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- Basic Guidelines -

Yo relax, this is just keeping this subforum in check. New: Some non-source mapping is fine, even down to discussing mapping/architectural concepts with or without software. Have in mind this place is primary for Source mapping. Just thought...

16th September 2014
by Craptasket Go to last post
1 4,104

The ~Official~ Facepunch Map Pimpage/WIP Thread V15 ( 2 3 4 5 .. 242 243 244 245 Last ) This thread has images

I'll do this properly when I'm home We got 1000 posts only so make lets make it the most beautiful 1000 posts facepunch has ever seen! RULES MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080 + RESOLUTION USE SO YOU DONT BREAK EVERYONES...

mdeceiver79 7 reading
19 Minutes Ago
by ProfHappycat7 Go to last post
9,760 698,372
Winner x 58

Gm_ghosthunt 3 ( 2 3 4 5 6 7 8 9 Last ) This thread has images

Ladies and nerds. I would like to announce Gm_ghosthunt 3. I have spent months mapping. Literally. Working on Hartley and this... christ. I am finally beginning to feel comfortable with this project. I've been through three iterations. Three...

Breadman 5 reading
48 Minutes Ago
by gamerfly101 Go to last post
321 54,469
Work In Progress
Mapping King x 63

gm_fork ( 2 Last ) This thread has images

This is a map I've been working on in my free time over the last two years. It started out as a bridge near a river fork (hence the name) and I've been adding to it ever since, with little to no planning. I never made it with any specific purpose in mind,...

03C0 1 reading
2 Hours Ago
by Kemerd Go to last post
68 6,959
Work In Progress

RP_Chaos_City_v33x ( 2 3 Last ) This thread has images

About RP_Chaos_City_v33x is our version of RP_Evocity_v33x by "Sgt.Sgt" We're building this map for our Deathmatch RP server (DarkRP). Screenshots (click for 1920 x 1080)

3 Hours Ago
by stev33 Go to last post
92 12,474

Mapping Question Megathread v4 ( 2 3 4 5 .. 159 160 161 162 Last ) This thread has images

If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is not the place for requests. If you want to request a map to be found/made, create a new thread. Useful Links ...

TCB 3 reading
3 Hours Ago
by Giraffen93 Go to last post
6,463 164,045

Black Mesa roleplay maps-Blue shift/Opposing force areas in source engine

For the last 2-3 years I have been working on porting almost every blue shift and opposing force map to source, and make them fully functional in the process, with the goal of creating a full representation of the Black Mesa research facility on the...

5 Hours Ago
by adamsz Go to last post
9 961

Half-Life 2 Leak Textures This thread has images

My friend got this all working, but I decided to upload here so that all you guys can get to it more easily. Has a ton of textures and the skyboxes as well. You stick the "hl2_leak" folder straight into your materials folder Download...

6 Hours Ago
by SimplePlanz69 Go to last post
20 909
Work In Progress

rp_overpass W.I.P.

Since this nearly year-long project has almost reached it's conclusion, I figured I might as well start a thread. There's just a few more things I want to do with this map, so it's still a work in progress, but when the project is complete, I will release...

Stiffy360 3 reading
8 Hours Ago
by Skerion Go to last post
4 263

The Facepunch "Other Engines" Pimpage thread ( 2 3 4 5 .. 9 10 11 12 Last ) This thread has images

Hey all, basically i have been using yap n blabber to post my unity work, but as it is now dead, and the other non engine thread was specific to UDK, i decided to make this one. Feel free to post your unity, udk, or other engines, be they custom or...

8 Hours Ago
by BattleMedic Go to last post
463 35,805

Porting map

Hello I wanna ask If it is possible a port map from a game. Thanks

10 Hours Ago
by ManFlakes Go to last post
9 566

Twenty dolla$ 20 brush challenge ( 2 3 4 5 Last ) This thread has images

You know what to do. Join the group. Rules: - Brushes can have as many sides as you want - One prop equals one brush - One displaced face equals one brush - Everything in the bsp is added up including things outside of the play area - Tool...

13 Hours Ago
by seba079 Go to last post
173 8,805

Microbrush 3 ( 2 Last ) This thread has images

Hello. 🐾 In continuation of this thread, I would like to mention that I am now working on a successor to that old editor. I already made a couple attempts at this, but none worked out until I set a different scope and made a little Minecraft editor....

1 Day Ago
by Shrinker42 Go to last post
66 4,613

Problem with particles in my mod This thread has images

Hello, I made a map with the Episode 2 Hammer for my singleplayer mod including some info_particle_system with a particle system named "Rain_01" that I found in in the rain.pcf file. When I launch the map in Episode 2, everything works fine, here's a...

1 Day Ago
by Steinman78 Go to last post
9 219
Mapping King x 40

[TF2] Trade_Hyrule_Market WIP ( 2 3 Last )

Download the latest version here: Mediafire (Trade_Hyrule_OoT3D_Alpha_5a) Here is a video (robotortoise made it, thanks will be redirected to him): I will update this post whenever I made some progress.

1 Day Ago
by Nickakyoin Go to last post
93 11,907

Leak Problem This thread has images

Whenever I compile my map, it says there is a leak, and it gives me the cords. Whenever I go to the cords, it's a entity so I decided to load the pointfile. But the problem is the red line leads to the void where there is nothing. I tried deleting the...

2 Days Ago
by vrej Go to last post
3 194

Unknown Leak

I made the most basic map I can make today, it's just a skybox and a flat ground, yet somehow, the compiler is saying that there is a leak in the map. Compile logs: ** Executing... ** Command: "e:\program files (x86)\steam\steamapps\common\Source...

2 Days Ago
by imacc2009 Go to last post
10 222

New at mapping need help on debugging (?)

Not sure if debugging is the right word but I've been mapping for about 2 weeks and now I've made something good enough I wanted to show to all my friends. Uploaded the map that I packed with pakrat and sent it to them. While playing the map I've...

2 Days Ago
by GiGaBiTe Go to last post
5 227

Texture lights or entity lights?

Personally I use whatever is appropriate (which is usually entity lights) but what do you guys think? Any reasons to avoid texture lights?

2 Days Ago
by wazanator Go to last post
10 461
Work In Progress

Map - Frantic Factory This thread has images

Hi! Hampus Man here! I just wanted to create a post here for an upcoming map I've been working on for quite a while now. It's starting to get finished, so I decided to create a post here so I could let you try it out. ...

2 Days Ago
by Statua Go to last post
1 289
Mapping King x 22

RP Rockford This thread has images

Download Now: Main Workshop Link Content (needed): Content Workshop Link Does not work on servers!!! Content for servers: .zip Download Link Rockford is a city RP map based in Oregon USA, that includes downtown, uptown, industrial, residential,...

Statua 1 reading
3 Days Ago
by KnightVista Go to last post
35 1,806

The command failed. Windows reported the error: "The system cannot find the file specified."

I'm trying to get into mapping but every time I go to compile my map to check something I always get this error. "The command failed. Windows reported the error: "The system cannot find the file specified." I've tried googling around to find a fix...

3 Days Ago
by Itszutak Go to last post
5 212

rp_SanViostta This thread has images

Welcome to San Viostta! a fictional city in America It's a large openworld rp map for Garry's mod This map is currently working in progress. May pretty much of features still missing. So the light and skybox are only temporary and we love your...

3 Days Ago
by badstomach29 Go to last post
9 1,124

City 2 Development This thread has images

A continuation from this post, after I was banned from C16 for ridiculous reasons (posting links to a website 8 months ago): http://forums.cloudsixteen.com/index.php?topic=9805.0 So I've decided to continue sharing my progress here. City 2 is a map...

3 Days Ago
by Kemerd Go to last post
4 367

Garry's Mod - Custom particles and soundscapes aren't working on servers This thread has images

Recently, I made test map that featured a custom soundscapes and particle effects. It worked fine in singleplayer, but when I packed it in the .bsp and let a friend join the server, he didn't see or hear them. Instead, the soundscape has been replaced...

4 Days Ago
by CandyTails Go to last post
8 318

Most beautiful maps created on Source SDK ( 2 3 4 Last ) This thread has images

What are some of the most beautiful maps created on Source SDK that you can think of? I'm pretty fond of the maps that have been created for "The Ship", I think many of them are very well detailed. Here's a screenshot from "Cotopaxti", which is one the...

4 Days Ago
by Spherix Go to last post
137 16,489

Map Will Not Load When Tested

I've been working on this map for about 2 days now, and I've been testing it out a couple of times. Today however when I compiled the map, it did not work in Garry'smod whatsoever. The loading bar goes to 1 bar then pauses for 2 seconds and closes Gmod...

4 Days Ago
by Super Glue Go to last post
10 262

GM_Functional_Flatgrass This thread has images

Hello, this is my first real map. I've made some things before, but nothing really worthy of mentioning here. Now after years of practise in Hammer (before that in GTKradiant) I finally got something to release so I can finally leave this behind me. As...

5 Days Ago
by Rammelslakje Go to last post
7 1,254

[CS:GO] de_brewery This thread has images

Hello! I've been working on a map for a couple of weeks and would love to get your feedback! STEAM link Pictures ...

5 Days Ago
by Netheous Go to last post
4 522

[CS:GO] de_villaggio

Hey, I've been working on my first counter-strike map for the last couple of weeks. I would love to get your feedback! Workshop link ...

5 Days Ago
by Netheous Go to last post
7 528

gm_norad [Gmod/SFM]

gm_norad is a visually impressive stage map that was designed for a Saxxy 14 entry. Included in the download is a large interior room for a massive office like futuristic environment. Also in the pack is a set of furniture to populate the...

6 Days Ago
by Lt_C Go to last post
7 825
Mapping King x 67

Opinions on this City map please? ( 2 3 4 5 6 Last ) This thread has images

-UPDATE BETA RELEASE- Ok here it is guys. Theres blocks all around indicating that it's an alpha/beta version so if you do wish to use it on a public server, go ahead but be aware that those blocks will be there until it's released. Please report any and...

Statua 1 reading
6 Days Ago
by Statua Go to last post
216 11,840

Help me make these displacements not suck balls. Please. This thread has images

I figured I'd try my hand at actually making a rocky hill. I recognise I lack particularly decent textures and I've not used any models. That said, this does not look like actual land to me and I don't quite know why. As such, I don't feel like I want to...

1 Week Ago
by Whitby Go to last post
9 432

Are npc's bad to put in a map?

Whatsup! Was going to put 3 zombie npc's in my TTT map. Im using CSS hammer. Would that have an effect on download speed, fps, etc etc? Thanks!

1 Week Ago
by norriskirby Go to last post
2 256
Work In Progress

Compile Pal - Easily configurable map compiling ( 2 Last ) This thread has images

Compile Pal is a wrapper for the source map compiling tools that provides easy configuration and better UI. It was inspired by VBCT and serves to be an easier to use replacement with improvements such as: Fast configuration management:...

1 Week Ago
by Statua Go to last post
71 3,183

Banjo Kazooie Maps ( 2 3 Last ) This thread has images

I just downloaded the Banjo-Kazooie Model pack, but there wasn't a single map at all. Can someone make a map of Spiral Mountain from the first Banjo-Kazooie, as well as Grunty's Lair, with the Final Boss to it?

1 Week Ago
by Spherix Go to last post
115 6,468

Skybox mapping issue This thread has images

So I've got this custom skybox all layed out (Completely seamless, I double checked everything in PS and checked to make sure all the flips were seamless too), I can patch it onto a sphere no problem and it looks great, but the instant I put it as the...

1 Week Ago
by Statua Go to last post
4 157
1 Week Ago
by Stiffy360 Go to last post
2 104

TTT_Nightmare_Church_B1 - [Trouble In Terrorist Town] This thread has images

TTT_Nightmare_Church_B4 - A TTT Version of Nightmare Church was requested so I ported it. Download: http://gmod.gamebanana.com/maps/177230 (2014) - Name: TTT_Nightmare_Church_B4 - Map Type/Main Focus: Trouble In Terrorist Town - Player Spawns:...

1 Week Ago
by Random. Go to last post
7 1,233

"WARNING: too many light style faces at XXX-XXX-XXX "

This is the compile log: This is the error i get in compile, after the compile finishes and i load the map, the game crashes to desktop and says: "Engine Hunk Overflow". I digged into this and found out that the possible causes for this...

1 Week Ago
by GiGaBiTe Go to last post
7 364

Hammer is being specially educated

So yeah I got source multi tool and set it up for garry's mod, the same way it tells me to in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=259588878 And hammer's 2D views are all acting up like zooming in and out for no reason,...

1 Week Ago
by DDDchu Go to last post
0 233