1. Post #2281
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,023 Posts
    Is there a cerberus skin with it?
    No.
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  2. Post #2282
    bloodwail's Avatar
    January 2012
    117 Posts
    that is our personal skins
    shame I was hopeing it was some one's atempt to make a maskless tali that people could dl from some where. dont supose I could ask you to post a variant of it could I ?
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  3. Post #2283
    Pax
    Pax's Avatar
    April 2012
    364 Posts
    shame I was hopeing it was some one's atempt to make a maskless tali that people could dl from some where. dont supose I could ask you to post a variant of it could I ?
    There is a maskless Tali somewhere... one of Plasmids? It's in the Mega Mass Effect thread I think.
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  4. Post #2284
    bloodwail's Avatar
    January 2012
    117 Posts
    There is a maskless Tali somewhere... one of Plasmids? It's in the Mega Mass Effect thread I think.
    I ment one without the hole mask the one youre on about has the base of the mask still there it's like she just has a clear visor.
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  5. Post #2285
    Blitzkrieg Zero's Avatar
    August 2011
    2,678 Posts

    Got some things to tweak regarding the interior and the window on the top/front, but it's pretty much done.
    Well now that thats been ported, it makes me curious:
    1. Is someone working on the Alliance Marines?
    2. What does an Alliance Marine look like? I haven't seen any pictures of one, nor have I actually played ME3.
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  6. Post #2286
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,023 Posts
    Taggart is working on them, and they look like this:
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  7. Post #2287
    Blitzkrieg Zero's Avatar
    August 2011
    2,678 Posts
    Taggart is working on them, and they look like this:
    Whats up with his legs? They look somewhat....less detailed compared to his upper torso.
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  8. Post #2288
    Gold Member
    Taggart's Avatar
    February 2006
    14,858 Posts
    that's because bioware's texturing team are a bunch of twats and reckoned that since you never see their legs up close they don't need to be that detailed compared to the upper body

    still, they are actually release ready apart from the fingers which I'll probably fix this week, then I'll start working on ~super improved~ mercs or something since Squiddy did the Geth
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  9. Post #2289
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,023 Posts
    It's just how Bioware does their ragdolls, when you're talking to characters you rarely see below the waist so they seem to leave the legs on a lot of things shitty. Nothing broken about it, that's just how it is ingame.

    Also:

    Slowly getting through these. Can't think of many more vehicles to port.

    My list of things still to do:
    Crashed Cerberus UT-47 (maybe)
    Geth fighter
    Geth Hovercraft
    Reaper fighter
    Civilian Van
    ET3 (big yellow truck thing)
    Turian Frigate
    Cerberus Frigate
    Not sure if i've missed anything.
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  10. Post #2290
    DoubleMatt's Avatar
    July 2011
    325 Posts

    Got some things to tweak regarding the interior and the window on the top/front, but it's pretty much done.
    HELL YEAH
    Though any chance on Joker and EDI?
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  11. Post #2291

    January 2012
    56 Posts
    What happened to the reapers?
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  12. Post #2292
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,023 Posts
    Haxxer's still working on the actual reapers, i think Squiddy's still doing the troops.
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  13. Post #2293
    overwatch pvt's Avatar
    January 2012
    1,543 Posts
    It's just how Bioware does their ragdolls, when you're talking to characters you rarely see below the waist so they seem to leave the legs on a lot of things shitty. Nothing broken about it, that's just how it is ingame.

    Also:

    Slowly getting through these. Can't think of many more vehicles to port.

    My list of things still to do:


    Not sure if i've missed anything.
    YOu definatly missed something, the migrant fleet and asari ships if possible, might not be in game files.
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  14. Post #2294
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,023 Posts
    Asari ships are most likely not, if the migrant fleet ships are in the game they'll probably be just as shit as they were in ME2.
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  15. Post #2295
    overwatch pvt's Avatar
    January 2012
    1,543 Posts
    Asari ships are most likely not, if the migrant fleet ships are in the game they'll probably be just as shit as they were in ME2.
    Saldy thats probaly true because I remember seeing them on grunts mission in me2 but they were fogged out.
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  16. Post #2296
    Norpo's Avatar
    January 2011
    632 Posts

    It'll take some time.
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  17. Post #2297

    September 2011
    718 Posts
    It's just how Bioware does their ragdolls, when you're talking to characters you rarely see below the waist so they seem to leave the legs on a lot of things shitty. Nothing broken about it, that's just how it is ingame.

    Also:

    Slowly getting through these. Can't think of many more vehicles to port.

    My list of things still to do:


    Not sure if i've missed anything.
    Will you try to port over building models prehaps ? Not sure if someone else is gonna do that .

    Im mainly asking cause we rly do need more building related props for city scene builds
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  18. Post #2298
    lonefirewarrior's Avatar
    July 2010
    5,335 Posts
    Yeah, full-scale and skybox sized building models would be sweet.
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  19. Post #2299
    Atomicman's Avatar
    October 2011
    484 Posts
    lets just port the whole game while we're at it.
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  20. Post #2300
    bloodwail's Avatar
    January 2012
    117 Posts
    lets just port the whole game while we're at it.
    why not we could probably do a dam site more with it than bioware did
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  21. Post #2301
    Tydeus's Avatar
    January 2011
    875 Posts
    Thinking back a few pages, I think more collector troopers would be a pretty good idea. Like the Scions, Abominations and perhaps Seeker Swarms if possible oh and pods. I imagine that somewhere down the line BioWare would add in DLC that feature collectors or something, either in GaW or the main game.. so I guess we could always wait.

    Although really the things I actually want to see would be maps.
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  22. Post #2302
    Gold Member
    Cone's Avatar
    August 2011
    18,901 Posts
    lets just port the whole game while we're at it.
    ME with the modability of Source would be pretty great
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  23. Post #2303
    Gold Member
    wraithcat's Avatar
    December 2007
    12,805 Posts
    lets just port the whole game while we're at it.
    It's only roughly 3-4 gigs of art assets :P
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  24. Post #2304
    sam13tv's Avatar
    January 2012
    40 Posts

    It'll take some time.
    Hells yeah :B
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  25. Post #2305
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,347 Posts
    Norpo, does your femshep model already have bones?
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  26. Post #2306
    Zaslemel's Avatar
    April 2011
    1 Posts
    Has anybody ported over the Resurgence DLC weapons?
    (Geth Plasma SMG, Krogan Striker AR, Batarian Korshan Harpoon Gun)
    It'd be damn nice to have those in Gmod.
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  27. Post #2307
    Gold Member
    Mabus's Avatar
    July 2007
    4,991 Posts
    What's the story with those Turian portable defences?
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  28. Post #2308
    Gold Member
    FloaterTWO's Avatar
    November 2008
    7,023 Posts
    The story is that they're in ME3 and nobody's ported them yet, that's all.

    Reaper fighter done.


    I used the size of the eye compared to the Oculus from ME2 for rough size reference, might be off but it's good enough.
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  29. Post #2309
    Gold Member
    MajorMattem's Avatar
    March 2010
    3,107 Posts
    The story is that they're in ME3 and nobody's ported them yet, that's all.

    Reaper fighter done.


    I used the size of the eye compared to the Oculus from ME2 for rough size reference, might be off but it's good enough.
    My god, you're amazing.

    That goes for everyone else, too. You're all amazing people. Please keep up the fantastic work.
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  30. Post #2310
    Ageha's Avatar
    October 2011
    215 Posts
    Man, I can't wait for the Reaper forces. I'm assuming it's all coming into one big pack, collaborated with Squiddy & Haxxer? Because Haxxer worked on the Destroyer, so I assume they are.
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  31. Post #2311
    DoubleMatt's Avatar
    July 2011
    325 Posts
    Man, I can't wait for the Reaper forces. I'm assuming it's all coming into one big pack, collaborated with Squiddy & Haxxer? Because Haxxer worked on the Destroyer, so I assume they are.
    The reapers is in a huge a ship pack as a colab between Floater and Haxxer Squiddy will release the Reaper ground forces separately
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  32. Post #2312
    overwatch pvt's Avatar
    January 2012
    1,543 Posts
    The story is that they're in ME3 and nobody's ported them yet, that's all.

    Reaper fighter done.


    I used the size of the eye compared to the Oculus from ME2 for rough size reference, might be off but it's good enough.
    Do you know where it is in game beacause I only saw them in cutscenes?
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  33. Post #2313
    Pax
    Pax's Avatar
    April 2012
    364 Posts
    Do you know where it is in game beacause I only saw them in cutscenes?
    I'm pretty sure some fly overhead at the very beginning when you're walking around on the outside of that building with Anderson. Possibly flying around other occupied worlds?
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  34. Post #2314
    overwatch pvt's Avatar
    January 2012
    1,543 Posts
    I'm pretty sure some fly overhead at the very beginning when you're walking around on the outside of that building with Anderson. Possibly flying around other occupied worlds?
    Oh right when they shoot the fighters derp on my part thanks.
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  35. Post #2315
    Gold Member
    wraithcat's Avatar
    December 2007
    12,805 Posts
    The story is that they're in ME3 and nobody's ported them yet, that's all.

    Reaper fighter done.


    I used the size of the eye compared to the Oculus from ME2 for rough size reference, might be off but it's good enough.
    Someone was a big fan of Hal9000 :P
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  36. Post #2316
    Norpo's Avatar
    January 2011
    632 Posts
    Norpo, does your femshep model already have bones?
    Yes, I use bioware's skeleton.
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  37. Post #2317
    Gold Member
    Biscuit-Boy's Avatar
    May 2006
    5,347 Posts
    Yes, I use bioware's skeleton.
    Okay good, I'd figured you would. I've been having issues with femshep model making VTF creator mad, so it's good to see someone competent working on it as well hahaha.
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  38. Post #2318
    27X
    Rantasaurus Rex
    27X's Avatar
    July 2010
    5,999 Posts
    Why is it in Arrival? Does it appear instead of harbinger if you haven't finished the main game yet?

    I've only ever played Arrival after doing the main mission, so i didn't know this.
    If you do arrival after horizon or any time before the suicide run, it's the collector general instead of harbinger.

    The reason his textures suck is that he is a hologram with a glow tex, there is no "Collector diffuse" for him. All you'd have to is remap the Collector tex around the new uv or use the super low rez ones from the first real time cinematic, with the textures from horizon with appropriate changes. They're even more lo rez than regular collectors though, as he's seen exactly once in real time without Arrival.
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  39. Post #2319
    Headhack Honcho
    Korro Bravin's Avatar
    July 2009
    4,085 Posts
    Someone was a big fan of Hal9000 :P
    Casey and Mac were huge fans for Space 2001. Just look at    star brat   
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  40. Post #2320
    DoubleMatt's Avatar
    July 2011
    325 Posts
    Casey and Mac were huge fans for Space 2001. Just look at    star brat   
    Speaking of which will the kid be ported
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