1. Post #41
    Dennab
    June 2010
    2,040 Posts
    I can put the end of the elastics anywhere I want. Don't need spars to attach elastics to, I can just mount it to arbitrary offset points with respect to the body.
    1600 ops isn't that bad, my walking expressions run about that high. It really depends on what you're using it for.
    Hm *nods nods*. I'm gonna go out on a limb and say offsetforce is your primary spring-method (makes sense). Any tips on how to make one would be welcome. I'm just trying to get the basics down, something uncomplicated and functional, but I'm still learning advanced ent. cmds, and I can't get down dampening.

  2. Post #42
    ahdge's Avatar
    July 2007
    53 Posts
    I threw a suspension e2 together a while back using offsetForce and 4 rangers, one for each corner, which works on any size square phx plate. 1x1 and larger plates are ideal. Rectangular plates need some tweaking.

    Try using something like:
    E:applyOffsetForce(RD:hitnormal()*(RD:distance()-$RD:distance*2)*2000, RD:position())

    This should keep it level. That leaves you to figure out how to simulate friction on the wheels in both a linear and angular fashion, but anyone that has followed pretty much any applyForce/applyAngForce tutorial knows how to do that. The suspension alone should run around 1000 ops.

    EDIT: I looked back at the thread and I think I misunderstood what was going on... /shrug.

  3. Post #43
    Dennab
    June 2010
    2,040 Posts
    EDIT: I looked back at the thread and I think I misunderstood what was going on... /shrug.
    No actually you had it right, but the problem is that rangers are too just slow to react realistically at speeds greater than 50mph. even with delta there is still phase lag.

    I did finish an E2 torsion bar suspension though recently. Might post that when I'm done tweaking.

  4. Post #44
    Gold Member
    Dennab
    October 2008
    7,561 Posts
    Does anybody know how to make a fin propeller?

    I'm working on a submarine, and I want an actual propeller to make it move and such.

    How would I do this?

  5. Post #45
    Pringles.'s Avatar
    May 2010
    3,734 Posts
    Centre prop, tilted blades attached to it Use fin on the blades
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  6. Post #46
    awasp's Avatar
    July 2008
    7 Posts
    I'm trying to create a jet with thrust vectoring but If I put the thrust anywhere above 400 the hydraulics are no longer strong enough. Any suggestions? I'm already using 2 hydraulics on each thruster and anymore makes them spaz out or become to stiff.

    Thrust in this video is at 10
    http://www.youtube.com/watch?v=u24UUuVv-tY

  7. Post #47
    One Ear Ninja's Avatar
    November 2009
    2,223 Posts
    You could always use the hydraulic adjuster.

    Edited:

    Watching this, it's kind of funny. I've tried doing this yesterday.

  8. Post #48
    awasp's Avatar
    July 2008
    7 Posts
    What is the hydraulic adjuster and where so I find it?

  9. Post #49
    Dennab
    June 2010
    2,040 Posts
    Any suggestions?
    yes. applyangforce works wonders. If you must use hydraulics, use servo-based.

    Length = CurrentLength + ((DesiredLength-CurrentLength)*Multiplier)
    or some shit like that.

  10. Post #50
    Asphid_Jacka's Avatar
    November 2008
    234 Posts
    Does anybody know how to make a fin propeller?

    I'm working on a submarine, and I want an actual propeller to make it move and such.

    How would I do this?
    if you look in the F1 submarine thread, the OP has a link to his tutorial on submersibles and stuff. he has a fairly decently working propeller he shows you how to build.

  11. Post #51
    EvacX's Avatar
    July 2010
    2,884 Posts
    What is the hydraulic adjuster and where so I find it?
    You don't need hydraulic adjusters anymore, the Wire - Hydraulic already features 2 inputs for changing the properties of the hydraulic in the official SVN now. Constant and Damping.
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  12. Post #52
    awasp's Avatar
    July 2008
    7 Posts
    What does constant do? Dampening changes the speed of the hydraulic right, but what does constant do?

  13. Post #53
    Pringles.'s Avatar
    May 2010
    3,734 Posts
    Constant changes the strength.

  14. Post #54
    EvacX's Avatar
    July 2010
    2,884 Posts
    What does constant do? Dampening changes the speed of the hydraulic right, but what does constant do?
    No, it changes the dampening.

  15. Post #55
    awasp's Avatar
    July 2008
    7 Posts
    Then why is there a dapening option? And how would I incorporate a servo into my design? It rotates to the angle of the world, not relative to the prop?

  16. Post #56
    Ask Me About My VW Beetle Fetish
    Ldesu's Avatar
    March 2008
    10,372 Posts
    And what are the differences between servos and hydraulics?
    in real life, alot

    servo:


    hydraulic cylinder:



    reaper, why rate dumb when it's true?
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  17. Post #57
    awasp's Avatar
    July 2008
    7 Posts
    How would I incorporate a servo into my design? It rotates to the angle of the world, not relative to the prop like I need it to?

  18. Post #58
    One Ear Ninja's Avatar
    November 2009
    2,223 Posts
    Localized equation.

  19. Post #59
    Dennab
    June 2010
    2,040 Posts
    How would I incorporate a servo into my design? It rotates to the angle of the world, not relative to the prop like I need it to?
    ServoMECHANISM: Anything that's output is continuously altered by its input . Not just that tool in the UWSVN.
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  20. Post #60
    Gold Member
    Falcqn's Avatar
    July 2010
    3,040 Posts
    Servo: Anything that's output is continuously altered by its input . Not just that tool in the UWSVN.
    Surely that's just anything that uses a PID then.
    Or even just the P..

    A servo is a motor that turns things.
    If you mean servomechanism and not servo motor then try using terms people will recognise easily.
    Such as "error feedback" and "correction".

    Edited:

    My fucking kettle uses a feedback loop but it isn't a servo.

  21. Post #61
    awasp's Avatar
    July 2008
    7 Posts
    By your definition, a hydraulic is a servo which it seemed like you were implying for me to not use.

  22. Post #62
    One Ear Ninja's Avatar
    November 2009
    2,223 Posts
    Just stop posting. You look stupid.
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  23. Post #63
    Hunta's Avatar
    March 2007
    907 Posts
    Servo: Anything that's output is continuously altered by its input . Not just that tool in the UWSVN.
    Go to wiki and ask for your money back
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  24. Post #64
    Dennab
    June 2010
    2,040 Posts
    I use servo to describe any servomechanism. Servomotor is just a type of servomechanism.

    Edited:

    Go to wiki and ask for your money back
    A servomechanism, or servo is an automatic device that uses error-sensing negative feedback to correct the performance of a mechanism....a servomechanism may or may not use a servomotor. For example, a household furnace controlled by a thermostat is a servomechanism, yet there is no motor being controlled directly by the servomechanism
    Wire hydraulics increasing the length is essentially what a hydraulic-pumping servomotor would do.
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  25. Post #65
    Gold Member
    Falcqn's Avatar
    July 2010
    3,040 Posts
    Please leave.
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  26. Post #66
    EvacX's Avatar
    July 2010
    2,884 Posts
    -snip-

  27. Post #67
    Dennab
    June 2010
    2,040 Posts
    Please leave. yes when someone proves you're wrong they should leave.
    -snip-
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  28. Post #68
    Hunta's Avatar
    March 2007
    907 Posts
    I don't care if you use servo to describe servomechanism; You can describe your mum as your girlfriend for all I care BUT it doesn't stop you being wrong

    Gtfo dvdrpui


    Edit: oh and "I use servo to describe any servomechanism" just means that you didn't know what a servo was so you wiki'd it, then thought you'd come back here trying to be a smart arse
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  29. Post #69
    awasp's Avatar
    July 2008
    7 Posts
    I'm going to try using the servo in the unofficial wire extras but before I do, would outputing a longer length when thrust is on- make it stronger?

  30. Post #70
    Dennab
    June 2010
    2,040 Posts
    I don't care if you use servo to describe servomechanism; You can describe your mum as your girlfriend for all I care BUT it doesn't stop you being wrong

    Gtfo dvdrpui


    Edit: oh and "I use servo to describe any servomechanism" just means that you didn't know what a servo was so you wiki'd it, then thought you'd come back here trying to be a smart arse
    I'm not dvdpuri (Here's some quick proof: I know i suck at gmod and can admit it. And yeah, you're better at it than me. Can you see dvdrpui sayin that? Goddammit, Captain obvious saving the day here...why I started posting in FP in the first place, to learn how to get the fuck better) I've worked on servos before IRL, I'm pretty knowledgeable on real-life stuff as i spent a lot of time working on engines, motors, hydraulics, and shit like that. Been using that term a long time like that--I call anything, PID loop, simple feedback, anything that takes feedback a servo.

    Edited:

    Goddamn it...Facepunch seems to RUIN garrysmod...

    I think there's a difference between and .

    Satisfied?
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  31. Post #71
    One Ear Ninja's Avatar
    November 2009
    2,223 Posts
    I'm not dvdpuri (Here's some quick proof: I know i suck at gmod and can admit it. And yeah, you're better at it than me.
    And you also suck at posting. You can't seem to admit that.

    Edited:

    learn how to get the fuck better)

    Edited:

    Goddamn it...Facepunch seems to RUIN garrysmod...

    I think there's a difference between and .

    Satisfied?
    Just because they build better than you, it ruins Gmod. Oh, and if you hate the stuff we post and hate us, why do you post and fight us down anyway. Think man. We won't except you until you post better. And get rid of that avatar.
    If you can't handle it here, go back to Reddit or 4Chan.
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  32. Post #72
    Gold Member
    Sestze's Avatar
    March 2005
    1,109 Posts
    Sorry man but you're kinda annoying. Humility and less memes will probably take you a long way.

    Not to say I did that, I was just a bastard to everyone and gently pushed people that didn't like my view of garrysmod off the forums.
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  33. Post #73
    One Ear Ninja's Avatar
    November 2009
    2,223 Posts
    This thread is really derailed. I'm just going to ask you one last time to leave the threads. You're creating commotion which in turn, derails almost every thread we have here. For you, every thread you post in creates a shitstorm. I'm asking to just ignore him. Now Reaper, if you don't want to leave the threads (which I can clearly see you don't), capitalize, spell and don't use memes, and you should be fine. If you can get people to just see that you are a decent builder, you should be able to be respected. This isn't Reddit or 4Chan. Accept that.
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  34. Post #74
    Gold Member
    MacHaddock's Avatar
    February 2008
    1,913 Posts
    It isn't him creating the shitstorms. It's all of you retards going haywire whenever he posts. It's unnecessary. Just stop doing it. You're all way more annoying than him. One dude can't threadshit, but 10 guys ranting about how one dude is annoying sure can.

    Now then. I was thinking about having some race car competition, where you'd score points for looks and for a time around a race track. Kinda like the rally competition KArB had, but somehow taking the failed ending out of it all. It's just that there's like 15 guys posting here these days.
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  35. Post #75
    Pringles.'s Avatar
    May 2010
    3,734 Posts
    Sounds good Haddock, Im working on a car with 3 variants: track racing, rally and normal. Inspired by this volvo But yeah the major issue is that theres not much people who post on the contraptions forum. :saddowns:

  36. Post #76
    Gold Member
    Falcqn's Avatar
    July 2010
    3,040 Posts
    Please leave. yes when someone proves you're wrong they should leave.
    oh and "I use servo to describe any servomechanism" just means that you didn't know what a servo was so you wiki'd it, then thought you'd come back here trying to be a smart arse

  37. Post #77
    I'm dumb! You don't have an excuse!
    MacTrekkie's Avatar
    July 2009
    5,485 Posts
    Here's a help/noob question. I always see people making these amazing engines, but whenever I try to make one it has about as much torque as a wet paper towel. Is there some kind of secret to engine power I am not getting? I've tried making them big and small with very little success.

  38. Post #78
    kp3
    Gold Member
    kp3's Avatar
    January 2008
    2,990 Posts
    Here's a help/noob question. I always see people making these amazing engines, but whenever I try to make one it has about as much torque as a wet paper towel. Is there some kind of secret to engine power I am not getting? I've tried making them big and small with very little success.
    I have the same problem. When i connect engines to wheels i also get really horrible grip.

  39. Post #79
    unrezt's Avatar
    August 2009
    1,353 Posts
    I have the same problem. When i connect engines to wheels i also get really horrible grip.
    Try out the recently added Wire Clutch