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6th December 2009
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3 Minutes Ago
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24 Visitor Messages

  1. Doctor_Lazlo
    I'm wondering if the newer TF2C player models you're working on (higher-poly, HWM, 4-team skins) would get a release outside of it. Once they're done, of course.
  2. TiNith
    Hey GameZombie,
    do I have you permission to use your Ambassador Reload Fix in a mod that I'm creating? (You'll be credited of course.)
  3. Tobin
    thanks babe <3
  4. Tobin
    Where can I get your HQ Sticky Launcher models?

    I downloaded the latest TIP HQ Wmodels but the default Sticky Launcher model isnt in it
  5. Aibaleet
    Thanks a lot for your advice on LOD verts! I never knew about that shit, I really appreciate the advice.
  6. Dolrid
    Hi there! Just wanna say that high poly TIP models are really good, but there's something bugging me though. The Short Circuit doesn't hide the Engie's right arm (bodygroup?). It's a really minor thing, but I still hope you'll fix it. You're awesome!
  7. Raccoon99
    Glorious Zombines.
  8. Airikr
    Hey there. Just wanted to say 2 things:

    1. Your mods and contributions to TF2 are awesome.
    2. I'm using your high poly TIP models, and I noticed that Jarate doesn't show on certain parts of the classes. (i.e. Pyro's head, Heavy's bandolier, the classes fingers and hands).

    Just letting you know.
  9. Matihood1
    Hi. In the latest Steam update Valve made all stock weapons using c_models. That means you'll probably have to update your separated c_animations. Just informing.
  10. Nitromonkey
    I'm using your 4 slot grenade launcher mod (I love it btw) and everything works fine except the australium skin. The australium grenade launcher looks like the stock one.
About Game Zombie

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November 27
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