polygons. LEARN TO DRAW!
    Yeah well you're an asshole.
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  20. Post #20
    AtomiCasd's Avatar
    June 2011
    588 Posts
    First of all, the man's hands are not portraying any depth of gripping onto the bricks. Use reference for climbing. Compositionally, this is an utter shitfest that I or anyone can bare to take witness. I can't help but notice that big white lens flare at the right of the picture. It has no point to exist, especially in the juxtaposition when the clouds in the background begin to overlap the lens flare. I don't know what the fuck this is supposed to be. Was there a nuke or a big bang? And then it's gone. This is half assed and a poor attempt to portray....anything aesthetic. Just because you go on gary's mod and start placing random valve props in some grotesque manner does not mean you can produce art. This lacks anything artistic, and I can't bitch enough about this horrible mess of pixels and polygons. LEARN TO DRAW!
    I like you

  21. Post #21
    First of all, the man's hands are not portraying any depth of gripping onto the bricks. Use reference for climbing. Compositionally, this is an utter shitfest that I or anyone can bare to take witness. I can't help but notice that big white lens flare at the right of the picture. It has no point to exist, especially in the juxtaposition when the clouds in the background begin to overlap the lens flare. I don't know what the fuck this is supposed to be. Was there a nuke or a big bang? And then it's gone. This is half assed and a poor attempt to portray....anything aesthetic. Just because you go on gary's mod and start placing random valve props in some grotesque manner does not mean you can produce art. This lacks anything artistic, and I can't bitch enough about this horrible mess of pixels and polygons. LEARN TO DRAW!
    Oh and you misspelt VALVe and Garry's Mod.
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  22. Post #22
    Gold Member
    Taggart's Avatar
    February 2006
    15,892 Posts
    hint: it's not VALVe

    Valve Corporation (also known as Valve Software or simply Valve)
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  23. Post #23

    May 2011
    76 Posts
    Sometimes the truth hurts.
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  24. Post #24
    Sometimes the truth hurts.
    Sometimes you can be an asshole. That's the truth.
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  25. Post #25
    antianan's Avatar
    May 2009
    2,178 Posts
    Oh cmon! Just stop bumping this thread
    This guy has a strange ability to get thousands of comments under every crap he posted
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  26. Post #26
    Gold Member
    Butthurter's Avatar
    August 2007
    10,281 Posts
    Sometimes the truth hurts.
    ziva i was not expecting you for until another hour

  27. Post #27

    May 2011
    76 Posts
    Sometimes you can be an asshole. That's the truth.
    Well don't post it on the internet if you don't want people to make comments about your work. Criticism can be rough, but hopefully something will sink into your head after reading what I had to say.
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  28. Post #28
    augmented18's Avatar
    September 2011
    133 Posts
    Wacha gonna do when the wall is comeing to you!
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  29. Post #29
    Well don't post it on the internet if you don't want people to make comments about your work. Criticism can be rough, but hopefully something will sink into your head after reading what I had to say.
    You're still overly caustic and mean.
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  30. Post #30
    F T
    Gold Member
    Dennab
    December 2008
    9,175 Posts
    wow is it me or do I see a line above the fog in the first picture.
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  31. Post #31
    Gold Member
    Butthurter's Avatar
    August 2007
    10,281 Posts
    Well don't post it on the internet if you don't want people to make comments about your work. Criticism can be rough, but hopefully something will sink into your head after reading what I had to say.
    i do not know who anette is and why you are so proud of hanging her

  32. Post #32
    Oh cmon! Just stop bumping this thread
    This guy has a strange ability to get thousands of comments under every crap he posted
    Don't like?
    Don't click.
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  33. Post #33
    mrface3's Avatar
    October 2011
    406 Posts
    Didn't even need to start the video.

    I instantly played the song in my head.

  34. Post #34
    Solidskei's Avatar
    January 2011
    707 Posts
    First of all, the man's hands are not portraying any depth of gripping onto the bricks. Use reference for climbing. Compositionally, this is an utter shitfest that I or anyone can bare to take witness. I can't help but notice that big white lens flare at the right of the picture. It has no point to exist, especially in the juxtaposition when the clouds in the background begin to overlap the lens flare. I don't know what the fuck this is supposed to be. Was there a nuke or a big bang? And then it's gone. This is half assed and a poor attempt to portray....anything aesthetic. Just because you go on gary's mod and start placing random valve props in some grotesque manner does not mean you can produce art. This lacks anything artistic, and I can't bitch enough about this horrible mess of pixels and polygons. LEARN TO DRAW!
    Since when did posing on a video game become so artistic.
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  35. Post #35

    May 2011
    76 Posts
    Since when did posing on a video game become so artistic.
    Because you can learn a thing or two.
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  36. Post #36
    Spectre1406's Avatar
    October 2010
    12,306 Posts
    Because you can learn a thing or two.
    Why should we learn anything from you?

  37. Post #37
    Gold Member
    Butthurter's Avatar
    August 2007
    10,281 Posts
    Because you can learn a thing or two.
    ive taken this up my buttocks and proceeded to thrust
    you are my chile for now

  38. Post #38

    May 2011
    76 Posts
    Why should we learn anything from you?
    Because I clearly know more than you and have been working in concept art for the last 5 years. I think I have some experience. And don't act like I'm the only one who critiques people's posts because I'm not.
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  39. Post #39
    coco911231's Avatar
    August 2009
    7,925 Posts
    Since when did posing on a video game become so artistic.
    Since this was the Screenshots section

  40. Post #40

    November 2011
    10 Posts
    While it's not cool to rag on someone about something so innocuous as a GMod screenshot, it'd be equally uncool to lie to you about the quality of your shot. It's not very good. GMod relies heavily on technical skill, but it also requires an innate understanding of what "good" looks like. Both of these require discipline, a concept to which we are usually averse when sitting in front of a computer game. To that end, I would suggest the following:

    1. If you don't have Photoshop, get it. Truly impressive editing is impossible without it.

    2. Improve your posing technique. Posing is annoying, and it always will be, but you must be willing to struggle with it at first. Figure out how to control ragdolls, the process by which they are positioned within the environment/frame, posed to a loosely accurate version of their action, and then fine-tuned to give the shot life. You want this guy to look crazed from his time behind the wall, or desperate for an answer, so make him look that way. Modify the face-poser presets to achieve slightly-exaggerated versions of the emotions you want to capture; a little bit of excess in an expression makes the face *pop* a bit. Press his hands right against the wall, and Photoshop his fingers into the bricks later. Clip his knees into the ground just a bit, and then use a grass brush later on. Sink his head to make him look dejected, or pull it back and make him scream to the top of the wall. Every subject within your shot should look fully committed to whatever is on their mind, or the final image will be boring, and you'll end up having to read about it. One good way to improve your grasp of proper posing is to watch a sweet movie. Watch one of the Mission: Impossible's, or The Matrix, or Air Force One, and study how people interact with each other, shoot at each other, express fear or excitement, etc. Take all of that theoretical whatnot, apply it to your poses, and they will improve.

    3. Improve your camera skills. In the case of your shot, we have a man who desperately wants to be heard through a mile-high brick wall, yet almost none of the scene's gravity reaches us because the framing is poorly considered. Consider how the camera strengthens or weakens your subject. Watch movies that won awards for cinematography. Look at concept art for games and films, and develop your understanding of which angles provide the best view of different scenes. Try your hand at lighting in GMod, as well. Study how light improves or removes your subjects' presence. And ALWAYS zoom the camera; FPS fish-eye ruins any shot.

    4. If you want visual effects, produce them outside of GMod. See Step 1. The cleaner your slate when editing a GMod shot series, the better. Teach yourself how to green-screen within GMod; without it, complex editing is trickier, and even more time-consuming. Use depth-of-field gently, and bloom rarely.

    Above all, do not get discouraged. Our hobby is lame enough to make self-made "critics of the art" difficult to take too seriously. :P
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