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- Basic Guidelines -

Yo relax, this is just keeping this subforum in check. New: Some non-source mapping is fine, even down to discussing mapping/architectural concepts with or without software. Have in mind this place is primary for Source mapping. Just thought...

2nd April 2013
by Craptasket Go to last post
0 3,515

First Map This thread has images

This thread has been gone for a while, so I decided to resurrect it. I always end up laughing when I see somebody's first map (no offense) 1.If you can post a photo (or two) of your map (finished or unfinished) 2.Give a description of what the map is...

SimplePlanz69 2 reading
6 Minutes Ago
by Wayno717 Go to last post
11 207

Mapping Question Megathread v4 ( 2 3 4 5 .. 134 135 136 137 Last ) This thread has images

If you have any mapping-related problems, use this thread to ask them, rather than creating a whole new thread. This is not the place for requests. If you want to request a map to be found/made, create a new thread. Useful Links ...

TCB 3 reading
14 Minutes Ago
by Wayno717 Go to last post
5,465 135,939

I need help setting up Hammer Editor | It's crazy if you help me out ;D This thread has images

Over the last 5 days or something I've constantly tried to fix my Hammer Editor for Garrysmod. All the tutorials I've found doesn't seem to work and if you would actually take your time to help me out i would really appriciate it. But then again, why...

42 Minutes Ago
by AnimatedPanda Go to last post
3 81

The ~Official~ Facepunch Map Pimpage/WIP Thread V15 ( 2 3 4 5 .. 203 204 205 206 Last ) This thread has images

I'll do this properly when I'm home We got 1000 posts only so make lets make it the most beautiful 1000 posts facepunch has ever seen! RULES MAX 3 IMAGES PER QUOTE! IF YOU'RE USING A 1920X1080 + RESOLUTION USE SO YOU DONT BREAK EVERYONES...

mdeceiver79 6 reading
1 Hour Ago
by Stiffy360 Go to last post
8,208 570,187

[Hammer] Possible to use L4D2 Entities in HL2-EP2 Editor?

Hey guys, i have a little question Is it possible to use the "Left 4 dead 2" entities in "HL2 Ep2" editor or is there a way to port them? as example i need the "beam_spotlight" entity from L4D2 for some maps but its just available in the l4d2/newer...

1 Hour Ago
by Grenade Man Go to last post
2 49
Mapping King x 37

Opinions on this City map please? ( 2 Last ) This thread has images

So I'm nearing completion of my city map finally but I kinda want some opinions from the general public of gmod about it. The maps brush geometry is pretty much full right now so I don't have any room for expansion there. What are some things I can...

1 Hour Ago
by SteinJaeger Go to last post
56 2,209

The Condominium Collab ( 2 3 4 5 6 7 Last ) This thread has images

Choose a Apartment and decorate it as you want to. Decorate the apartment as you want, choose more than one and break the walls to make a bigger apartment, Choose one and the same of the above floor and make a duplex apartment. You will give life...

nicolasx21 2 reading
3 Hours Ago
by nicolasx21 Go to last post
268 11,096
Work In Progress

Compile Pal - Easily configurable map compiling This thread has images

Compile Pal is a wrapper for the source map compiling tools that provides easy configuration as well as overall UI. It was inspired by VBCT and serves to be an easier to use replacement with improvements such as: Fast configuration management:...

7 Hours Ago
by ruarai Go to last post
0 91

fof_depot (Fistful of Frags map)

Download Links: - No need for download links, the map is official. Get the game here - http://store.steampowered.com/app/265630 I decided to make a thread for this in the mapping section so I don't pollute the FoF thread in the Valve games section....

9 Hours Ago
by residntevl Go to last post
12 921

Looking For A Mapper

I need a mapper for a gamemode creation team. We already have 3 coders. We make Gamemodes for coder hire and split the profit. if intrested add me on skype at shane92399

CaptainKip 1 reading
11 Hours Ago
by CaptainKip Go to last post
0 66

gm_ps_hugeflatconstruct_v2 This thread has images

Hugeflatconstruct v2 is a continuation of a map made in 2010, by Phoenix Storms. it's a larger version of gm_construct. Workshop Link (images at the bottom of the post) ----------------------------------- FEATURES:...

11 Hours Ago
by noobcake Go to last post
2 156

Blender to GMOD, problem : Can't find steam app user info.

Hello ! At first, please, excuse my language, I don't speak english very well. I'm making this thread because I've got a lot of problems for exporting a model I made in Blender to GMOD. I export it in .smd, made the .qc and etc, but I just can't...

Helgrind 1 reading
15 Hours Ago
by Firegod522 Go to last post
12 258

[Release] MU_Nightmare_Church_Final [Murder Map] This thread has images

Hello all, this map is out of Beta Stage now and has been heavily updated in all areas. Thanks to the 23000 plus players that have played MU_Nightmare_Church and the people that have showed support. The map is at Final/Stable Stage, more Information...

16 Hours Ago
by Zanarias Go to last post
2 133

Map fails to compile from hammer

Hello everyone, I just started using Hammer to make some simple maps. The first thing I did was just build a hollow cube and put an info_player_start entity inside. Of course, I wanted to test this, so I pressed F9 to run the map. The problem is, no...

19 Hours Ago
by Grenade Man Go to last post
1 83

Compiling Takes for Ages. ( CS:GO -> SFM )

Hello all, i've decompiled some CS:GO Maps then converted materials into older version ( CS:S / HL2 etc ), it works all fine in the CS:S's Hammer, but when i compile it the time is just insane on "PortalFlow", once i've tried to compile single map and it...

19 Hours Ago
by Grenade Man Go to last post
3 145

Question regarding timelapses

Hey! So I was wondering: how do they do it? Like you have a video of a certain spot, changing with every frame with new changes made by the level designer. How do you make it so that you always have the same points of view when making screenshots of...

1 Day Ago
by Exi Go to last post
3 110
Mapping King x 24


Hello, everyone. It took me quite some time, but I've finally completed my first CS:GO map. "de_lumber takes place in a rainy, rundown lumber mill. The terrorists are seeking collection money from John Parker, owner of the mill. Blowing up his only...

simzboy 1 reading
1 Day Ago
by Dr.Cola Go to last post
13 798
Mapping King x 35

[TF2] Trade_Hyrule_Market WIP ( 2 Last )

The map has been renamed, (more infos later) Here is a video (robotortoise made it, thanks to him): I will update this post whenever I made some progress. *Thx to robotortoise for providing me the models from the game.

1 Day Ago
by Lone_Engineer Go to last post
65 6,757

Space/Sci-fi maps for SFM?

I've been thinking of doing some Sci-fi themed SFM posters and possibly other works, but I've yet to find any good ones. I think I've done a thread like this here, but it's been so long and I looked around to try and find it again but to no luck.

1 Day Ago
by maddogsamurai Go to last post
0 100
Mapping King x 33

[INFO] Clocktown Version 2 ( 2 3 4 5 .. 10 11 12 13 Last ) This thread has images

As many of you know, Fluxmage released trade_clocktown_b1 just last year: http://www.facepunch.com/showthread.php?t=1133972 . My friends and I have been working on trade_clocktown_b2 for a few months now it's finished. WARNING: CLICK DIRECT DOWNLOAD...

Sreap 3 reading
1 Day Ago
by Mattwo Go to last post
512 55,233

Where can i get a road decals pack This thread has images

I'm looking for a road decals pack that contains arrows, cyclist only and some other decals Where would i get some like that Also would anyone happen to have a texture or decal like this

1 Day Ago
by Grenade Man Go to last post
1 105

Lights.rad not working. Again.

Previously I had this problem where I could not get hammer to load custom lights.rad values, and the stock values worked even with the original file deleted. Now I switched configuration for a few days to work on maps for other games and well, nothing...

1 Day Ago
by Stiffy360 Go to last post
5 167

Trigger Sounds.

How would I go about making something trigger a sound. I have a little experience in hammer and would love to know how to do this.

2 Days Ago
by onebit Go to last post
1 81

Compiling issue, extremely short compile

** Executing... ** Command: "C:\Program Files\Steam\SteamApps\common\counter-strike source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program ...

2 Days Ago
by =(E)=AndromK Go to last post
33 459

Select brushes and make individually func_breakable

Is it possible to select many brushes and make them all func_breakable (individually not all linked together). When you select a large amount and do CTRL + T and set func_breakable, they all break if one is hit. What's the best way to do this? Just to...

2 Days Ago
by Crypt19 Go to last post
5 117

Detailsprites since Steampipe

Hello, i can't get grass to show in my compiled Episode 2 maps. Have detail sprites been broken since Steampipe? My .vmt: Anybody know a workaround? I use the Hammer in the "Half-Life 2/bin" folder.

2 Days Ago
by Dmx6 Go to last post
2 74

hammer skybox and lighting error: Video and Compile log

http://youtu.be/92UTufbnp14 Video says all. i am willing to try almost anything COMPILE LOGS:

2 Days Ago
by unit134scpd Go to last post
9 101

Breakable Wall

What's the best way to make a breakable wall that breaks into many pieces when shot? Would you simply cut up a wall with the clipping tool and then assign func_breakable to them all, or is there an easier way?

2 Days Ago
by Semajnad Go to last post
12 386

Ambient Maps Project

Hey guys! I'm not new to the community, but rather new to posting. So bare with me if this is a little awful :v: Apart from mapping, I work with my buddy Detective Nigbone on the show that him and I produce. Primarily though, I'm a mapper. I figured...

2 Days Ago
by KnightVista Go to last post
4 405

(hldm) homeworld This thread has images

re-release of a old map I made in 2001 (lotw@planethalflife.com), if you still/enjoy playing hldm have a look at this one :) good for 10-20 people, 2v2 tdm or 1on1, good to play in AG-mod 2 long jumps, jump pads, teleporters and a few fun secrets ...

3 Days Ago
by invalidnick Go to last post
6 475

How to hide things that can you see through the skybox? This thread has images

The title might be misleading, but I want to hide things like this: (Things you shouldn't be able to see) http://i.imgur.com/tPeXDFS.jpg

3 Days Ago
by Torekk Go to last post
18 334

Pitch black texture struggle. This thread has images

While it is known that black color eats light, I want my black texture to receive light instead of absorbing it and making it invisible. When my texture's RGB was set to 0 0 0, no light bounced off the texture so I changed its RGB to 10 10 10, and light...

4 Days Ago
by 20-14 Go to last post
20 308

Displacement Paint Alpha Tool not working This thread has images

Hi all, I've encountered a problem with the paint alpha displacement tool. It does not seem to work at all - when I try to use it and left/right click on the vertices of a displacement with a blend texture, nothing happens. I'm completely baffled as to...

4 Days Ago
by sonosublime Go to last post
23 378

Mapper FATAL ERROR after update This thread has images

HellO, brothers! I take this error after last Garry's mod update. Before him everything was fine, the result is - I can't open my map had been working on the last 2 months. Please, help me if you can.

4 Days Ago
by steamchild Go to last post
6 216

Env_beam/lasers Decals This thread has images

Hi guys, I've made a custom paintball gun for Counter Strike Source and everything works on it except I'm not sure if I can choose custom decals for the "decal end" All I know is typing "blood" cause various types of blood to appear on hit. But i...

4 Days Ago
by Kosak Go to last post
0 83

Fun with VTFEdit Mipmap options This thread has images

For anyone who's ever made a texture in VTFEdit, I'm sure (whether you realized it or not), you've seen this: And more specifically, This: Now to get this out of the way, Mip Mapping is a process where it takes the resolution of the original...

4 Days Ago
by GaleTheHusky Go to last post
5 193

Appropriate Lighting for Paper Lamps This thread has images

Pretty much what the title says. I'm looking for a way to make the paper lamps I made in hammer look proper in the lighting department. So far, what I have is this: My poor attempt at a paper lamp aside, you can see the rather unrealistic...

4 Days Ago
by 20-14 Go to last post
8 232

The Facepunch "Other Engines" Pimpage thread ( 2 3 4 5 .. 8 9 10 11 Last ) This thread has images

Hey all, basically i have been using yap n blabber to post my unity work, but as it is now dead, and the other non engine thread was specific to UDK, i decided to make this one. Feel free to post your unity, udk, or other engines, be they custom or...

4 Days Ago
by DasMatze Go to last post
404 30,066

Is it possible to have multiple maps in one map?

As the title says is it possible to have a point in a map that will load another map onto it or despawn the previous map. If so how do you do it?

5 Days Ago
by UnknownPredator Go to last post
3 169

rp_industrial17 Source Dump This thread has images

Hey guys, I had a great time working on this map. I got a lot of support from the community, and it even landed me a job in the industry. I no longer have any reason to keep it for myself, so now I give it back to you. Here is the link! The map's...

5 Days Ago
by Jackathan Go to last post
7 712