fuck yeah
no transmission, no fuckin' need
ignore the holos going nuts
fuck yeah
no transmission, no fuckin' need
ignore the holos going nuts
holy fuck that looks fun
Where can I get this engine?
Good gravy, that thing hauls ass. Your engine contraptions keep getting better. I want to see more.
winston made it, not me.
fucking great fucking work fucking winston
fuck
holyshit wheelie AWSOM
You can't without my permission.
Deal with it.
very durable and manuverable vehicle, from the looks of it the control is pretty good even at certain speeds. offroad capabilities. A++
you have prevailed in making a very durable, offroad, speedy vehicle
Thanks. I originally made this just to be applytorque powered, then I put a small boxer8 in it but it wasn't so reliable. My V8 came to the rescue.
Make it an inline 4 and I'll reply to you... maybe.
I'm still one of the oldschool guy making engine with trusters and expression1. What is applytorque and what advantage does it give over the old truster?
is your engine capable of hauling a train :) either way very pleasing :D :D :D
Shipkiller you misunderstand. My engines are pretty much the same as yours would have been. They use thrusters and Expression2.
Any engine is capable of hauling a train if the train is light enough :colbert:
Edited:
LOLOLOLOL xD xD :D :P :) :V LOLWTF
ApplyTorque allows you to apply torque around any axis of an entity you wish with a given magnitude, no entities required other than the expression 2.
Anyone who makes an 'engine' using ApplyTorque is a cheating bastard though, and doesn't deserve to say they made an engine, because they didn't. Pointing two forcers with "OffsetForce" wired to a number would have the exact same effect as ApplyTorque, so that's also a cop-out.
Must point out this isn't what this is and not what I would ever do.
so applyforce is like a forcermotor. aka a electric motor and not a actual engine.
Thanks guys for the enlightment
ApplyTourque and ApplyOffsetforce is used to spin and tilt stuff. ApplyForce is used to push shit and works more like vector thrusters. If you wanted you could make an engine without thrusters and use applyforce instead but to me it seems like way more work.
I tried it and it is. Immensely powerful, but very time consuming and it only is useful for making tiny engines.
I wonder how you can use sliders without having the whole thing spazzing out like it normaly do with sliders. hence the need for slappers
TB's dupe![]()
The advanced duplicator is still good if used properly. When building, try getting in the habit of duping your work and spawning a fresh copy before doing any tests, leaving the original frozen. This helps minimize dupe rape because you aren't creating a constraint, rotating a contraption 90 degress, creating a new constraint, then duplicating. If you make a mistake just delete the copy, undo what you did on the original and repeat. That's mostly for ballsockets, but I'm pretty sure this helps with sliders too. I just finished a swashplate helicopter that uses sliders and another that uses fixed hydraulics, and there aren't any constraint problems on either. Developing this habit has ensured that nothing has "black-holed" on me in a long time. Also, Precision Alignment will be your best friend if you let it. Just experiment with it.
I like TB's duplicator, it definitely seems more efficient than adv dupe. No lag when ghosting or pasting and constraints save properly (regardless of orientation it seems), but wires don't seem to want to carry over. I guess it can't save string data?
On the note of applyForcing pistons: If you know the math, they're not as overcomplicated and time consuming as everyone seems to think. Given that, it's the difference between one case of precisely placing sliders, ball-sockets, and thrusters, as well as giving them some input, and the other case of spawn chip, math, wire up the entities, then rope shit together if you want. Personally, I could go either way. To me, it seems more feasible to try and get realistic power from an engine through applyForce. Also, I'm pretty sure unless your using PA to do constraints, the only other way to take into account an entities mass center is E2.
:golfclap:
Ballsocket-center. 100x faster and easier. Revolutionized the way I build.
TBdupe. so far nothing can match the power of a slider motor for their size and weight.
Nope.
have a piece of toast
Edited:
i gave myself some luscious toast as well
Fucking suspension. How dose it work?
boxes
hah, mods deleted my quintuple post and didn't ban me
:love:
Rope wishbone, elastic shock absorber.
and somtimes (if double wishbone) prop spindle
or... weld a bunch of props together to make leaf springs
![]()
well... that could work if you do it properly
it works but eventually it gets dupe raped
with TB dupe?
no, adv.
idk about tb
Airdoo, I remember you...
TB wouldn't as far as I know.
Indeed, would you like to come and stop by? We have a server all to ourselves again. You can steam me if you want the ip and such.
Also, your engine is amazing. How did you start learning to make them? Tutorials, or just fuckin' around?