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- Basic Guidelines -

Yo relax, this is just keeping this subforum in check. New: Some non-source mapping is fine, even down to discussing mapping/architectural concepts with or without software. Have in mind this place is primary for Source mapping. Just thought...

2nd April 2013
by Craptasket Go to last post
0 3,681

Mapping Question Megathread v4 ( 2 3 4 5 .. 144 145 146 147 Last ) This thread has images

If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is not the place for requests. If you want to request a map to be found/made, create a new thread. Useful Links ...

TCB 1 reading
5 Minutes Ago
by Oda Go to last post
5,847 145,007

The ~Official~ Facepunch Map Pimpage/WIP Thread V15 ( 2 3 4 5 .. 222 223 224 225 Last ) This thread has images

I'll do this properly when I'm home We got 1000 posts only so make lets make it the most beautiful 1000 posts facepunch has ever seen! RULES MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080 + RESOLUTION USE SO YOU DONT BREAK EVERYONES...

mdeceiver79 14 reading
7 Minutes Ago
by HoliestCow Go to last post
8,999 621,264

Making YOUR Dream Map: Requesting Ideas

Hey there guys, I have been mapping for some time but am no expert. I thought I'd start to make official maps that I release, but rather than make what I want, I want to make what OTHERS want. If you give me a map idea, and I really like it and think I...

DovydasAL 2 reading
44 Minutes Ago
by onebit Go to last post
1 57

The Facepunch "Other Engines" Pimpage thread ( 2 3 4 5 .. 8 9 10 11 Last ) This thread has images

Hey all, basically i have been using yap n blabber to post my unity work, but as it is now dead, and the other non engine thread was specific to UDK, i decided to make this one. Feel free to post your unity, udk, or other engines, be they custom or...

3 Hours Ago
by DasMatze Go to last post
430 31,719

Help For Making Tall Grass?

I am coming to an idea for my next map, but I want it to have something to do with grass hills. Obviously there are some grass textures but I want to make tall grass stick out of it. When using "prop_detail" to search for "Grass", I get purple black...

4 Hours Ago
by KronicTiger Go to last post
6 195

Possible to get css or gmod version of this map?

Map: http://l4d2.gamebanana.com/maps/151332 If anyone can make a css or gmod version of this map that would be amazing!

6 Hours Ago
by Torekk Go to last post
6 200

Ragdolls for beginners

Anybody here know of any good tutorials for beginners for making ragdolls? 19th August 2014 Ops just realized i put this on mapping not modeling. Sorry.

6 Hours Ago
by Magman77 Go to last post
3 205

Buildcubemaps for a 2006 mod This thread has images

I'm trying to make maps for Hidden 4b. Everything seems to work fine up until I want to get rid of the purple gloss on everything because of the no cubemaps. Entering buildcubemaps in the console causes a CTD with the error "LoadBSPFile: odd size for lump...

madk 1 reading
9 Hours Ago
by madk Go to last post
6 280

Should garry change the mapping forum title to something related to compiling decompiled maps? This thread has images

Given the increase of related threads and posts a new title might help stop the flood Feel free to post suggestions The old is

onebit 1 reading
16 Hours Ago
by Kahgarak Go to last post
20 967
Work In Progress

Compile Pal - Easily configurable map compiling This thread has images

Compile Pal is a wrapper for the source map compiling tools that provides easy configuration as well as overall UI. It was inspired by VBCT and serves to be an easier to use replacement with improvements such as: Fast configuration management:...

23 Hours Ago
by Statua Go to last post
25 1,346
Mapping King x 38

International Space Station This thread has images

http://i62.tinypic.com/969the.pnghttp://i62.tinypic.com/ju7g2c.jpg Hi there guys first time showing this project, I've been working to recreate the International Space Station within Source! Overview The map will be a complete recreation of the...

23 Hours Ago
by TheTrainRider Go to last post
24 2,059
Mapping King x 51

Opinions on this City map please? ( 2 3 Last ) This thread has images

So I'm nearing completion of my city map finally but I kinda want some opinions from the general public of gmod about it. The maps brush geometry is pretty much full right now so I don't have any room for expansion there. What are some things I can...

Statua 2 reading
2 Days Ago
by Statua Go to last post
83 4,325

Disabling weapon pickups for one team?

In csgo:sdk, how can I make it so that CT's can pick up weapons on a table, but when t's go next to a weapon, they are unable to pick up a gun. (almost like a weapon vs knife map)

Laxiken8 1 reading
2 Days Ago
by Laxiken8 Go to last post
3 193

Weird lighting/shadows on my map

Hello. I'm using Hammer editor to edit a rp_bloc42_v2 map. I edited it a little bit, did some of my stuff and when I ran it and put it into my Gmod, the lighting is weird and some colours are way too bright. HDR is turned off and I use Half life 2 EP2 in...

2 Days Ago
by Nameful Go to last post
9 294

[csgo] de_pripyat (beta)

Hi all :) I'm making my first real CS:GO map (I made only a small fy_tibet map before). De_pripyat will be a full sized defusal bomb map, set in Pripyat city (Chernobyl, Stalker, etc). It's in beta stage now. I have basic layout that I need to...

2 Days Ago
by gargamel9000 Go to last post
9 526

Seems that Source 2 is coming soon! + New DOTA 2 Authoring Tools ( 2 3 4 5 .. 7 8 9 10 Last ) This thread has images

A completely new Hammer has been released for DOTA 2 some while ago, which comes some very interesting features, such as realtime map preview, brushes being replaced by polygon meshes, different material format .vmat, capability of loading non-vtf...

TFlippy 4 reading
2 Days Ago
by Kickin Balls Go to last post
391 35,493

Action Movie City & Town Maps and Aftermath in SFM?

I was digging around the Workshop hoping for some ideas for a SFM project I had in mind. I came across this take on gm_construct, and it's wonderful. http://i1066.photobucket.com/albums/u419/gittins2/gm_pd_destruct0002.jpg I was hoping that someone here...

2 Days Ago
by maddogsamurai Go to last post
0 170

[Release] MU_Nightmare_Church_Final [Murder Map] This thread has images

Hello all, this map is out of Beta Stage now and has been heavily updated in all areas. Thanks to the 23000 plus players that have played MU_Nightmare_Church and the people that have showed support. The map is at Final/Stable Stage, more Information...

That_Mapper 1 reading
3 Days Ago
by Skerion Go to last post
11 638

It's been years - How do I start mapping again?

I haven't used Hammer in so long and now I have no clue where to begin. I remember wanting to try again a while back, but Source SDK's Hammer did not function properly. I just want to make some simple maps for Gmod - I'd really appreciate it if someone...

3 Days Ago
by Devlus Go to last post
5 353
Mapping King x 36

[TF2] Trade_Hyrule_Market WIP ( 2 Last )

The map has been renamed, (more infos later) Here is a video (robotortoise made it, thanks to him): I will update this post whenever I made some progress. *Thx to robotortoise for providing me the models from the game.

3 Days Ago
by Litronom Go to last post
70 8,261

Facepunch Asset Collaboration Project ZIP Release This thread has images

Welcome to the Facepunch Asset Collaboration 2014/8/5 Release! Download link : https://mega.co.nz/#!a15iEDZa!xq23Wsdua0UqXEInyyv62TOXLprA-4T4P4YC6Z3TCtk (1 GB zipped, 1.9 GB uncompressed) I. Introduction This is a release of the FACP folder as...

3 Days Ago
by cardboardtheory Go to last post
31 1,303
Winner x 57

Gm_ghosthunt 3 ( 2 3 4 5 6 7 8 Last ) This thread has images

Ladies and nerds. I would like to announce Gm_ghosthunt 3. I have spent months mapping. Literally. Working on Hartley and this... christ. I am finally beginning to feel comfortable with this project. I've been through three iterations. Three...

3 Days Ago
by can man Go to last post
304 50,302
Work In Progress

DarkRP map wip This thread has images

Description "A map set near downtown, in a somewhat poor neighbourhood beside the train tracks, in the early 2000s. A series of terrorist attacks have caused general disturbance that affects the daily lives of everyone." #Spooky #Terrorism #Al-Qaeda ...

3 Days Ago
by Rehukotsa Go to last post
12 697

Asking for assistance This thread has images

okay so i'm re-compiling a map for SFM and everything seems to be okay, exept that the lighting in the map works for models and indoors but doesnt affect the ground or road what am i doing wrong ?

3 Days Ago
by full_life Go to last post
4 177
Work In Progress

gm_clocktown-extended This thread has images

This is my new map which is still under construction, and is based on the Legend of Zelda: Majoras Mask main location in the center of the map of Termina. It does not have any entities at the moment but I will put some in, but first I want people to...

3 Days Ago
by D3NNYM41C01M Go to last post
26 1,150

Up to date Halo maps?

Was wondering if anyone had or knows where I could get any Halo maps or similar to Halo maps? Found a few here and there, a lot were for gmod10, only real recent one was blood gulch (which has some weird skybox things going on) and ttt_lockout. I'm...

3 Days Ago
by Judd Go to last post
2 156

[csgo] aim_dojo beta This thread has images

http://steamcommunity.com/sharedfiles/filedetails/?id=299955788 looking foor constructive (or destructive) criticism on my map, aim_dojo. When it is complete, it will have custom models, textures, and much better lighting. Basically it's appearance is...

3 Days Ago
by Netheous Go to last post
3 341
Work In Progress

rp_subterranean This thread has images

What is it? rp_subterranean is a roleplay map in an underground town/community that is built in a cave of sorts. The theme I've been trying to go for is that its a makeshift community built below the surface hidden away from the world above, whether...

3 Days Ago
by Netheous Go to last post
31 1,908
Work In Progress

gh_penitentiary This thread has images

Hey guys ! Since the gh_pripyat project is not possible anymore, I started working on another map : gh_penitentiary. So, if you played gm_ghosthunt and gm_ghosthunt2 by Breadman, this is exactly the same thing, and if you don't know those maps, here...

3 Days Ago
by Netheous Go to last post
26 1,902

Help Cinema gamemode Map This thread has images

First of all, Hello community and that all stuff :3 Well i decided to make a map playable for this mode so i was doing a bit of research and found this tutoria that one of the devs made: http://steamcommunity.com/sharedfiles/filedetails/?id=147037972 ...

3 Days Ago
by Moondream Go to last post
0 113

Properly use Hammer for Garry's Mod?

How do I configure Hammer to work properly with Garry's Mod? I'm guessing it's because of the SteamPipe change. I can get Hammer to work with Garry's Mod by using the Source SDK Base 2013 Multiplayer, but none of the content works with it. I'm only...

4 Days Ago
by GameDev Go to last post
1 135
Mapping King x 68

Smooth curved and sloped roads using displacements This thread has images

Here's a quick guide on how to create smoothly curving roads using displacements. In my experience, this method is much faster and easier than working with traditional brush-based roads. Additionally, it reduces the number of texture seams and it's a bit...

5 Days Ago
by 03C0 Go to last post
22 1,644

Problem with displacements and instances

When I try to compile my map I get the error "Error: displacement found on a(n) func_detail entity - not supported (entity 16, brush 4)". The problem is that brush 4 in entity 16 is neither a displacement nor tied to an entity. Entity 16 is a...

5 Days Ago
by VaSTinY Go to last post
1 123
Mapping King x 81

Metrostroi (gm_metrostroi) ( 2 3 4 5 6 7 8 9 Last ) This thread has images

GMOD 81-717 Subway Simulator 2014 Concept, Mapping, Scripting, ...: Black Phoenix Scripting: HunterNL 3D Modelling: Anonymous69

6 Days Ago
by $eb Go to last post
323 29,457

Largest map known This thread has images

I think this is the right place to ask about this. Anyways, I'm on a quest I guess for pinpointing the largest map that there is on Garrysmod. Either that being on the steam workshop or garrysmod.org. Anyone know of any personal maps that might be...

6 Days Ago
by OficerHonkHonk Go to last post
24 1,149

Extracting a .bsp to a .vmf

Hello, I used to map a lot, and got out of it. I know there used to be a way to extract a .bsp file and edit it, but I've forgotten how, trying to get back into mapping. Any help?

6 Days Ago
by Tenpenny Go to last post
2 192

Hl2 crashes when I test out a map (Hammer)

Hello, So I open up hammer from the hl2 bin. I watched a video, and supposedly, I can use this version of Hammer to make maps for Gmod. After, I made this map to test Hammer out --> http://puu.sh/aSx84/401c563356.png It was working UNTIL I changed...

1 Week Ago
by Guaca Go to last post
2 147

Source SDK for Counter-Strike: Source isn't loading correctly. This thread has images

Recently I tried a shot at opening my Source SDK again after a bit of not using it because I wanted to get back into it - only to my discontent that the Counter-Strike Source setting wasn't working correctly. Firstly, upon selecting "New" at the top, I...

AlexGT 1 reading
1 Week Ago
by Grenade Man Go to last post
5 182

First Map ( 2 Last ) This thread has images

This thread has been gone for a while, so I decided to resurrect it. I always end up laughing when I see somebody's first map (no offense) 1.If you can post a photo (or two) of your map (finished or unfinished) 2.Give a description of what the map is...

1 Week Ago
by GaleTheHusky Go to last post
45 2,306

Displacement effects on FPS?

I'm making a large outdoor map. What effect do displacements tend to have on FPS? avoid at all cost? use sparingly? OK just don't over do it?

1 Week Ago
by WaxyChicken Go to last post
2 217