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Source Tutorials Source

THIS THREAD IS NOT FOR QUESTIONS, THOSE GO HERE The VDC should be the first place you look for information. Source Tools: Source Multi-Tool Compile Pal Hazard Team Compile Tool Nem's Tools wunderboy

3 Days Ago
by geogzm Go to last post
5 795

- Basic Guidelines -

Yo relax, this is just keeping this subforum in check. New: Some non-source mapping is fine, even down to discussing mapping/architectural concepts with or without software. Have in mind this place is primary for Source mapping. Just thought...

2nd April 2013
by Craptasket Go to last post
0 3,772

Mapping Question Megathread v4 ( 2 3 4 5 .. 146 147 148 149 Last ) This thread has images

If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is not the place for requests. If you want to request a map to be found/made, create a new thread. Useful Links ...

TCB • 1 reading
1 Hour Ago
by Crypt19 Go to last post
5,939 147,689

REQUEST: Extended Height HL2 Lighthouse This thread has images

This is a request for building the HL2 Lighthouse extended similar in height to Ostankino Tower in Moscow. Of course, we can't go that high, but the higher the better. Below are the details and payment. A friend of mine de-compiled the original...

Computermichael • 2 reading
1 Hour Ago
by opsatcat Go to last post
8 381

The ~Official~ Facepunch Map Pimpage/WIP Thread V15 ( 2 3 4 5 .. 225 226 227 228 Last ) This thread has images

I'll do this properly when I'm home We got 1000 posts only so make lets make it the most beautiful 1000 posts facepunch has ever seen! RULES MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080 + RESOLUTION USE SO YOU DONT BREAK EVERYONES...

mdeceiver79 • 11 reading
2 Hours Ago
by wazanator Go to last post
9,111 632,667

The Facepunch "Other Engines" Pimpage thread ( 2 3 4 5 .. 8 9 10 11 Last ) This thread has images

Hey all, basically i have been using yap n blabber to post my unity work, but as it is now dead, and the other non engine thread was specific to UDK, i decided to make this one. Feel free to post your unity, udk, or other engines, be they custom or...

IronPhoenix • 1 reading
3 Hours Ago
by Skerion Go to last post
433 32,346

de_urbancomplex This thread has images

NOTE: Screenshots are outdated, new features have been added since these were taken. A smallish-mediumish sized..whatever building this is. Download http://csgo.gamebanana.com/maps/182506

=(E)=AndromK • 2 reading
3 Hours Ago
by TurtleeyFP Go to last post
5 414

Help with a func_door jump pad

I originally posted this in the wrong subforum (I believe), but I've corrected my mistake. Anyway, I've been trying to make a jump pad in hammer but it's a bit strange. What I have works fine, it's just a func_door that moves up when a player stands...

4 Hours Ago
by seba079 Go to last post
4 163

Map Requests - To Cure Shark's Boredom.

Hello, I am a mapper looking for some map requests to give me something to do on my downtime. Which I have a lot, maybe some ideas would help me a bit. I am a decent mapper that likes to experiment. Here's some of my maps so it gives you a figure on...

SharkDouble07 • 4 reading
8 Hours Ago
by SharkDouble07 Go to last post
10 249

Microbrush 3 ( 2 Last ) This thread has images

Hello. 🐾 In continuation of this thread, I would like to mention that I am now working on a successor to that old editor. I already made a couple attempts at this, but none worked out until I set a different scope and made a little Minecraft editor....

14 Hours Ago
by Shrinker42 Go to last post
43 2,877

Facepunch Mapper's/Modder's Google Hangout v1 ( 2 3 4 5 6 7 Last )

Gonna update this thread on every time there's a hangout in progress. Of course it's not strictly just for mapping so modellers and other modders are welcome alike. Current one:...

18 Hours Ago
by pac0master Go to last post
279 11,010

Making YOUR Dream Map: Requesting Ideas This thread has images

Hey there guys, I have been mapping for some time but am no expert. I thought I'd start to make official maps that I release, but rather than make what I want, I want to make what OTHERS want. If you give me a map idea, and I really like it and think I...

18 Hours Ago
by sonosublime Go to last post
24 1,085

[Release] GM_Santa_Monica This thread has images

Hello, today i present my latest map called Santa Monica. I recreated the first city from the game Vampire: The Masquerade Bloodlines. It's not a 100% accurate map, so some rooms may be missing or simply not added yet. I will be working on it...

1 Day Ago
by onebit Go to last post
10 764
Mapping King x 56

Opinions on this City map please? ( 2 3 Last ) This thread has images

So I'm nearing completion of my city map finally but I kinda want some opinions from the general public of gmod about it. The maps brush geometry is pretty much full right now so I don't have any room for expansion there. What are some things I can...

1 Day Ago
by TheSenDest Go to last post
95 5,143

No prefabs found?

I want to add a prefab from HL2 but when I go to entities and prefabs I see nothing, it's just blank and nothing is in the drop down. I want to make a combine force field that the player can't go through but combines can. Help??? I mean the dropdown...

1 Day Ago
by onebit Go to last post
1 80
Work In Progress

rp_subterranean ( 2 Last ) This thread has images

What is it? rp_subterranean is a roleplay map in an underground town/community that is built in a cave of sorts. The theme I've been trying to go for is that its a makeshift community built below the surface hidden away from the world above, whether...

2 Days Ago
by highvoltage Go to last post
43 2,504
Mapping King x 81

Metrostroi (gm_metrostroi) ( 2 3 4 5 6 7 8 9 Last ) This thread has images

GMOD 81-717 Subway Simulator 2014 Biggest train map in GMOD ever! Download (subscribe to both addons): http://steamcommunity.com/sharedfiles/filedetails/?id=261801217 http://steamcommunity.com/sharedfiles/filedetails/?id=306834272 Concept,...

BlackPhoenix • 1 reading
2 Days Ago
by BlackPhoenix Go to last post
325 30,108
Winner x 47

Source Multi-Tool ( 2 3 Last ) This thread has images

Source Multi-Tool is meant as a replacement to Valves Source SDK Launcher. Current features: * Launch hammer for any game or mod * customConfig, a way for you to setup hammer for mods and Garrys mod and even lets you choose what content to mount! *...

2 Days Ago
by Ducky3426 Go to last post
91 9,595

env_screenoverlay not working

i tried to start an env_screenoverlay with logic_relay and logic_auto and with a trigger_multiple and it dosent show the overlay i don't know why it won't show the overlay i have set the Overlay Name 1 to combine_binocoverlay and Overlay Duration 1 to...

2 Days Ago
by alphaware Go to last post
2 121

Can I get some real examples of Hint/Skip?

Its a concept I've struggled to understand despite watching every tutorial on there, it seems that most of them choose to use small scale stuff to teach you the concept and I've only seen the one by TopHattWaffle that actually does a good job of using it...

2 Days Ago
by seba079 Go to last post
8 295

[Release] DM_Railyard This thread has images

DM_Railyard is a small map in the middle of a Combine controlled city. Many old industrial buildings and a half-crushed hotel, railways and signals are distinct elements of this map which got it's name because of this. A lot of detail is put into every...

2 Days Ago
by gargamel9000 Go to last post
4 354

Action Movie City & Town Maps and Aftermath in SFM?

I was digging around the Workshop hoping for some ideas for a SFM project I had in mind. I came across this take on gm_construct, and it's wonderful. http://i1066.photobucket.com/albums/u419/gittins2/gm_pd_destruct0002.jpg I was hoping that someone here...

2 Days Ago
by maddogsamurai Go to last post
1 295

Hammer logic realtime debugging?

Hello, is there a way to debug the logic stuff made in hammer? Compiling the map everytime (even when compiling takes just 5sec) and loading it into the game is a real pain. Is there a small preview for testing buttons, teleporters, the rotation...

2 Days Ago
by onebit Go to last post
6 323

rp_tlou_evocity This thread has images

Preamble So I had been working on this map for a few months as a private commission for a The Last of Us roleplaying community; I planned to exclusively launch with their server as part of our agreement, but after I gave them the map, they shut down -...

3 Days Ago
by TurtleeyFP Go to last post
16 1,128

lighting or texture problem This thread has images

So i have been working on a horror map for the whole summer now and i started to put some lights on my map and them i saw this weird bug on my walls i don't know if it's the textures or the lighting I don't want to stop because of this so please help me...

3 Days Ago
by Statua Go to last post
9 176

Doom maps on Source

Are there any other Doom maps that have been ported/remade for Source besides E1M1?

3 Days Ago
by elevate Go to last post
8 366
Late x 20

Seems that Source 2 is coming soon! + New DOTA 2 Authoring Tools ( 2 3 4 5 .. 7 8 9 10 Last ) This thread has images

A completely new Hammer has been released for DOTA 2 some while ago, which comes some very interesting features, such as realtime map preview, brushes being replaced by polygon meshes, different material format .vmat, capability of loading non-vtf...

4 Days Ago
by Major_Vice Go to last post
393 36,639

HL2 Beta [Requesting WC Mappack]

As the thread title is there anyone here that has the actual mappack of vmf's? Ive been looking everywhere on the internet for it and cant find it, can you guys help me?

4 Days Ago
by Sx Go to last post
11 487

Possible to run game-altering scripts in map?

The question is worded really weirdly, I know. Is it possible to change certain aspects of the game with codes all centralized in the .bsp of your map? I mean simple things like disabling fall damage or increasing the damage an npc takes from a specified...

4 Days Ago
by TFlippy Go to last post
5 279

Island mapping help

Hi everyone, I have recently been using hammer map editor through half life 2 bin files. I have only been doing it for a few days but I feel fairly confident in what I have learnt so far and am learning fairly quickly. I was intending to make a map for...

4 Days Ago
by Monfett Go to last post
2 202

BIG update: de_rails This thread has images

I've just changed the theme and made many gameplay updates to my old de_rails map. Here it is the download:http://steamcommunity.com/sharedfiles/filedetails/?id=251812530 And some screens:

5 Days Ago
by deholise Go to last post
16 1,247

Up to date Halo maps?

Was wondering if anyone had or knows where I could get any Halo maps or similar to Halo maps? Found a few here and there, a lot were for gmod10, only real recent one was blood gulch (which has some weird skybox things going on) and ttt_lockout. I'm...

5 Days Ago
by VIOLATION_SNG Go to last post
7 343

Flashlight Clips World

When I turn on my flashlight, this happens. OFF: http://puu.sh/b6CxB/56f85c7555.jpg ON: http://puu.sh/b6Cy9/d2e7173579.jpg 24th August 2014 Fixed. The custom skybox was causing the clip. Not sure how, or why, but I changed the skybox texture...

5 Days Ago
by Rory Go to last post
1 130

rp_vostok This thread has images

Friends, I present to you my first-ever roleplay map: rp_vostok. Here is a quick trailer I made recently: Before I elaborate more on this map, I find it worth mentioning that I am (or was) an avid roleplayer on gmod, and I used to play heavily and...

5 Days Ago
by ICutDownTrees Go to last post
22 1,447
Mapping King x 33

[INFO] Clocktown Version 2 ( 2 3 4 5 .. 10 11 12 13 Last ) This thread has images

As many of you know, Fluxmage released trade_clocktown_b1 just last year: http://www.facepunch.com/showthread.php?t=1133972 . My friends and I have been working on trade_clocktown_b2 for a few months now it's finished. WARNING: CLICK DIRECT DOWNLOAD...

Sreap • 1 reading
5 Days Ago
by Lone_Engineer Go to last post
515 57,040

Help me please "i search map author"

hello everyone can anyone knows the author of this mapy "RP_EvoCity_v2d" Thanks!!

6 Days Ago
by Stiffy360 Go to last post
2 193

How to delete maps in using TCA Admin HELP!!!!

Okay, So basically i am trying to delete some bad maps (ttt_community pool) so i can put the revamped version in. Everytime i try deleting this map it still shows up in game and is still playable after a server restart. so i was wondering if the map is...

6 Days Ago
by code_gs Go to last post
4 204

Should garry change the mapping forum title to something related to compiling decompiled maps? This thread has images

Given the increase of related threads and posts a new title might help stop the flood Feel free to post suggestions The old is

6 Days Ago
by NiandraLades Go to last post
22 1,176
Mapping King x 38

[TF2] Trade_Hyrule_Market WIP ( 2 Last )

The map has been renamed, (more infos later) Here is a video (robotortoise made it, thanks to him): I will update this post whenever I made some progress. *Thx to robotortoise for providing me the models from the game.

6 Days Ago
by rafamariofan Go to last post
72 8,653
Work In Progress

Compile Pal - Easily configurable map compiling This thread has images

Compile Pal is a wrapper for the source map compiling tools that provides easy configuration and better UI. It was inspired by VBCT and serves to be an easier to use replacement with improvements such as: Fast configuration management:...

6 Days Ago
by war_man333 Go to last post
33 1,604

[CS:GO MAP RELEASE] deception This thread has images

de_deception: Steamworkshop: http://steamcommunity.com/sharedfiles/filedetails/?id=303944012 Gamebanana: http://csgo.gamebanana.com/maps/182466 cs_deception: Steamworkshop: http://steamcommunity.com/sharedfiles/filedetails/?id=303943633 ...

6 Days Ago
by Ringel Go to last post
3 344

Ladders being glitchy in Garry's Mod? This thread has images

I've made some ladders using func_useableladder. Both the start and end are placed at the top and bottom of the ladder, but when getting on the ladder and holding space and W, you get off and back on the ladder really quickly. I have tested some other...

1 Week Ago
by jackwilsdon Go to last post
2 180