1. Post #561
    CmdrMatthew's Avatar
    August 2010
    1,173 Posts
    I made them in paintshop?
    hmm, ok then
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  2. Post #562
    sloder's Avatar
    August 2011
    10 Posts
    I just had an idea. If you will make missions then you could lock some systems with special stuff in it for beginners, they would need to complete a special mission in order to get a key to that system's jump gate.

  3. Post #563
    themaw's Avatar
    March 2008
    1,312 Posts
    I just had an idea. If you will make missions then you could lock some systems with special stuff in it for beginners, they would need to complete a special mission in order to get a key to that system's jump gate.
    That's.... not a bad idea I never thought of it! :O


    BTW:

    http://www.devinity2.eu/forums/index.php
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  4. Post #564
    Want a Tablet?
    Mr Anonymous's Avatar
    November 2009
    2,012 Posts
    Looks really good. Cannot wait for the release.

  5. Post #565

    March 2011
    0 Posts
    Freakin' hot. Been waiting for its release since last year!

  6. Post #566
    themaw's Avatar
    March 2008
    1,312 Posts
    Devinity 2 TeamSpeak: 109.123.124.52 or ts.devinity2.eu

    BTW:


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  7. Post #567
    JovaCentral
    Jova's Avatar
    September 2009
    784 Posts
    looks nice maw
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  8. Post #568
    themaw's Avatar
    March 2008
    1,312 Posts
    Working on tiny little thing:

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  9. Post #569
    JovaCentral
    Jova's Avatar
    September 2009
    784 Posts
    wooooooooow sexy

  10. Post #570
    TO SOME- THING
    Steven :D's Avatar
    September 2009
    3,877 Posts
    Working on tiny little thing:

    Still fucking amazing, a mini black hole you say?
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  11. Post #571
    themaw's Avatar
    March 2008
    1,312 Posts
    I put up a development diary thread on the forums here: http://www.devinity2.eu/forums/showt...6&pid=69#pid69

    Just notifying you all.

  12. Post #572
    themaw's Avatar
    March 2008
    1,312 Posts
    Well, it looks like Dustpup (Who is also helping me with Old Age 2) is interested in doing some ship models for me. I will provide details once I got some confirmations.

    PS: Sorry for not posting here for a long time, but it appears that GMod beta is currently experiencing some problems. The gamemode have already been adjusted to work with the beta, so it's just about applying the features now. :)

  13. Post #573
    themaw's Avatar
    March 2008
    1,312 Posts
    PICS of a new ship:



    More will come!
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  14. Post #574
    Gold Member
    Alkalisk's Avatar
    September 2011
    279 Posts
    I had high hopes for this but i just get that gut feeling its all gunna end in drama like sunrise did.

  15. Post #575
    vasun's Avatar
    November 2007
    10 Posts
    In truth, if drama unfolded, that would mean the admins failed to do their job from stopping it.

  16. Post #576
    vasun's Avatar
    November 2007
    10 Posts
    This is still a work in progress but I thought I should put it up because it looks cool so far.

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  17. Post #577
    CmdrMatthew's Avatar
    August 2010
    1,173 Posts
    This is still a work in progress but I thought I should put it up because it looks cool so far.
    You could probably reduce the detail a bit in some areas where the polys are really dense. You could show the detail there with a texture/bumpmap instead.
    Then again, if this is a station its fine, that detail is necessary because it will be huge. I am just interested in milking out FPS, sorry if it came out bad.

    Other than that it looks really epic :D What is it?

  18. Post #578
    vasun's Avatar
    November 2007
    10 Posts
    I laid it out to be the main space station for Divinity 2. Don't worry I also have fps in mind. I tend to start in the high poly versions then create L.O.D.s after.

  19. Post #579
    Mckayz's Avatar
    September 2011
    4 Posts


    This could be fun :3
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  20. Post #580
    keyfoot's Avatar
    October 2007
    6 Posts
    Any idea when it will be somewhat ready to play? for last 2 weeks ive been trying to remember the name of sunrise "figured it out today" and i find that there are no servers "depression" but i see the devinity 2 is in the works!

  21. Post #581
    themaw's Avatar
    March 2008
    1,312 Posts
    Any idea when it will be somewhat ready to play? for last 2 weeks ive been trying to remember the name of sunrise "figured it out today" and i find that there are no servers "depression" but i see the devinity 2 is in the works!
    Devinity 2 has been optimized for GMod 13, the very reason why there are no date on it.
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  22. Post #582
    Orlin's Avatar
    August 2009
    167 Posts
    I don't know if anyone really cares, but currently it is impossible to register on the Devinity 2 site.

    I have tried several times over the past week and a half I believe and it keeps giving an error after you click agree on the "terms of use" page or whatever it's called.

    I just thought someone would like to know.

  23. Post #583
    Gold Member
    SumoPower's Avatar
    June 2008
    118 Posts
    Don't die on me :(
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  24. Post #584
    Gold Member
    Pridit's Avatar
    June 2008
    4,112 Posts
    Any progress on this? I remember playing Sunrise and loved it.

  25. Post #585
    The Rizzler's Avatar
    March 2009
    1,194 Posts
    Any progress on this? I remember playing Sunrise and loved it.
    might as well just wait for Gmod 13, then check back on this

  26. Post #586
    Gold Member
    viperfan7's Avatar
    November 2007
    3,498 Posts
    the website changed slightly, with the words devinity 2 will be released soon

  27. Post #587
    themaw's Avatar
    March 2008
    1,312 Posts
    You guys do realise I post news and updates every week on the Devinity 2 steam group page right?
    Comment section includes a lot of flash news sometimes.

    Now that GMod 13 is out, I am more than motivated to continue the project once more.
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  28. Post #588
    themaw's Avatar
    March 2008
    1,312 Posts
    New asteroid models. Fixed the lighting too:


    EDIT:
    I'm not sure if I should start dumping news here again. Lets just see what you guys think of this above ingame footage and if you like it I'll dump more shit here for you to watch.
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  29. Post #589
    TO SOME- THING
    Steven :D's Avatar
    September 2009
    3,877 Posts
    New asteroid models. Fixed the lighting too:


    EDIT:
    I'm not sure if I should start dumping news here again. Lets just see what you guys think of this above ingame footage and if you like it I'll dump more shit here for you to watch.
    Yes please, I can't wait for the alpha either

  30. Post #590
    themaw's Avatar
    March 2008
    1,312 Posts
    So, I would like to give an up-to-date info on this gamemode.

    Firstly, this gamemode was remade several times, because I was experimenting on stuff to see if it was possible to make the map BIGGER and avoid having to hit the invisible walls. Turns out I found the answer, but when GMod 13 Beta arrived, I decided to lay low, due to the mayor changes made during the beta. Example: From umsg to net library.

    This new "rebirth" of Devinity 2 offers much more potential than that old shrinking down models to the point where it starts to zigzag. You can make solar systems realistically big and you can use full-scale models. Currently, I kicked most of the people mentioned on the OP out of the team due to some various of reasons and for the time being, there are only 4 team members of this development team.

    Developers:
    -The maw (Lead Developer)
    -TheMike (HUD textures)
    -Dustpup_SR (Modeller, textures, professional artist)
    -Stuky (The server hoster and web stuff)

    Features:
    -Planet colonization and walking
    -Unlimited map size (18447 trillion units per axis (8 byte number))
    -New HD models and textures
    -Optimized gamemode for stable and smooth gameplay
    -A dynamic gameplay with self-generated solar systems and such to make every system unique.
    -(Incase of too many solar systems -> Blows a random star!)
    -MAYBE - Procedually generated planet textures
    -Station walking
    -Ore mining facilities (Space buildings basically)
    -More focus on things OTHER than mining! (Sunrise players will know!)
    -A nice galaxy map, giving players an overview of the galaxy.
    -MAYBE - Multiple galaxies!
    -100+ slot server!
    -No zigzag movement, due to new mapping methods used.
    -Unlimited entities, due to new mapping methods used

    More may come


    I will post more information as soon as possible.
    Also, thanks to Durman2008 for being such a nice beta-tester!
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  31. Post #591
    Mozartkugeln's Avatar
    August 2012
    1,055 Posts
    -Unlimited map size (18447 trillion units per axis (8 byte number))
    how

  32. Post #592
    themaw's Avatar
    March 2008
    1,312 Posts
    Rendering tricks. The short version is basically: "Moving the map instead of moving the player"
    A more detailed explanation of this was posted in the steam group a while ago, if not months.

    Using this technique, you will never hit the skybox, because you never move. FACT<-

    EDIT:
    I am working on some kind of menu system for the gamemode, which could be used to access things like the Market or such. Still trying to figure out how it should look like, but were getting close!



    You can clearly see the improvements from the first few pages of this thread and now! :D!!
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  33. Post #593

    February 2013
    8 Posts
    Long story short, it'll be worth the wait <3

  34. Post #594
    themaw's Avatar
    March 2008
    1,312 Posts
    Did I show Facepunch the new saturn ring? This is an old picture, but I felt like it should be on this thread.

    http://imageshack.us/a/img24/1606/newsaturnring.png

    Also, I might not give a date on when there will be a public test, HOWEVER if you contact me personally over steam, you will probably be able to get in the server.

    Instead of giving a date, I will give you a small TODO list before so. It seems easier than time.

    TODO:
    -Visualize the inventory system. (It's done but you can't see it.)
    -Weapon slots
    -Public beta.

    So you see, there isn't much on the list before there will be a public test. Do note that during the test, there may be some bugs and errors.... That's why its a test gentlemen! (DUUH)

    I will upload a video footage of the current stage for people who haven't joined yet tomorrow!
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  35. Post #595
    Gold Member
    Kamern's Avatar
    March 2005
    2,317 Posts
    Did I show Facepunch the new saturn ring? This is an old picture, but I felt like it should be on this thread.

    http://imageshack.us/a/img24/1606/newsaturnring.png

    Also, I might not give a date on when there will be a public test, HOWEVER if you contact me personally over steam, you will probably be able to get in the server.

    Instead of giving a date, I will give you a small TODO list before so. It seems easier than time.

    TODO:
    -Visualize the inventory system. (It's done but you can't see it.)
    -Weapon slots
    -Public beta.

    So you see, there isn't much on the list before there will be a public test. Do note that during the test, there may be some bugs and errors.... That's why its a test gentlemen! (DUUH)

    I will upload a video footage of the current stage for people who haven't joined yet tomorrow!
    Will devinity2.eu be returning any time soon? Or is it under construction? I'll probably be following this project.

  36. Post #596
    themaw's Avatar
    March 2008
    1,312 Posts
    Will devinity2.eu be returning any time soon? Or is it under construction? I'll probably be following this project.
    Unfortunately, there were some internal conflicts between me and McKay so .eu is dead. But devinity2.com is still running. I need to take a closer look later but gamemode first. I post things in the steam group and I read them everyday.

    News and important announcements will pop up at the steam group before anything else.
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  37. Post #597

    January 2013
    2 Posts
    Glad to see this back, I enjoyed it the first few times.

  38. Post #598
    RiotServers.net
    Archemyde's Avatar
    July 2011
    762 Posts
    Holy fuck this looks amazing.
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  39. Post #599
    T1dal's Avatar
    April 2010
    1,277 Posts
    Impressive.
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  40. Post #600
    metromod.net
    _Chewgum's Avatar
    April 2010
    2,216 Posts
    looks p cool
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