1. Post #1


    What is X Rebirth?
    X Rebirth is a single-player space trading and combat game developed by Egosoft to be released November 15th, 2013. It is the sixth installment in the X universe adventure video game series, following X: Albion Prelude, as the new sequel to the last game title.

    Rebirth is an all inclusive sandbox game where your actions truly matter. Each ship, each station, and each asteroid belt is part of a dynamic universe and economy. When a ship is destroyed, they aren't respawned. They're rebuilt.




    The Economy and how you make a difference posted:
    Building modular stations

    With X Rebirth, we wanted to add a whole new level of depth and complexity to building of space stations.
    --------------------------------------------------------------

    Build platforms - Decide on a category

    The first step in building a station is similar to what one would do in our previous games. You hire a large ship. This ship, however, does not contain the whole factory in a single large module anymore. Far from it.

    This ship is a so-called 'builder platform'. It hosts a large amount of welder ships and works as a hub during the process of constructing your station.

    When you buy a builder platform, you decide on the category of station you want to build. After you have decided on the place to start the new building, you can then land on the platform and discuss what station from that group you want to start building.


    Farm built from many individual production modules


    You can already see what resources are needed to build the modules of this station and estimations on how expensive this will be, but you don`t just "buy" a station anymore. You really build it.
    --------------------------------------------------------------

    The build process - Supplying and missions

    Every module of a station is built by welder ships. Transporters bring the needed resources for building and only once the resources are there, can the welding begin. You can see how your new station is created literally wall by wall.


    Inside view of a single production module


    At every step of the way you can (together with the NPC who operates this for you) decide whether you want to bring resources yourself or if you simply put up an offer to buy the resources from other traders.
    While the station is being built, you sometimes receive special missions to progress the building process. Once the first module is finished for example, you can search for the best manager to run the new station for you, pick him up and personally bring him to your new station.

    --------------------------------------------------------------

    Build stages - Decide on a strategy

    Now we just talked about building a first module so far. And that is actually the biggest new feature - Modularity!
    Stations can be built in different orders according to your plans. Do you want to focus on the production and build a chain of modules that support each other, where one produces the resources for the next?
    Or do you plan your station more like a huge warehouse and focus on big storage capacities?


    Communication component extends range of control for your station

    Then there is always the question of how much effort to put into the protection and the military capabilities of your station.
    Each module you build is an important strategic decision.
    --------------------------------------------------------------

    Expansions - Going into detail

    On top of that modules can also be expanded.
    The surface elements that we described in the ships and stations section, all play an important role for your own stations as well.
    Invest in turrets, equip the surface of your station with shield generators and add more capabilities to your station by building more things on the surface of your station.

    Building ships

    In much the same way as you build a station you can also build your own capital ships. You can control every little detail of a new construction if you like, but of course you can also make your life easier and leave many decisions to the NPCs working for you.
    --------------------------------------------------------------

    We provide the universe, and you decide how you want to play it.

    Refinery module shows the production process in great detail
    Additional Information:
    The Big Picture
    Ships and Stations
    Navigation and Universe Design
    X Rebirth Forums


    Facepunch Steam Group

    Join us for the orgy that begins the 15th.


    new op post made by FinalHunter, omg he's such a hottie

    Everything above here was made by FinalHunter, props to him!
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  2. Post #2
    Gold Member
    Thom12255's Avatar
    January 2009
    8,113 Posts
    I want this more than Skyrim now.
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  3. Post #3
    Appreciates Subtle Titles
    NanoSquid's Avatar
    April 2009
    6,789 Posts
    Never tried any of the X games. I really should, I'm a huge starfighter-space type guy.
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  4. Post #4
    Gold Member
    imadaman's Avatar
    August 2008
    10,693 Posts
    So let's move all X talk here then since theres not enough about the games for more than one thread, really.
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  5. Post #5
    _Axel's Avatar
    September 2009
    1,571 Posts
    Wow, I like the way factories are built, does that mean no more spaghetti complexes ?
    I really hope they don't casualise it, but I guess we're safe.

    Edited:

    Also, from the TC thread:
    Are those two pics from the same station ?
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  6. Post #6
    Gold Member
    MR-X's Avatar
    January 2005
    6,927 Posts
    I tried playing X3 but i just can't get past the learning curve. I feel lost, i mean the game is awesome looking but I can't just figure it out. I tried playing a dozen or so times.

    Though this game does look good. Maybe they will make it a bit user friendly.
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  7. Post #7
    _Axel's Avatar
    September 2009
    1,571 Posts
    What matters is not how many times you try but how long you played a single game.
    X3 starts being fun approx 50 hours in a game, because it takes some time to gain enough money to have a profitable business or a big enough fleet/ship if you're going for combat missions or for a pirate approach.
    So don't restart a game because you feel like you've done something wrong. The beginning of the game can be tedious, especially when you don't have a jumpdrive yet and have to go throught a dozen of sectors to sell the handful of energy cells you just bought.
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  8. Post #8
    Gold Member
    imadaman's Avatar
    August 2008
    10,693 Posts
    This poll is manipulative in the way it is asking and therefore far from representative.*

    Also the poll does not list any of the reasons why a developer or a publisher use Steam, like:*

    - It helps us supporting our customers. Many problems with PC game are magically solved by auto updating. Therefore the support can be focussed on real problems instead!*

    - It can help us manage game content and make the game expandable. Customers do not have to worry about what is installed and how.*

    - In the long run it can help us integrating multiplayer features without having to provide our own platform. Right from the start, we know people can chat and discuss from inside the game.*

    Note: You do not have to be online to play! You may have to be online to activate the game once, but many of the added community features only work when you are online of course.*

    - Steam is not the only way to BUY the game! You can buy the game in a box in a store or even with many other online retailers. Steam is only used for activation afterwards. But all the above mentioned advantages are still true in this case!*

    If you criticize Steam at least you should understand it. Steam is not supported by a publisher because it is a good DRM solution, on the contrary: You may remember, that we had to use tages (a copy protection system) in addition to Steam to really protect our game when X3TC was new (and happily removed it after about a year!).*

    Everybody here is entitled to their own opinion, but if you start a poll, try to be fair or the poll will be worthless.*
    -Bernd

    Edited:

    http://forum.egosoft.com/viewtopic.p...703803#3703803
    No I'm not Bernd, it was just left from the auote
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  9. Post #9
    ineedateam1's Avatar
    April 2010
    2,543 Posts
    Never tried any of the X games. I really should, I'm a huge starfighter-space type guy.
    same - i have the x3 one but i cant run it :(

    Huge fan of freelancer

    Edited:

    I tried playing X3 but i just can't get past the learning curve. I feel lost, i mean the game is awesome looking but I can't just figure it out. I tried playing a dozen or so times.

    Though this game does look good. Maybe they will make it a bit user friendly.
    Yeah i hope they make it really easy to get into

    Why do poeple hate steam so much in that thread :V? i LOVE STEAM!

  10. Post #10
    Gold Member
    Saber15's Avatar
    February 2005
    4,126 Posts
    Wow, I like the way factories are built, does that mean no more spaghetti complexes ?
    I really hope they don't casualise it, but I guess we're safe.

    Edited:

    Also, from the TC thread:

    Are those two pics from the same station ?
    They're both mining stations, but they may be laid out differently.

    Edited:

    What matters is not how many times you try but how long you played a single game.
    X3 starts being fun approx 50 hours in a game, because it takes some time to gain enough money to have a profitable business or a big enough fleet/ship if you're going for combat missions or for a pirate approach.
    So don't restart a game because you feel like you've done something wrong. The beginning of the game can be tedious, especially when you don't have a jumpdrive yet and have to go throught a dozen of sectors to sell the handful of energy cells you just bought.
    I usually found the early part, before you get to frigates, to be the most fun.

  11. Post #11
    Lemons in Bulk
    Cakebatyr's Avatar
    May 2005
    4,396 Posts
    Wow, from the information I had about X-Rebirth, I didn't think they were going to be quite so expansive.

    This is looking fantastic, an offline Infinity with slightly less of a wait :)
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  12. Post #12
    Gold Member
    Dennab
    October 2010
    12,084 Posts
    i want this game inside me


    seriously come out already, I need an X game I can actually play without getting frustrated with the economy and weird menus
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  13. Post #13
    Gold Member
    MegaJohnny's Avatar
    April 2006
    4,973 Posts
    I love everything I'm hearing about this game. My two main concerns are the AI (is it really good enough to weave about station pipes and stuff when dogfighting) and the NPC-heavy interface (have they really got their act together for voice acting).

    But everything else - the universe model, the drone system, destroyable turrets, modular stations - it all looks fantastic.
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  14. Post #14
    Gold Member
    thrawn2787's Avatar
    April 2007
    7,802 Posts
    I want this game so bad but I want it to not have the vertical wall of a learning curve that the other X games (or at least that 3 and TC) had :(

    I hope it comes out in the first part of 2012 (since it was originally slated for late 2011). Also hope that it comes out in the US at the same time, not a few months after

  15. Post #15
    Gold Member
    Thom12255's Avatar
    January 2009
    8,113 Posts
    I'm betting Late Feb/ Early March.

  16. Post #16
    maqzek's Avatar
    July 2010
    3,963 Posts
    I'm betting Late Feb/ Early March.
    Just in time after ME3 withdrawal.

  17. Post #17
    [B][URL="http://en.wikipedia.org/wiki/Tacos"]Tacos![/URL][/B]
    Jurikuer's Avatar
    April 2008
    5,450 Posts
    This game looks beautiful. I need it!

  18. Post #18
    Gold Member
    Fables's Avatar
    August 2007
    4,239 Posts
    I eventually started to learn how to run X3 and XTC, but I never had the time to bother.

    I really wish X had a MP system like Freelancer, but I guess it would cause too much shit.

  19. Post #19
    Gold Member
    kukiric's Avatar
    July 2006
    3,108 Posts
    The X series really need more publicity. I stumbled upon it in the summer steam sale, and I haven't regretted playing the games from X:BtF to X3:TC (You get used to the series much easier by playing them in order, by the way)
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  20. Post #20
    Gold Member
    imadaman's Avatar
    August 2008
    10,693 Posts
    http://forum.egosoft.com/viewtopic.php?t=308520

    I hope the game will be more rich in lore than they really have been so far...

  21. Post #21
    Gold Member
    DireAvenger's Avatar
    February 2007
    6,746 Posts
    I hope the alien designs get improved as well, the aliens in X3 were basically space chinese with cancer and skin disease
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  22. Post #22
    Gold Member
    nERVEcenter's Avatar
    April 2006
    755 Posts
    Love the X series. Specifically X3:Reunion and TC, since they're the only ones I've played. But that iterative design philosophy has shined right on through.

    But it's pretty easy to see where the game hits people. At first, the interface seems incredibly complex, but ends up being a pretty understandable, functional, self-explanatory window into the function of ships and remote commands.

    What really gets me, and I assume everyone else, is simply sheer volume. It easy to get lost in just how much is there. Pirate hunting is an easy choice, but an incredibly hard business to make immediately lucrative. What about trading? Well, the number of materials and products is ludicrous, and while it's easy to note down what factories need and produce what, finding optimal trade routes, or figuring out a trade route at all to run, is a nightmare.

    Way back when I started with Reunion, I decided to finally go with Argon Trader, jump in the Discoverer, and explore my way around the universe. It took HOURS, and was easily some of the most inspiring fun I've had in the game thus far. Dodging through Xenon sectors was a blast. Terrifying, but a blast.

    Can't wait to see those Freelancer-style improvements come into play. Hopefully the universe feels much larger as a result.

  23. Post #23
    Gold Member

    March 2005
    4,027 Posts
    This is going to be fucking awesome even if it's half as good as the other X games.
    Shame my computer can't even handle Terran Conflict at the moment, I don't think my computer will be ready for this before it's released.

  24. Post #24
    I want this game so bad but I want it to not have the vertical wall of a learning curve that the other X games (or at least that 3 and TC) had :(

    I hope it comes out in the first part of 2012 (since it was originally slated for late 2011). Also hope that it comes out in the US at the same time, not a few months after
    Well, according to Egosoft they want to make it complex but not complicated, so maybe the learning curve won't be so bad in Rebirth.

  25. Post #25
    Gold Member
    Dennab
    October 2010
    12,084 Posts
    hopefully the voice acting and character animations won't consist of a 3 second looped GIF and a german guy impersonating an american guy
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  26. Post #26
    Yeah, the black guy in TC pissed me off with how he pronounced words.

    For example, he says "perimeter" like "pear - e - meter".
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  27. Post #27
    Gold Member
    elowin's Avatar
    December 2009
    7,218 Posts
    Gotta admit i never actually played the other games in the series, and i have no idea why really, i've known about them for years, and they always sounded like something that would be perfect for me, but for some reason i never even tried one of them.
    But this seems like it would be a great chance for me to finally try this series out.

  28. Post #28
    Gold Member
    thrawn2787's Avatar
    April 2007
    7,802 Posts
    hopefully the voice acting and character animations won't consist of a 3 second looped GIF and a german guy impersonating an american guy
    Apparently this is the co pilot



    Space gets so lonely...

    Also boobs.
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  29. Post #29
    Gold Member
    cheesedelux's Avatar
    February 2007
    7,656 Posts
    I didn't mind the voice acting in X3. It wasn't great of course, the real problem wasn't the actors though - it was the lack of variety.

  30. Post #30
    Gold Member
    Saber15's Avatar
    February 2005
    4,126 Posts
    hopefully the voice acting and character animations won't consist of a 3 second looped GIF and a german guy impersonating an american guy
    X2 had better voice acting and characters in the dialogue scenes, which were inside stations or ships, and had dialogue choices. X3 just had the terribad looped GIFs with the laughable voice acting.
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  31. Post #31
    Gold Member
    Morbo!!!'s Avatar
    February 2006
    5,456 Posts
    I've played X2 but I hated it since it didn't like my joystick. I also had to keep restarting the mission where you fly or escort this freighter or some shit after flying for 15 minutes. I really wanted to get into it but that frustration combined with its incompatibility with joysticks really put me off.

  32. Post #32
    Gold Member
    Banned?'s Avatar
    February 2005
    14,943 Posts
    What matters is not how many times you try but how long you played a single game.
    X3 starts being fun approx 50 hours in a game, because it takes some time to gain enough money to have a profitable business or a big enough fleet/ship if you're going for combat missions or for a pirate approach.
    So don't restart a game because you feel like you've done something wrong. The beginning of the game can be tedious, especially when you don't have a jumpdrive yet and have to go throught a dozen of sectors to sell the handful of energy cells you just bought.
    I'm not going to lie: this statement is completely baffling to me. 50 hours for it to be fun? What is this, Final Fantasy XIII? If the game isn't fun within several hours, I'm not going to put almost two days of play to actually get to the fun part. I'm gobsmacked that you said this.
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  33. Post #33
    Gold Member
    Wingedwizard's Avatar
    October 2007
    7,106 Posts
    He is kinda right though. Its one of those games that requires time.

  34. Post #34
    Gold Member
    TheTalon's Avatar
    June 2008
    18,231 Posts
    I'm not going to lie: this statement is completely baffling to me. 50 hours for it to be fun? What is this, Final Fantasy XIII? If the game isn't fun within several hours, I'm not going to put almost two days of play to actually get to the fun part. I'm gobsmacked that you said this.
    I'd say it's fun from the start, but after 50 hours in you really have already developed something and will be constantly doing stuff. Whether it be perfectly aligning a part of a station to make it into a bigger complex, giving orders to freighters on what to sell and for what, mining asteroids for extra profit, outfitting combat ships with Ammo and weapons, or pirating yourself

    But the first few hours are definitely slow going
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  35. Post #35
    Gold Member
    Thom12255's Avatar
    January 2009
    8,113 Posts
    I'm not going to lie: this statement is completely baffling to me. 50 hours for it to be fun? What is this, Final Fantasy XIII? If the game isn't fun within several hours, I'm not going to put almost two days of play to actually get to the fun part. I'm gobsmacked that you said this.
    Well you start off with a light ship with little money, 50 hours in-game at SETA 10x is much less in real life. I enjoy trading early on but it's not until about hour 15 that you start getting system traders so you are free to enjoy other aspects of the game while they are off making money.

  36. Post #36
    -AJ-'s Avatar
    December 2007
    1,205 Posts
    I really cannot wait for this, as skeptical as I am on the "changes". I still support Egosoft and will be bound to find Rebirth an amazing addition to the X-universe
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  37. Post #37
    lordoflard's Avatar
    May 2010
    190 Posts
    This sounds bloody amazing, and if those screenshots are anything to go by, the new ships are going to be amazing!
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  38. Post #38
    Gold Member
    Saber15's Avatar
    February 2005
    4,126 Posts
    Well you start off with a light ship with little money, 50 hours in-game at SETA 10x is much less in real life. I enjoy trading early on but it's not until about hour 15 that you start getting system traders so you are free to enjoy other aspects of the game while they are off making money.
    I usually cheated in a million or so credits, or a M4+ interceptor and a TM military transporter when I played Terran Conflict.

  39. Post #39
    Gold Member
    imadaman's Avatar
    August 2008
    10,693 Posts
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  40. Post #40
    Gold Member
    Fables's Avatar
    August 2007
    4,239 Posts
    Well you start off with a light ship with little money, 50 hours in-game at SETA 10x is much less in real life. I enjoy trading early on but it's not until about hour 15 that you start getting system traders so you are free to enjoy other aspects of the game while they are off making money.
    Mine were idiots and completely lost my money. I took up pirating that day; sadly that's a shit idea too.