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- Basic Guidelines -

Yo relax, this is just keeping this subforum in check. New: Some non-source mapping is fine, even down to discussing mapping/architectural concepts with or without software. Have in mind this place is primary for Source mapping. Just thought...

2 Weeks Ago
by Craptasket Go to last post
1 3,971
Mapping King x 61

Opinions on this City map please? ( 2 3 4 Last ) This thread has images

So I'm nearing completion of my city map finally but I kinda want some opinions from the general public of gmod about it. The maps brush geometry is pretty much full right now so I don't have any room for expansion there. What are some things I can...

Statua 4 reading
1 Hour Ago
by Apecengo Go to last post
138 7,970

The ~Official~ Facepunch Map Pimpage/WIP Thread V15 ( 2 3 4 5 .. 235 236 237 238 Last ) This thread has images

I'll do this properly when I'm home We got 1000 posts only so make lets make it the most beautiful 1000 posts facepunch has ever seen! RULES MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080 + RESOLUTION USE SO YOU DONT BREAK EVERYONES...

mdeceiver79 9 reading
1 Hour Ago
by Stiffy360 Go to last post
9,497 670,420
Mapping King x 113

Rp_City12 District14 ( 2 3 4 5 .. 28 29 30 31 Last ) This thread has images

Credit for the Banner goes to Useful Dave. Latest News 26/09/14 Still Kicking. This map is not dead. It won't die. I won't let it. I work now as a freelance graphic designer so a lot of my time is spent doing that. However, recently I have spent...

2 Hours Ago
by Kemerd Go to last post
1,228 116,587

Mapping Question Megathread v4 ( 2 3 4 5 .. 153 154 155 156 Last ) This thread has images

If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is not the place for requests. If you want to request a map to be found/made, create a new thread. Useful Links ...

TCB 1 reading
4 Hours Ago
by KillerKo4565 Go to last post
6,216 156,196

Hammer - Teleport only the !activator player

Hello! I have a problem I can't solve alone... I want to create a teleporter (it's in a moving vehicle), which teleports the player ~50 units above. I tried to do the normal trigger_teleport setup, but it teleports everyone who is inside the trigger....

geri43 1 reading
4 Hours Ago
by geri43 Go to last post
1 55

Porting Goldsource maps to Source (Gmod 13) This thread has images

Hello everyone ! I began playing Garry's Mod not that long ago, and i quickly found it awesome. The concept of a sandbox with a community that can always bring new content in the game is awesome. I saw on the Steam Workshop that there are many...

5 Hours Ago
by GiGaBiTe Go to last post
22 836
Winner x 57

Gm_ghosthunt 3 ( 2 3 4 5 6 7 8 Last ) This thread has images

Ladies and nerds. I would like to announce Gm_ghosthunt 3. I have spent months mapping. Literally. Working on Hartley and this... christ. I am finally beginning to feel comfortable with this project. I've been through three iterations. Three...

Breadman 2 reading
5 Hours Ago
by Nightscout Go to last post
308 52,111
Work In Progress

Compile Pal - Easily configurable map compiling ( 2 Last ) This thread has images

Compile Pal is a wrapper for the source map compiling tools that provides easy configuration and better UI. It was inspired by VBCT and serves to be an easier to use replacement with improvements such as: Fast configuration management:...

6 Hours Ago
by Statua Go to last post
55 2,334

Changing env_laser coloring? This thread has images

So I'm currently working on a TTT map and I'm creating a ammo dispenser turned on by objects and activated by buttons. The thing is I want a button for every ammo type, shotgun, rifle, pistol, etc. But I want to correlate the coloring between the button...

11 Hours Ago
by Kahgarak Go to last post
3 97

Trying to render the map but i keep getting this error This thread has images

I tried everything.... adding more stuff to func_detail, turning brushes into displacements, deleting almost half of the stuff just to see if it worked, but i always get this error, but everytime i fix the brush, a new one starts giving problems... ...

23 Hours Ago
by FalseLogic Go to last post
12 275

Twenty dolla$ 20 brush challenge ( 2 3 4 Last ) This thread has images

You know what to do. Join the group. Rules: - Brushes can have as many sides as you want - One prop equals one brush - One displaced face equals one brush - Everything in the bsp is added up including things outside of the play area - Tool...

1 Day Ago
by highvoltage Go to last post
125 5,391
Mapping King x 81

RP_EvoCity_v4b1 ( 2 3 4 Last ) This thread has images

Map Name: RP_Evocity_v4b1. Map type: Roleplay Large. Map Setting: Stereotypical valley setting, day and night enabled with skypaint skybox. Description...

1 Day Ago
by nickster50 Go to last post
148 39,585

Black Mesa roleplay maps-Blue shift/Opposing force areas in source engine

For the last 2-3 years I have been working on porting almost every blue shift and opposing force map to source, and make them fully functional in the process, with the goal of creating a full representation of the Black Mesa research facility on the...

2 Days Ago
by Portugalotaku Go to last post
0 199

The Facepunch "Other Engines" Pimpage thread ( 2 3 4 5 .. 9 10 11 12 Last ) This thread has images

Hey all, basically i have been using yap n blabber to post my unity work, but as it is now dead, and the other non engine thread was specific to UDK, i decided to make this one. Feel free to post your unity, udk, or other engines, be they custom or...

2 Days Ago
by On-A-Freak Go to last post
454 34,532

Microbrush 3 ( 2 Last ) This thread has images

Hello. 🐾 In continuation of this thread, I would like to mention that I am now working on a successor to that old editor. I already made a couple attempts at this, but none worked out until I set a different scope and made a little Minecraft editor....

2 Days Ago
by Shrinker42 Go to last post
57 3,841

Hammer keeps zooming in

When I launch hammer and open a map, whatever grid I'm in it will spasmodically zoom in and zoom out, making it virtually impossible to map. Anyone know how to fix it?

2 Days Ago
by Donut Dolphin Go to last post
0 104

VBSP refuses to start

Right then. I am the ONLY PERSON in the ENTIRE WORLD to have this problem..I think. Compile log: ** Executing... ** Command: "C:\Program Files\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -game "C:\Program...

2 Days Ago
by =(E)=AndromK Go to last post
29 692

Map causes crash only in gmod, during "Map Initialized" on the loading screen.

Here is the file to download. For an unknown reason, it decides to crash. Works in TF2 which makes no sense to me. https://dl.dropboxusercontent.com/u/17839069/C_165.png I'm a lua developer, mapping isn't my strong suit.

2 Days Ago
by da space core Go to last post
1 100

Most beautiful maps created on Source SDK ( 2 3 4 Last ) This thread has images

What are some of the most beautiful maps created on Source SDK that you can think of? I'm pretty fond of the maps that have been created for "The Ship", I think many of them are very well detailed. Here's a screenshot from "Cotopaxti", which is one the...

2 Days Ago
by adamsz Go to last post
133 15,484

Consequences of -notjunc on a large RP map?

I'm coming very close to the completion of my first large RP map and I have finally gotten the "Too many T-junctions to fix up" error. I've done a lot of research on how to fix the problem, including propping my func_details with Propper (that didn't work...

2 Days Ago
by da space core Go to last post
3 270
pc games

Script to auto-color this map object? This thread has images

So rp_evocity_v33x is a great map for a larger map, however this map was uploaded with some funky skybox as all white, not sure why. Basically this box just outside the map is colored white, if I get the color tool and set transparency to max then we...

2 Days Ago
by code_gs Go to last post
1 130
Work In Progress
Mapping King x 54

gm_fork ( 2 Last ) This thread has images

This is a map I've been working on in my free time over the last two years. It started out as a bridge near a river fork (hence the name) and I've been adding to it ever since, with little to no planning. I never made it with any specific purpose in mind,...

3 Days Ago
by Medevila Go to last post
54 4,770

rp_sectorc_bms_b3 This thread has images

Description _______________________________________________ Welcome to Black Mesa Research Facility! This is a map based of Black Mesa: Source, though we've made some tweaks and merges to make it fit my previous server. The map is based of Sector C...

3 Days Ago
by Portugalotaku Go to last post
3 620

Best way to 'patro'l npc's around.

Which would be the better way to have a townguard npc walk a beat through the village? Scripting the npc with get_goal and info_nodes as the destinations while running a look for enemies schedule in between each waypoint. Or adding the npc in hammer and...

3 Days Ago
by FoxerMod Go to last post
2 195

Interested in hiring a mapper for two jungle like maps [$$$]

Greetings! I'm not very good at mapping at all. I've tried, but I lack the skill and creativity for such a thing. Naturally what one would do in this situation is pay for the service so I figured I'd ask here for anyone looking to make some quick cash....

4 Days Ago
by paulisdead18 Go to last post
10 422

Taking an HDRI panorama?

Does anyone know if this is possible in Garrysmod? A 360 degree panorama with 3 stops of exposure? I would like to composite some things into the game, but I want high quality lighting and reflections, which requires an HDRI.

6 Days Ago
by onebit Go to last post
3 150

Facepunch Mapper's/Modder's Google Hangout v1 ( 2 3 4 5 6 7 8 Last )

Gonna update this thread on every time there's a hangout in progress. Of course it's not strictly just for mapping so modellers and other modders are welcome alike. Current one:...

6 Days Ago
by azgag Go to last post
288 11,438

BIG update: de_rails This thread has images

I've just changed the theme and made many gameplay updates to my old de_rails map. Here it is the download:http://steamcommunity.com/sharedfiles/filedetails/?id=251812530 And some screens:

6 Days Ago
by deholise Go to last post
23 1,982
Dumb x 34

Shibuya 109 - Tokyo RP Map ( 2 3 4 5 6 7 Last ) This thread has images

Well I was intrested to see if there was any decent or any japan based maps for RP and well there isn't so screw any sort of reason and sense and try and make a 1:1 scale of Shibuya 109 well the section of the city around it that is =D So far all I've...

6 Days Ago
by thefreemann Go to last post
270 23,506

Source Tutorials Source

THIS THREAD IS NOT FOR QUESTIONS, THOSE GO HERE The VDC should be the first place you look for information. Source Tools: Interlopers Error Checker Source Multi-Tool Compile Pal Hazard Team Compile Tool Nem's Tools wunderboy

6 Days Ago
by wazanator Go to last post
6 1,335

Porting map

Hello I wanna ask If it is possible a port map from a game. Thanks

1 Week Ago
by thefreemann Go to last post
8 464

Adding custom animations to the game with sfm possible?

Good Day. I have a bit more advanced question here. I'm making a map for hl2 and at one point I need a civilian to preform an animation that's not in the game. Now I know the basic and harsh way of decompiling the civilian (and probably breaking it),...

1 Week Ago
by aln447 Go to last post
4 180

Running Into Errors Packing My Map, PLEASE HELP

Hi, I'm having a problem where my skybox texture is not packing into my map. I have sky_goldrush_01 set up in map properties under "SkyBox Texture Name". I am using Vide as the packbspgui. When I pack everything with Vide, the .vmt files for the skybox...

1 Week Ago
by WhiteIcarus Go to last post
0 94

Find a .vmf

Hello, I want to modify rp_townsend_v2, but i can't find on internet the .vmf... I've try to decompile with a bypass but it doesn't work ! Can someone give me this file please ? Thank you !

1 Week Ago
by Mika32 Go to last post
2 138

Place custom lua entity with a model? This thread has images

Hello, quick question. I know that I can place lua entities on the map by simply typing out it's name, however most of these will have the default model when viewed in hammer. How can I make the entity have a specific model just for the view in hammer...

1 Week Ago
by meatball02j Go to last post
2 201
Mapping King x 78

VMF Relase, over 30 vmf:s to eidt/continue ( 2 3 4 Last ) This thread has images

I have uploaded nearly every vmf from my folder, for you to continue or just for editing them to fit for specific gamemode. Please note, that some of the vmf:s require L4D, L4D2, CSS or EP2 content. Downloads: Above all, the content...

1 Week Ago
by FoxerMod Go to last post
157 23,419

Things You Hate in Hammer ( 2 3 Last ) This thread has images

So, what are the things you hate/dislike/wish there was in Hammer? Things like the infamous carve tool, convex brush limitation, stability issues, doesn't work out of the box with gmod, and so on. I'm working on a level editor and I'd like to...

1 Week Ago
by Magman77 Go to last post
91 3,071
Winner x 20

New Level Design Plugin : CorVex This thread has images

I've released a new level design plugin for 3ds Max called CorVex. It can help quicken your level layout process. Here is the first video introducing the tool. More videos will soon follow. The latest Wall Worm VMF Exporter has native support...

1 Week Ago
by wallworm Go to last post
13 2,424

Hammer max_faces screwing up

Hammer is now complaining that the map has too many faces. Which is BS because I checked and my map is well within limits: 7903 brushes 49334 faces 1482 point entities 1367 solid entities 545 unique textures I am currently nodraw-ing several outer...

1 Week Ago
by Portugalotaku Go to last post
4 178

Common infected in L4D2 do not spawn in Survival map

Hey guys, I'm trying to make a survival map, and seeing as I have never really touched L4D2 in any meaningful way I figured I would start with Survival. Followed this Tutorial:...

1 Week Ago
by Gm10man Go to last post
2 163